新增Collapse折叠面板
This commit is contained in:
parent
c888cc778c
commit
4abd917f46
@ -236,6 +236,9 @@ namespace AntdUIDemo
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case "Carousel":
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case "Carousel":
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control = new CarouselDemo();
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control = new CarouselDemo();
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break;
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break;
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case "Collapse":
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control = new CollapseDemo();
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break;
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case "Label":
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case "Label":
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control = new LabelDemo();
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control = new LabelDemo();
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break;
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break;
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@ -58,6 +58,7 @@ namespace AntdUIDemo.Models
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new MenuItems { Text = "Badge 徽标数", Tag = "Badge"},
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new MenuItems { Text = "Badge 徽标数", Tag = "Badge"},
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new MenuItems { Text = "Calendar 日历", Tag = "Calendar"},
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new MenuItems { Text = "Calendar 日历", Tag = "Calendar"},
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new MenuItems { Text = "Carousel 走马灯", Tag = "Carousel"},
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new MenuItems { Text = "Carousel 走马灯", Tag = "Carousel"},
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new MenuItems { Text = "Collapse 折叠面板", Tag = "Collapse"},
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new MenuItems { Text = "Label 标签", Tag = "Label"},
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new MenuItems { Text = "Label 标签", Tag = "Label"},
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new MenuItems { Text = "Popover 气泡卡片", Tag = "Popover"},
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new MenuItems { Text = "Popover 气泡卡片", Tag = "Popover"},
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new MenuItems { Text = "Preview 图片预览", Tag = "Preview"},
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new MenuItems { Text = "Preview 图片预览", Tag = "Preview"},
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@ -103,6 +103,8 @@
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#### Carousel 走马灯
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#### Carousel 走马灯
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#### Collapse 折叠面板
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#### Label 标签
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#### Label 标签
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#### Popover 气泡卡片
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#### Popover 气泡卡片
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405
Views/CollapseDemo.Designer.cs
generated
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405
Views/CollapseDemo.Designer.cs
generated
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@ -0,0 +1,405 @@
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namespace AntdUIDemo.Views
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{
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partial class CollapseDemo
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.stackPanel1 = new AntdUI.StackPanel();
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this.collapse1 = new AntdUI.Collapse();
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this.collapseItem1 = new AntdUI.CollapseItem();
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this.label3 = new AntdUI.Label();
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this.collapseItem2 = new AntdUI.CollapseItem();
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this.collapseItem3 = new AntdUI.CollapseItem();
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this.label4 = new AntdUI.Label();
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this.divider1 = new AntdUI.Divider();
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this.label2 = new AntdUI.Label();
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this.label1 = new AntdUI.Label();
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this.label8 = new AntdUI.Label();
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this.collapse3 = new AntdUI.Collapse();
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this.collapseItem6 = new AntdUI.CollapseItem();
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this.label9 = new AntdUI.Label();
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this.collapseItem7 = new AntdUI.CollapseItem();
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this.label10 = new AntdUI.Label();
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this.collapseItem8 = new AntdUI.CollapseItem();
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this.label11 = new AntdUI.Label();
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this.flowPanel1 = new AntdUI.FlowPanel();
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this.button11 = new AntdUI.Button();
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this.button12 = new AntdUI.Button();
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this.button13 = new AntdUI.Button();
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this.button14 = new AntdUI.Button();
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this.button15 = new AntdUI.Button();
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this.button16 = new AntdUI.Button();
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this.progress1 = new AntdUI.Progress();
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this.stackPanel1.SuspendLayout();
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this.collapse1.SuspendLayout();
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this.collapseItem1.SuspendLayout();
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this.collapseItem2.SuspendLayout();
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this.collapseItem3.SuspendLayout();
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this.collapse3.SuspendLayout();
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this.collapseItem6.SuspendLayout();
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this.collapseItem7.SuspendLayout();
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this.collapseItem8.SuspendLayout();
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this.flowPanel1.SuspendLayout();
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this.SuspendLayout();
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//
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// stackPanel1
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//
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this.stackPanel1.Controls.Add(this.collapse3);
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this.stackPanel1.Controls.Add(this.label8);
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this.stackPanel1.Controls.Add(this.collapse1);
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this.stackPanel1.Controls.Add(this.label4);
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this.stackPanel1.Controls.Add(this.divider1);
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this.stackPanel1.Controls.Add(this.label2);
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this.stackPanel1.Controls.Add(this.label1);
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this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stackPanel1.Location = new System.Drawing.Point(0, 0);
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this.stackPanel1.Name = "stackPanel1";
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this.stackPanel1.Size = new System.Drawing.Size(700, 682);
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this.stackPanel1.TabIndex = 0;
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this.stackPanel1.Text = "stackPanel1";
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this.stackPanel1.Vertical = true;
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//
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// collapse1
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//
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this.collapse1.Controls.Add(this.collapseItem1);
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this.collapse1.Controls.Add(this.collapseItem2);
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this.collapse1.Controls.Add(this.collapseItem3);
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this.collapse1.Cursor = System.Windows.Forms.Cursors.Hand;
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this.collapse1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.collapse1.Items.Add(this.collapseItem1);
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this.collapse1.Items.Add(this.collapseItem2);
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this.collapse1.Items.Add(this.collapseItem3);
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this.collapse1.Location = new System.Drawing.Point(3, 127);
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this.collapse1.Name = "collapse1";
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this.collapse1.Size = new System.Drawing.Size(694, 266);
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this.collapse1.TabIndex = 47;
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this.collapse1.Text = "collapse1";
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this.collapse1.Unique = true;
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//
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// collapseItem1
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//
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this.collapseItem1.Controls.Add(this.label3);
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this.collapseItem1.Expand = true;
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this.collapseItem1.Location = new System.Drawing.Point(19, 60);
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this.collapseItem1.Name = "collapseItem1";
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this.collapseItem1.Size = new System.Drawing.Size(656, 65);
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this.collapseItem1.TabIndex = 0;
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this.collapseItem1.Text = "This is panel header 1";
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//
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// label3
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//
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this.label3.Dock = System.Windows.Forms.DockStyle.Fill;
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this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.label3.Location = new System.Drawing.Point(0, 0);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(656, 65);
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this.label3.TabIndex = 0;
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this.label3.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" +
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"t can be found as a welcome guest in many households across the world.";
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//
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// collapseItem2
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//
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this.collapseItem2.Controls.Add(this.progress1);
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this.collapseItem2.Location = new System.Drawing.Point(-656, -60);
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this.collapseItem2.Name = "collapseItem2";
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this.collapseItem2.Size = new System.Drawing.Size(656, 60);
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this.collapseItem2.TabIndex = 1;
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this.collapseItem2.Text = "This is panel header 2";
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//
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// collapseItem3
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//
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this.collapseItem3.Controls.Add(this.flowPanel1);
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this.collapseItem3.Location = new System.Drawing.Point(-656, -92);
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this.collapseItem3.Name = "collapseItem3";
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this.collapseItem3.Size = new System.Drawing.Size(656, 92);
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this.collapseItem3.TabIndex = 2;
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this.collapseItem3.Text = "This is panel header 3";
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//
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// label4
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//
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this.label4.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label4.Location = new System.Drawing.Point(3, 97);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(694, 24);
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this.label4.TabIndex = 46;
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this.label4.Text = "基本用法";
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//
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// divider1
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//
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this.divider1.Location = new System.Drawing.Point(3, 79);
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this.divider1.Name = "divider1";
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this.divider1.Size = new System.Drawing.Size(694, 12);
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this.divider1.TabIndex = 45;
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//
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// label2
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//
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this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label2.Location = new System.Drawing.Point(3, 49);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(694, 24);
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this.label2.TabIndex = 44;
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this.label2.Text = "可以折叠/展开的内容区域。";
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//
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// label1
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//
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this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 26.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label1.Location = new System.Drawing.Point(3, 3);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(694, 40);
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this.label1.TabIndex = 43;
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this.label1.Text = "Collapse 折叠面板";
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//
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// label8
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//
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this.label8.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label8.Location = new System.Drawing.Point(3, 399);
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this.label8.Name = "label8";
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this.label8.Size = new System.Drawing.Size(694, 24);
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this.label8.TabIndex = 48;
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this.label8.Text = "无边框";
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//
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// collapse3
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//
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this.collapse3.BorderWidth = 0F;
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this.collapse3.Controls.Add(this.collapseItem6);
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this.collapse3.Controls.Add(this.collapseItem7);
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this.collapse3.Controls.Add(this.collapseItem8);
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this.collapse3.Cursor = System.Windows.Forms.Cursors.Hand;
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this.collapse3.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.collapse3.Items.Add(this.collapseItem6);
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this.collapse3.Items.Add(this.collapseItem7);
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this.collapse3.Items.Add(this.collapseItem8);
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this.collapse3.Location = new System.Drawing.Point(3, 429);
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this.collapse3.Name = "collapse3";
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this.collapse3.Size = new System.Drawing.Size(694, 247);
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this.collapse3.TabIndex = 49;
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this.collapse3.Text = "collapse3";
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this.collapse3.Unique = true;
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//
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// collapseItem6
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//
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this.collapseItem6.Controls.Add(this.label9);
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this.collapseItem6.Location = new System.Drawing.Point(-656, -65);
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this.collapseItem6.Name = "collapseItem6";
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this.collapseItem6.Size = new System.Drawing.Size(656, 65);
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this.collapseItem6.TabIndex = 0;
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this.collapseItem6.Text = "This is panel header 1";
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//
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// label9
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//
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this.label9.Dock = System.Windows.Forms.DockStyle.Fill;
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this.label9.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.label9.Location = new System.Drawing.Point(0, 0);
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this.label9.Name = "label9";
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this.label9.Size = new System.Drawing.Size(656, 65);
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this.label9.TabIndex = 0;
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this.label9.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" +
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"t can be found as a welcome guest in many households across the world.";
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//
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// collapseItem7
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//
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this.collapseItem7.Controls.Add(this.label10);
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this.collapseItem7.Location = new System.Drawing.Point(-656, -60);
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this.collapseItem7.Name = "collapseItem7";
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this.collapseItem7.Size = new System.Drawing.Size(656, 60);
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this.collapseItem7.TabIndex = 1;
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this.collapseItem7.Text = "This is panel header 2";
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//
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// label10
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//
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this.label10.Dock = System.Windows.Forms.DockStyle.Fill;
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this.label10.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.label10.Location = new System.Drawing.Point(0, 0);
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this.label10.Name = "label10";
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this.label10.Size = new System.Drawing.Size(656, 60);
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this.label10.TabIndex = 1;
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this.label10.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" +
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"t can be found as a welcome guest in many households across the world.";
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//
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// collapseItem8
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//
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this.collapseItem8.Controls.Add(this.label11);
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this.collapseItem8.Location = new System.Drawing.Point(-656, -77);
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this.collapseItem8.Name = "collapseItem8";
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this.collapseItem8.Size = new System.Drawing.Size(656, 77);
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this.collapseItem8.TabIndex = 2;
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this.collapseItem8.Text = "This is panel header 3";
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//
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// label11
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//
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this.label11.Dock = System.Windows.Forms.DockStyle.Fill;
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this.label11.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.label11.Location = new System.Drawing.Point(0, 0);
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this.label11.Name = "label11";
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this.label11.Size = new System.Drawing.Size(656, 77);
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this.label11.TabIndex = 2;
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this.label11.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" +
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"t can be found as a welcome guest in many households across the world.";
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//
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// flowPanel1
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//
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this.flowPanel1.Controls.Add(this.button11);
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this.flowPanel1.Controls.Add(this.button12);
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this.flowPanel1.Controls.Add(this.button13);
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this.flowPanel1.Controls.Add(this.button14);
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this.flowPanel1.Controls.Add(this.button15);
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this.flowPanel1.Controls.Add(this.button16);
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this.flowPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.flowPanel1.Location = new System.Drawing.Point(0, 0);
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this.flowPanel1.Name = "flowPanel1";
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this.flowPanel1.Size = new System.Drawing.Size(656, 92);
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this.flowPanel1.TabIndex = 7;
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this.flowPanel1.Text = "flowPanel1";
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//
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// button11
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//
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this.button11.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.button11.Location = new System.Drawing.Point(433, 3);
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this.button11.Name = "button11";
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this.button11.Size = new System.Drawing.Size(80, 32);
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this.button11.TabIndex = 5;
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this.button11.Text = "Info";
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this.button11.Type = AntdUI.TTypeMini.Info;
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this.button11.WaveSize = 0;
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//
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// button12
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//
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||||||
|
this.button12.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||||
|
this.button12.Location = new System.Drawing.Point(347, 3);
|
||||||
|
this.button12.Name = "button12";
|
||||||
|
this.button12.Size = new System.Drawing.Size(80, 32);
|
||||||
|
this.button12.TabIndex = 4;
|
||||||
|
this.button12.Text = "Error";
|
||||||
|
this.button12.Type = AntdUI.TTypeMini.Error;
|
||||||
|
this.button12.WaveSize = 0;
|
||||||
|
//
|
||||||
|
// button13
|
||||||
|
//
|
||||||
|
this.button13.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||||
|
this.button13.Location = new System.Drawing.Point(261, 3);
|
||||||
|
this.button13.Name = "button13";
|
||||||
|
this.button13.Size = new System.Drawing.Size(80, 32);
|
||||||
|
this.button13.TabIndex = 3;
|
||||||
|
this.button13.Text = "Warn";
|
||||||
|
this.button13.Type = AntdUI.TTypeMini.Warn;
|
||||||
|
this.button13.WaveSize = 0;
|
||||||
|
//
|
||||||
|
// button14
|
||||||
|
//
|
||||||
|
this.button14.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||||
|
this.button14.Location = new System.Drawing.Point(175, 3);
|
||||||
|
this.button14.Name = "button14";
|
||||||
|
this.button14.Size = new System.Drawing.Size(80, 32);
|
||||||
|
this.button14.TabIndex = 2;
|
||||||
|
this.button14.Text = "Success";
|
||||||
|
this.button14.Type = AntdUI.TTypeMini.Success;
|
||||||
|
this.button14.WaveSize = 0;
|
||||||
|
//
|
||||||
|
// button15
|
||||||
|
//
|
||||||
|
this.button15.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||||
|
this.button15.Location = new System.Drawing.Point(89, 3);
|
||||||
|
this.button15.Name = "button15";
|
||||||
|
this.button15.Size = new System.Drawing.Size(80, 32);
|
||||||
|
this.button15.TabIndex = 1;
|
||||||
|
this.button15.Text = "Primary";
|
||||||
|
this.button15.Type = AntdUI.TTypeMini.Primary;
|
||||||
|
this.button15.WaveSize = 0;
|
||||||
|
//
|
||||||
|
// button16
|
||||||
|
//
|
||||||
|
this.button16.Cursor = System.Windows.Forms.Cursors.Default;
|
||||||
|
this.button16.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||||
|
this.button16.Location = new System.Drawing.Point(3, 3);
|
||||||
|
this.button16.Name = "button16";
|
||||||
|
this.button16.Size = new System.Drawing.Size(80, 32);
|
||||||
|
this.button16.TabIndex = 0;
|
||||||
|
this.button16.Text = "Default";
|
||||||
|
this.button16.WaveSize = 0;
|
||||||
|
//
|
||||||
|
// progress1
|
||||||
|
//
|
||||||
|
this.progress1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.progress1.Loading = true;
|
||||||
|
this.progress1.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.progress1.Name = "progress1";
|
||||||
|
this.progress1.ShowText = true;
|
||||||
|
this.progress1.Size = new System.Drawing.Size(656, 60);
|
||||||
|
this.progress1.TabIndex = 0;
|
||||||
|
this.progress1.Text = "%";
|
||||||
|
this.progress1.Value = 0.5F;
|
||||||
|
//
|
||||||
|
// CollapseDemo
|
||||||
|
//
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||||
|
this.Controls.Add(this.stackPanel1);
|
||||||
|
this.Name = "CollapseDemo";
|
||||||
|
this.Size = new System.Drawing.Size(700, 682);
|
||||||
|
this.stackPanel1.ResumeLayout(false);
|
||||||
|
this.collapse1.ResumeLayout(false);
|
||||||
|
this.collapseItem1.ResumeLayout(false);
|
||||||
|
this.collapseItem2.ResumeLayout(false);
|
||||||
|
this.collapseItem3.ResumeLayout(false);
|
||||||
|
this.collapse3.ResumeLayout(false);
|
||||||
|
this.collapseItem6.ResumeLayout(false);
|
||||||
|
this.collapseItem7.ResumeLayout(false);
|
||||||
|
this.collapseItem8.ResumeLayout(false);
|
||||||
|
this.flowPanel1.ResumeLayout(false);
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private AntdUI.StackPanel stackPanel1;
|
||||||
|
private AntdUI.Label label4;
|
||||||
|
private AntdUI.Divider divider1;
|
||||||
|
private AntdUI.Label label2;
|
||||||
|
private AntdUI.Label label1;
|
||||||
|
private AntdUI.Collapse collapse1;
|
||||||
|
private AntdUI.CollapseItem collapseItem1;
|
||||||
|
private AntdUI.CollapseItem collapseItem2;
|
||||||
|
private AntdUI.CollapseItem collapseItem3;
|
||||||
|
private AntdUI.Label label3;
|
||||||
|
private AntdUI.Label label8;
|
||||||
|
private AntdUI.Collapse collapse3;
|
||||||
|
private AntdUI.CollapseItem collapseItem6;
|
||||||
|
private AntdUI.Label label9;
|
||||||
|
private AntdUI.CollapseItem collapseItem7;
|
||||||
|
private AntdUI.Label label10;
|
||||||
|
private AntdUI.CollapseItem collapseItem8;
|
||||||
|
private AntdUI.Label label11;
|
||||||
|
private AntdUI.Progress progress1;
|
||||||
|
private AntdUI.FlowPanel flowPanel1;
|
||||||
|
private AntdUI.Button button11;
|
||||||
|
private AntdUI.Button button12;
|
||||||
|
private AntdUI.Button button13;
|
||||||
|
private AntdUI.Button button14;
|
||||||
|
private AntdUI.Button button15;
|
||||||
|
private AntdUI.Button button16;
|
||||||
|
}
|
||||||
|
}
|
||||||
20
Views/CollapseDemo.cs
Normal file
20
Views/CollapseDemo.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace AntdUIDemo.Views
|
||||||
|
{
|
||||||
|
public partial class CollapseDemo : UserControl
|
||||||
|
{
|
||||||
|
public CollapseDemo()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
120
Views/CollapseDemo.resx
Normal file
120
Views/CollapseDemo.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
||||||
BIN
assets/screenshots/Collapse.png
Normal file
BIN
assets/screenshots/Collapse.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 283 KiB |
Loading…
x
Reference in New Issue
Block a user