antdui-demo/Views/CollapseDemo.Designer.cs
2024-09-14 13:56:30 +08:00

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namespace AntdUIDemo.Views
{
partial class CollapseDemo
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.stackPanel1 = new AntdUI.StackPanel();
this.collapse1 = new AntdUI.Collapse();
this.collapseItem1 = new AntdUI.CollapseItem();
this.label3 = new AntdUI.Label();
this.collapseItem2 = new AntdUI.CollapseItem();
this.collapseItem3 = new AntdUI.CollapseItem();
this.label4 = new AntdUI.Label();
this.divider1 = new AntdUI.Divider();
this.label2 = new AntdUI.Label();
this.label1 = new AntdUI.Label();
this.label8 = new AntdUI.Label();
this.collapse3 = new AntdUI.Collapse();
this.collapseItem6 = new AntdUI.CollapseItem();
this.label9 = new AntdUI.Label();
this.collapseItem7 = new AntdUI.CollapseItem();
this.label10 = new AntdUI.Label();
this.collapseItem8 = new AntdUI.CollapseItem();
this.label11 = new AntdUI.Label();
this.flowPanel1 = new AntdUI.FlowPanel();
this.button11 = new AntdUI.Button();
this.button12 = new AntdUI.Button();
this.button13 = new AntdUI.Button();
this.button14 = new AntdUI.Button();
this.button15 = new AntdUI.Button();
this.button16 = new AntdUI.Button();
this.progress1 = new AntdUI.Progress();
this.stackPanel1.SuspendLayout();
this.collapse1.SuspendLayout();
this.collapseItem1.SuspendLayout();
this.collapseItem2.SuspendLayout();
this.collapseItem3.SuspendLayout();
this.collapse3.SuspendLayout();
this.collapseItem6.SuspendLayout();
this.collapseItem7.SuspendLayout();
this.collapseItem8.SuspendLayout();
this.flowPanel1.SuspendLayout();
this.SuspendLayout();
//
// stackPanel1
//
this.stackPanel1.Controls.Add(this.collapse3);
this.stackPanel1.Controls.Add(this.label8);
this.stackPanel1.Controls.Add(this.collapse1);
this.stackPanel1.Controls.Add(this.label4);
this.stackPanel1.Controls.Add(this.divider1);
this.stackPanel1.Controls.Add(this.label2);
this.stackPanel1.Controls.Add(this.label1);
this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.stackPanel1.Location = new System.Drawing.Point(0, 0);
this.stackPanel1.Name = "stackPanel1";
this.stackPanel1.Size = new System.Drawing.Size(700, 682);
this.stackPanel1.TabIndex = 0;
this.stackPanel1.Text = "stackPanel1";
this.stackPanel1.Vertical = true;
//
// collapse1
//
this.collapse1.Controls.Add(this.collapseItem1);
this.collapse1.Controls.Add(this.collapseItem2);
this.collapse1.Controls.Add(this.collapseItem3);
this.collapse1.Cursor = System.Windows.Forms.Cursors.Hand;
this.collapse1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
this.collapse1.Items.Add(this.collapseItem1);
this.collapse1.Items.Add(this.collapseItem2);
this.collapse1.Items.Add(this.collapseItem3);
this.collapse1.Location = new System.Drawing.Point(3, 127);
this.collapse1.Name = "collapse1";
this.collapse1.Size = new System.Drawing.Size(694, 266);
this.collapse1.TabIndex = 47;
this.collapse1.Text = "collapse1";
this.collapse1.Unique = true;
//
// collapseItem1
//
this.collapseItem1.Controls.Add(this.label3);
this.collapseItem1.Expand = true;
this.collapseItem1.Location = new System.Drawing.Point(19, 60);
this.collapseItem1.Name = "collapseItem1";
this.collapseItem1.Size = new System.Drawing.Size(656, 65);
this.collapseItem1.TabIndex = 0;
this.collapseItem1.Text = "This is panel header 1";
//
// label3
//
this.label3.Dock = System.Windows.Forms.DockStyle.Fill;
this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
this.label3.Location = new System.Drawing.Point(0, 0);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(656, 65);
this.label3.TabIndex = 0;
this.label3.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" +
"t can be found as a welcome guest in many households across the world.";
//
// collapseItem2
//
this.collapseItem2.Controls.Add(this.progress1);
this.collapseItem2.Location = new System.Drawing.Point(-656, -60);
this.collapseItem2.Name = "collapseItem2";
this.collapseItem2.Size = new System.Drawing.Size(656, 60);
this.collapseItem2.TabIndex = 1;
this.collapseItem2.Text = "This is panel header 2";
//
// collapseItem3
//
this.collapseItem3.Controls.Add(this.flowPanel1);
this.collapseItem3.Location = new System.Drawing.Point(-656, -92);
this.collapseItem3.Name = "collapseItem3";
this.collapseItem3.Size = new System.Drawing.Size(656, 92);
this.collapseItem3.TabIndex = 2;
this.collapseItem3.Text = "This is panel header 3";
//
// label4
//
this.label4.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label4.Location = new System.Drawing.Point(3, 97);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(694, 24);
this.label4.TabIndex = 46;
this.label4.Text = "基本用法";
//
// divider1
//
this.divider1.Location = new System.Drawing.Point(3, 79);
this.divider1.Name = "divider1";
this.divider1.Size = new System.Drawing.Size(694, 12);
this.divider1.TabIndex = 45;
//
// label2
//
this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label2.Location = new System.Drawing.Point(3, 49);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(694, 24);
this.label2.TabIndex = 44;
this.label2.Text = "可以折叠/展开的内容区域。";
//
// label1
//
this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 26.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label1.Location = new System.Drawing.Point(3, 3);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(694, 40);
this.label1.TabIndex = 43;
this.label1.Text = "Collapse 折叠面板";
//
// label8
//
this.label8.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label8.Location = new System.Drawing.Point(3, 399);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(694, 24);
this.label8.TabIndex = 48;
this.label8.Text = "无边框";
//
// collapse3
//
this.collapse3.BorderWidth = 0F;
this.collapse3.Controls.Add(this.collapseItem6);
this.collapse3.Controls.Add(this.collapseItem7);
this.collapse3.Controls.Add(this.collapseItem8);
this.collapse3.Cursor = System.Windows.Forms.Cursors.Hand;
this.collapse3.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
this.collapse3.Items.Add(this.collapseItem6);
this.collapse3.Items.Add(this.collapseItem7);
this.collapse3.Items.Add(this.collapseItem8);
this.collapse3.Location = new System.Drawing.Point(3, 429);
this.collapse3.Name = "collapse3";
this.collapse3.Size = new System.Drawing.Size(694, 247);
this.collapse3.TabIndex = 49;
this.collapse3.Text = "collapse3";
this.collapse3.Unique = true;
//
// collapseItem6
//
this.collapseItem6.Controls.Add(this.label9);
this.collapseItem6.Location = new System.Drawing.Point(-656, -65);
this.collapseItem6.Name = "collapseItem6";
this.collapseItem6.Size = new System.Drawing.Size(656, 65);
this.collapseItem6.TabIndex = 0;
this.collapseItem6.Text = "This is panel header 1";
//
// label9
//
this.label9.Dock = System.Windows.Forms.DockStyle.Fill;
this.label9.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
this.label9.Location = new System.Drawing.Point(0, 0);
this.label9.Name = "label9";
this.label9.Size = new System.Drawing.Size(656, 65);
this.label9.TabIndex = 0;
this.label9.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" +
"t can be found as a welcome guest in many households across the world.";
//
// collapseItem7
//
this.collapseItem7.Controls.Add(this.label10);
this.collapseItem7.Location = new System.Drawing.Point(-656, -60);
this.collapseItem7.Name = "collapseItem7";
this.collapseItem7.Size = new System.Drawing.Size(656, 60);
this.collapseItem7.TabIndex = 1;
this.collapseItem7.Text = "This is panel header 2";
//
// label10
//
this.label10.Dock = System.Windows.Forms.DockStyle.Fill;
this.label10.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
this.label10.Location = new System.Drawing.Point(0, 0);
this.label10.Name = "label10";
this.label10.Size = new System.Drawing.Size(656, 60);
this.label10.TabIndex = 1;
this.label10.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" +
"t can be found as a welcome guest in many households across the world.";
//
// collapseItem8
//
this.collapseItem8.Controls.Add(this.label11);
this.collapseItem8.Location = new System.Drawing.Point(-656, -77);
this.collapseItem8.Name = "collapseItem8";
this.collapseItem8.Size = new System.Drawing.Size(656, 77);
this.collapseItem8.TabIndex = 2;
this.collapseItem8.Text = "This is panel header 3";
//
// label11
//
this.label11.Dock = System.Windows.Forms.DockStyle.Fill;
this.label11.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
this.label11.Location = new System.Drawing.Point(0, 0);
this.label11.Name = "label11";
this.label11.Size = new System.Drawing.Size(656, 77);
this.label11.TabIndex = 2;
this.label11.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" +
"t can be found as a welcome guest in many households across the world.";
//
// flowPanel1
//
this.flowPanel1.Controls.Add(this.button11);
this.flowPanel1.Controls.Add(this.button12);
this.flowPanel1.Controls.Add(this.button13);
this.flowPanel1.Controls.Add(this.button14);
this.flowPanel1.Controls.Add(this.button15);
this.flowPanel1.Controls.Add(this.button16);
this.flowPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.flowPanel1.Location = new System.Drawing.Point(0, 0);
this.flowPanel1.Name = "flowPanel1";
this.flowPanel1.Size = new System.Drawing.Size(656, 92);
this.flowPanel1.TabIndex = 7;
this.flowPanel1.Text = "flowPanel1";
//
// button11
//
this.button11.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.button11.Location = new System.Drawing.Point(433, 3);
this.button11.Name = "button11";
this.button11.Size = new System.Drawing.Size(80, 32);
this.button11.TabIndex = 5;
this.button11.Text = "Info";
this.button11.Type = AntdUI.TTypeMini.Info;
this.button11.WaveSize = 0;
//
// button12
//
this.button12.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.button12.Location = new System.Drawing.Point(347, 3);
this.button12.Name = "button12";
this.button12.Size = new System.Drawing.Size(80, 32);
this.button12.TabIndex = 4;
this.button12.Text = "Error";
this.button12.Type = AntdUI.TTypeMini.Error;
this.button12.WaveSize = 0;
//
// button13
//
this.button13.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.button13.Location = new System.Drawing.Point(261, 3);
this.button13.Name = "button13";
this.button13.Size = new System.Drawing.Size(80, 32);
this.button13.TabIndex = 3;
this.button13.Text = "Warn";
this.button13.Type = AntdUI.TTypeMini.Warn;
this.button13.WaveSize = 0;
//
// button14
//
this.button14.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.button14.Location = new System.Drawing.Point(175, 3);
this.button14.Name = "button14";
this.button14.Size = new System.Drawing.Size(80, 32);
this.button14.TabIndex = 2;
this.button14.Text = "Success";
this.button14.Type = AntdUI.TTypeMini.Success;
this.button14.WaveSize = 0;
//
// button15
//
this.button15.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.button15.Location = new System.Drawing.Point(89, 3);
this.button15.Name = "button15";
this.button15.Size = new System.Drawing.Size(80, 32);
this.button15.TabIndex = 1;
this.button15.Text = "Primary";
this.button15.Type = AntdUI.TTypeMini.Primary;
this.button15.WaveSize = 0;
//
// button16
//
this.button16.Cursor = System.Windows.Forms.Cursors.Default;
this.button16.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.button16.Location = new System.Drawing.Point(3, 3);
this.button16.Name = "button16";
this.button16.Size = new System.Drawing.Size(80, 32);
this.button16.TabIndex = 0;
this.button16.Text = "Default";
this.button16.WaveSize = 0;
//
// progress1
//
this.progress1.Dock = System.Windows.Forms.DockStyle.Fill;
this.progress1.Loading = true;
this.progress1.Location = new System.Drawing.Point(0, 0);
this.progress1.Name = "progress1";
this.progress1.ShowText = true;
this.progress1.Size = new System.Drawing.Size(656, 60);
this.progress1.TabIndex = 0;
this.progress1.Text = "%";
this.progress1.Value = 0.5F;
//
// CollapseDemo
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
this.Controls.Add(this.stackPanel1);
this.Name = "CollapseDemo";
this.Size = new System.Drawing.Size(700, 682);
this.stackPanel1.ResumeLayout(false);
this.collapse1.ResumeLayout(false);
this.collapseItem1.ResumeLayout(false);
this.collapseItem2.ResumeLayout(false);
this.collapseItem3.ResumeLayout(false);
this.collapse3.ResumeLayout(false);
this.collapseItem6.ResumeLayout(false);
this.collapseItem7.ResumeLayout(false);
this.collapseItem8.ResumeLayout(false);
this.flowPanel1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private AntdUI.StackPanel stackPanel1;
private AntdUI.Label label4;
private AntdUI.Divider divider1;
private AntdUI.Label label2;
private AntdUI.Label label1;
private AntdUI.Collapse collapse1;
private AntdUI.CollapseItem collapseItem1;
private AntdUI.CollapseItem collapseItem2;
private AntdUI.CollapseItem collapseItem3;
private AntdUI.Label label3;
private AntdUI.Label label8;
private AntdUI.Collapse collapse3;
private AntdUI.CollapseItem collapseItem6;
private AntdUI.Label label9;
private AntdUI.CollapseItem collapseItem7;
private AntdUI.Label label10;
private AntdUI.CollapseItem collapseItem8;
private AntdUI.Label label11;
private AntdUI.Progress progress1;
private AntdUI.FlowPanel flowPanel1;
private AntdUI.Button button11;
private AntdUI.Button button12;
private AntdUI.Button button13;
private AntdUI.Button button14;
private AntdUI.Button button15;
private AntdUI.Button button16;
}
}