Table
This commit is contained in:
parent
8d1fa9bf16
commit
3d7611e546
@ -235,6 +235,9 @@ namespace AntdUIDemo
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case "Table":
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control = new TableDemo(this);
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break;
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case "Drawer":
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control = new DrawerDemo(this);
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break;
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}
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if (control != null)
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{
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@ -8,7 +8,7 @@ using System.Threading.Tasks;
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namespace AntdUIDemo.Models
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{
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internal class User : NotifyProperty
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public class User : NotifyProperty
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{
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private int id { get; set; }
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private bool selected;
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89
Views/Demo.Designer.cs
generated
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89
Views/Demo.Designer.cs
generated
Normal file
@ -0,0 +1,89 @@
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namespace AntdUIDemo.Views
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{
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partial class Demo
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.panel1 = new AntdUI.Panel();
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this.windowBar = new AntdUI.WindowBar();
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this.button_close = new AntdUI.Button();
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this.panel1.SuspendLayout();
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this.SuspendLayout();
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//
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// panel1
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//
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this.panel1.Controls.Add(this.button_close);
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this.panel1.Controls.Add(this.windowBar);
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this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.panel1.Location = new System.Drawing.Point(0, 0);
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this.panel1.Name = "panel1";
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this.panel1.Shadow = 6;
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this.panel1.Size = new System.Drawing.Size(500, 420);
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this.panel1.TabIndex = 0;
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this.panel1.Text = "panel1";
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//
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// windowBar
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//
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this.windowBar.Dock = System.Windows.Forms.DockStyle.Top;
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this.windowBar.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.windowBar.Location = new System.Drawing.Point(6, 6);
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this.windowBar.MaximizeBox = false;
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this.windowBar.MinimizeBox = false;
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this.windowBar.Name = "windowBar";
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this.windowBar.ShowIcon = false;
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this.windowBar.Size = new System.Drawing.Size(488, 32);
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this.windowBar.TabIndex = 1;
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this.windowBar.Text = "DrawerDemo";
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//
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// button_close
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//
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this.button_close.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.button_close.Location = new System.Drawing.Point(9, 44);
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this.button_close.Name = "button_close";
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this.button_close.Size = new System.Drawing.Size(75, 40);
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this.button_close.TabIndex = 2;
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this.button_close.Text = "关闭";
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this.button_close.Type = AntdUI.TTypeMini.Error;
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//
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// Demo
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
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this.Controls.Add(this.panel1);
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this.Name = "Demo";
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this.Size = new System.Drawing.Size(500, 420);
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this.panel1.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private AntdUI.Panel panel1;
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private AntdUI.WindowBar windowBar;
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private AntdUI.Button button_close;
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}
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}
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32
Views/Demo.cs
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32
Views/Demo.cs
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@ -0,0 +1,32 @@
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using AntdUI;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace AntdUIDemo.Views
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{
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public partial class Demo : UserControl
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{
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public Demo()
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{
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InitializeComponent();
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BindEventHandler();
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}
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private void BindEventHandler()
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{
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button_close.Click += button_close_Click;
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}
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private void button_close_Click(object sender, EventArgs e)
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{
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this.Dispose();
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}
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}
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}
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120
Views/Demo.resx
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120
Views/Demo.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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232
Views/DrawerDemo.Designer.cs
generated
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232
Views/DrawerDemo.Designer.cs
generated
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@ -0,0 +1,232 @@
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namespace AntdUIDemo.Views
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{
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partial class DrawerDemo
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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||||
/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.stackPanel1 = new AntdUI.StackPanel();
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this.label3 = new AntdUI.Label();
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this.divider1 = new AntdUI.Divider();
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this.label2 = new AntdUI.Label();
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this.label1 = new AntdUI.Label();
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this.flowPanel1 = new AntdUI.FlowPanel();
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this.button = new AntdUI.Button();
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this.label4 = new AntdUI.Label();
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this.stackPanel3 = new AntdUI.StackPanel();
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this.select_align = new AntdUI.Select();
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this.label10 = new AntdUI.Label();
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this.switch_mask = new AntdUI.Switch();
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this.label5 = new AntdUI.Label();
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this.switch_mc = new AntdUI.Switch();
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this.label6 = new AntdUI.Label();
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this.stackPanel1.SuspendLayout();
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this.flowPanel1.SuspendLayout();
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this.stackPanel3.SuspendLayout();
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this.SuspendLayout();
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//
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// stackPanel1
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//
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this.stackPanel1.Controls.Add(this.stackPanel3);
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this.stackPanel1.Controls.Add(this.label4);
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this.stackPanel1.Controls.Add(this.flowPanel1);
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this.stackPanel1.Controls.Add(this.label3);
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this.stackPanel1.Controls.Add(this.divider1);
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this.stackPanel1.Controls.Add(this.label2);
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this.stackPanel1.Controls.Add(this.label1);
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this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stackPanel1.Location = new System.Drawing.Point(0, 0);
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this.stackPanel1.Name = "stackPanel1";
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this.stackPanel1.Size = new System.Drawing.Size(700, 327);
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this.stackPanel1.TabIndex = 0;
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this.stackPanel1.Text = "stackPanel1";
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this.stackPanel1.Vertical = true;
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//
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// label3
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//
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this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label3.Location = new System.Drawing.Point(3, 97);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(694, 24);
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this.label3.TabIndex = 28;
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this.label3.Text = "基本用法";
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//
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// divider1
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//
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this.divider1.Location = new System.Drawing.Point(3, 79);
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this.divider1.Name = "divider1";
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this.divider1.Size = new System.Drawing.Size(694, 12);
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this.divider1.TabIndex = 27;
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//
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// label2
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//
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this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label2.Location = new System.Drawing.Point(3, 49);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(694, 24);
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this.label2.TabIndex = 26;
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this.label2.Text = "屏幕边缘滑出的浮层面板。";
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//
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// label1
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//
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this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 26.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label1.Location = new System.Drawing.Point(3, 3);
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this.label1.Name = "label1";
|
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this.label1.Size = new System.Drawing.Size(694, 40);
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this.label1.TabIndex = 25;
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this.label1.Text = "Drawer 抽屉";
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//
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// flowPanel1
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//
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this.flowPanel1.Controls.Add(this.button);
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this.flowPanel1.Location = new System.Drawing.Point(3, 127);
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this.flowPanel1.Name = "flowPanel1";
|
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this.flowPanel1.Size = new System.Drawing.Size(694, 38);
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this.flowPanel1.TabIndex = 29;
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this.flowPanel1.Text = "flowPanel1";
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//
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// button
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//
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this.button.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
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this.button.Location = new System.Drawing.Point(3, 3);
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this.button.Name = "button";
|
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this.button.Size = new System.Drawing.Size(80, 32);
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this.button.TabIndex = 1;
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this.button.Text = "Open";
|
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this.button.Type = AntdUI.TTypeMini.Primary;
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this.button.WaveSize = 0;
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//
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// label4
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//
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this.label4.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F);
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this.label4.Location = new System.Drawing.Point(3, 171);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(694, 24);
|
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this.label4.TabIndex = 31;
|
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this.label4.Text = "控件配置";
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//
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// stackPanel3
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//
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this.stackPanel3.Controls.Add(this.switch_mc);
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this.stackPanel3.Controls.Add(this.label6);
|
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this.stackPanel3.Controls.Add(this.switch_mask);
|
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this.stackPanel3.Controls.Add(this.label5);
|
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this.stackPanel3.Controls.Add(this.select_align);
|
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this.stackPanel3.Controls.Add(this.label10);
|
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this.stackPanel3.Gap = 6;
|
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this.stackPanel3.Location = new System.Drawing.Point(3, 201);
|
||||
this.stackPanel3.Name = "stackPanel3";
|
||||
this.stackPanel3.Size = new System.Drawing.Size(694, 38);
|
||||
this.stackPanel3.TabIndex = 32;
|
||||
this.stackPanel3.Text = "stackPanel3";
|
||||
//
|
||||
// select_align
|
||||
//
|
||||
this.select_align.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
this.select_align.List = true;
|
||||
this.select_align.Location = new System.Drawing.Point(135, 3);
|
||||
this.select_align.Name = "select_align";
|
||||
this.select_align.Size = new System.Drawing.Size(75, 32);
|
||||
this.select_align.TabIndex = 5;
|
||||
this.select_align.WaveSize = 0;
|
||||
//
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||||
// label10
|
||||
//
|
||||
this.label10.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label10.Location = new System.Drawing.Point(3, 3);
|
||||
this.label10.Name = "label10";
|
||||
this.label10.Size = new System.Drawing.Size(120, 32);
|
||||
this.label10.TabIndex = 4;
|
||||
this.label10.Text = "Align";
|
||||
//
|
||||
// switch_mask
|
||||
//
|
||||
this.switch_mask.AutoCheck = true;
|
||||
this.switch_mask.Location = new System.Drawing.Point(354, 3);
|
||||
this.switch_mask.Name = "switch_mask";
|
||||
this.switch_mask.Size = new System.Drawing.Size(60, 32);
|
||||
this.switch_mask.TabIndex = 7;
|
||||
this.switch_mask.Text = "switch1";
|
||||
//
|
||||
// label5
|
||||
//
|
||||
this.label5.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label5.Location = new System.Drawing.Point(222, 3);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(120, 32);
|
||||
this.label5.TabIndex = 6;
|
||||
this.label5.Text = "Mask";
|
||||
//
|
||||
// switch_mc
|
||||
//
|
||||
this.switch_mc.AutoCheck = true;
|
||||
this.switch_mc.Location = new System.Drawing.Point(558, 3);
|
||||
this.switch_mc.Name = "switch_mc";
|
||||
this.switch_mc.Size = new System.Drawing.Size(60, 32);
|
||||
this.switch_mc.TabIndex = 9;
|
||||
this.switch_mc.Text = "switch1";
|
||||
//
|
||||
// label6
|
||||
//
|
||||
this.label6.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label6.Location = new System.Drawing.Point(426, 3);
|
||||
this.label6.Name = "label6";
|
||||
this.label6.Size = new System.Drawing.Size(120, 32);
|
||||
this.label6.TabIndex = 8;
|
||||
this.label6.Text = "MaskClosable";
|
||||
//
|
||||
// DrawerDemo
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
this.Controls.Add(this.stackPanel1);
|
||||
this.Name = "DrawerDemo";
|
||||
this.Size = new System.Drawing.Size(700, 327);
|
||||
this.stackPanel1.ResumeLayout(false);
|
||||
this.flowPanel1.ResumeLayout(false);
|
||||
this.stackPanel3.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.StackPanel stackPanel1;
|
||||
private AntdUI.Label label3;
|
||||
private AntdUI.Divider divider1;
|
||||
private AntdUI.Label label2;
|
||||
private AntdUI.Label label1;
|
||||
private AntdUI.FlowPanel flowPanel1;
|
||||
private AntdUI.Button button;
|
||||
private AntdUI.Label label4;
|
||||
private AntdUI.StackPanel stackPanel3;
|
||||
private AntdUI.Select select_align;
|
||||
private AntdUI.Label label10;
|
||||
private AntdUI.Switch switch_mask;
|
||||
private AntdUI.Label label5;
|
||||
private AntdUI.Switch switch_mc;
|
||||
private AntdUI.Label label6;
|
||||
}
|
||||
}
|
||||
77
Views/DrawerDemo.cs
Normal file
77
Views/DrawerDemo.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using AntdUI;
|
||||
using AntdUIDemo.Views.Test;
|
||||
|
||||
namespace AntdUIDemo.Views
|
||||
{
|
||||
public partial class DrawerDemo : UserControl
|
||||
{
|
||||
private AntdUI.Window window;
|
||||
public DrawerDemo(AntdUI.Window _window)
|
||||
{
|
||||
window = _window;
|
||||
InitializeComponent();
|
||||
//初始化下拉框
|
||||
InitSelectItems();
|
||||
//设置默认值
|
||||
InitData();
|
||||
// 绑定事件
|
||||
BindEventHandler();
|
||||
}
|
||||
|
||||
private void BindEventHandler()
|
||||
{
|
||||
button.Click += Button_click;
|
||||
switch_mask.CheckedChanged += switch_mask_CheckedChanged;
|
||||
}
|
||||
|
||||
private void switch_mask_CheckedChanged(object sender, BoolEventArgs e)
|
||||
{
|
||||
if (e.Value)
|
||||
{
|
||||
switch_mc.Enabled = true;
|
||||
return;
|
||||
}
|
||||
//当 mask 为 false 时,maskClosable 无效
|
||||
switch_mc.Checked = e.Value;
|
||||
switch_mc.Enabled = e.Value;
|
||||
|
||||
}
|
||||
|
||||
private void Button_click(object sender, EventArgs e)
|
||||
{
|
||||
//TODO:Mask当前版本设置为false时,关闭窗口有bug,不建议关闭
|
||||
AntdUI.Drawer.open(new AntdUI.Drawer.Config(window, new Demo() { Size = new Size(500, 300) })
|
||||
{
|
||||
Align = (TAlignMini)select_align.SelectedValue,
|
||||
Mask = switch_mask.Checked,
|
||||
//当MaskClosable为false时,需要弹出窗口自己实现关闭,否则无法关闭
|
||||
MaskClosable = switch_mc.Checked
|
||||
});
|
||||
}
|
||||
|
||||
private void InitData()
|
||||
{
|
||||
select_align.SelectedIndex = 2;
|
||||
switch_mask.Checked = true;
|
||||
switch_mc.Checked = true;
|
||||
}
|
||||
|
||||
private void InitSelectItems()
|
||||
{
|
||||
select_align.Items.Clear();
|
||||
foreach (TAlignMini align in Enum.GetValues(typeof(TAlignMini)))
|
||||
{
|
||||
select_align.Items.Add(align);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Views/DrawerDemo.resx
Normal file
120
Views/DrawerDemo.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
3
Views/FlowPanelDemo.Designer.cs
generated
3
Views/FlowPanelDemo.Designer.cs
generated
@ -150,10 +150,9 @@
|
||||
this.switch_autoscroll.AutoCheck = true;
|
||||
this.switch_autoscroll.Location = new System.Drawing.Point(97, 3);
|
||||
this.switch_autoscroll.Name = "switch_autoscroll";
|
||||
this.switch_autoscroll.Size = new System.Drawing.Size(60, 26);
|
||||
this.switch_autoscroll.Size = new System.Drawing.Size(50, 26);
|
||||
this.switch_autoscroll.TabIndex = 5;
|
||||
this.switch_autoscroll.Text = "switch1";
|
||||
this.switch_autoscroll.WaveSize = 0;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
|
||||
203
Views/Table/UserEdit.Designer.cs
generated
Normal file
203
Views/Table/UserEdit.Designer.cs
generated
Normal file
@ -0,0 +1,203 @@
|
||||
namespace AntdUIDemo.Views.Table
|
||||
{
|
||||
partial class UserEdit
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.panel1 = new AntdUI.Panel();
|
||||
this.stackPanel1 = new AntdUI.StackPanel();
|
||||
this.button_ok = new AntdUI.Button();
|
||||
this.button_cancel = new AntdUI.Button();
|
||||
this.divider1 = new AntdUI.Divider();
|
||||
this.input_addr = new AntdUI.Input();
|
||||
this.label2 = new AntdUI.Label();
|
||||
this.input_age = new AntdUI.InputNumber();
|
||||
this.label1 = new AntdUI.Label();
|
||||
this.input_name = new AntdUI.Input();
|
||||
this.label3 = new AntdUI.Label();
|
||||
this.panel1.SuspendLayout();
|
||||
this.stackPanel1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.Controls.Add(this.input_addr);
|
||||
this.panel1.Controls.Add(this.label2);
|
||||
this.panel1.Controls.Add(this.input_age);
|
||||
this.panel1.Controls.Add(this.label1);
|
||||
this.panel1.Controls.Add(this.input_name);
|
||||
this.panel1.Controls.Add(this.label3);
|
||||
this.panel1.Controls.Add(this.divider1);
|
||||
this.panel1.Controls.Add(this.stackPanel1);
|
||||
this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.panel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Padding = new System.Windows.Forms.Padding(12);
|
||||
this.panel1.Shadow = 6;
|
||||
this.panel1.Size = new System.Drawing.Size(500, 386);
|
||||
this.panel1.TabIndex = 0;
|
||||
this.panel1.Text = "panel1";
|
||||
//
|
||||
// stackPanel1
|
||||
//
|
||||
this.stackPanel1.Controls.Add(this.button_cancel);
|
||||
this.stackPanel1.Controls.Add(this.button_ok);
|
||||
this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.stackPanel1.Location = new System.Drawing.Point(18, 18);
|
||||
this.stackPanel1.Name = "stackPanel1";
|
||||
this.stackPanel1.RightToLeft = System.Windows.Forms.RightToLeft.No;
|
||||
this.stackPanel1.Size = new System.Drawing.Size(464, 44);
|
||||
this.stackPanel1.TabIndex = 3;
|
||||
this.stackPanel1.Text = "stackPanel1";
|
||||
//
|
||||
// button_ok
|
||||
//
|
||||
this.button_ok.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button_ok.Location = new System.Drawing.Point(3, 3);
|
||||
this.button_ok.Name = "button_ok";
|
||||
this.button_ok.Size = new System.Drawing.Size(75, 38);
|
||||
this.button_ok.TabIndex = 0;
|
||||
this.button_ok.Text = "Submit";
|
||||
this.button_ok.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button_cancel
|
||||
//
|
||||
this.button_cancel.BorderWidth = 1F;
|
||||
this.button_cancel.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
this.button_cancel.Ghost = true;
|
||||
this.button_cancel.Location = new System.Drawing.Point(84, 3);
|
||||
this.button_cancel.Name = "button_cancel";
|
||||
this.button_cancel.Size = new System.Drawing.Size(75, 38);
|
||||
this.button_cancel.TabIndex = 1;
|
||||
this.button_cancel.Text = "Cancel";
|
||||
//
|
||||
// divider1
|
||||
//
|
||||
this.divider1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.divider1.Location = new System.Drawing.Point(18, 62);
|
||||
this.divider1.Name = "divider1";
|
||||
this.divider1.Size = new System.Drawing.Size(464, 12);
|
||||
this.divider1.TabIndex = 14;
|
||||
//
|
||||
// input_addr
|
||||
//
|
||||
this.input_addr.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.input_addr.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.input_addr.Location = new System.Drawing.Point(18, 222);
|
||||
this.input_addr.Name = "input_addr";
|
||||
this.input_addr.Radius = 3;
|
||||
this.input_addr.Size = new System.Drawing.Size(464, 38);
|
||||
this.input_addr.TabIndex = 20;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label2.Location = new System.Drawing.Point(18, 198);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(464, 24);
|
||||
this.label2.TabIndex = 19;
|
||||
this.label2.Text = "地址";
|
||||
//
|
||||
// input_age
|
||||
//
|
||||
this.input_age.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.input_age.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
this.input_age.Location = new System.Drawing.Point(18, 160);
|
||||
this.input_age.Maximum = new decimal(new int[] {
|
||||
200,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.input_age.Minimum = new decimal(new int[] {
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.input_age.Name = "input_age";
|
||||
this.input_age.Radius = 3;
|
||||
this.input_age.Size = new System.Drawing.Size(464, 38);
|
||||
this.input_age.TabIndex = 18;
|
||||
this.input_age.Text = "0";
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label1.Location = new System.Drawing.Point(18, 136);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(464, 24);
|
||||
this.label1.TabIndex = 17;
|
||||
this.label1.Text = "年龄";
|
||||
//
|
||||
// input_name
|
||||
//
|
||||
this.input_name.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.input_name.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.input_name.Location = new System.Drawing.Point(18, 98);
|
||||
this.input_name.Name = "input_name";
|
||||
this.input_name.Radius = 3;
|
||||
this.input_name.Size = new System.Drawing.Size(464, 38);
|
||||
this.input_name.TabIndex = 16;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label3.Location = new System.Drawing.Point(18, 74);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(464, 24);
|
||||
this.label3.TabIndex = 15;
|
||||
this.label3.Text = "姓名";
|
||||
//
|
||||
// UserEdit
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
this.Controls.Add(this.panel1);
|
||||
this.Name = "UserEdit";
|
||||
this.Size = new System.Drawing.Size(500, 386);
|
||||
this.panel1.ResumeLayout(false);
|
||||
this.stackPanel1.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.Panel panel1;
|
||||
private AntdUI.StackPanel stackPanel1;
|
||||
private AntdUI.Button button_cancel;
|
||||
private AntdUI.Button button_ok;
|
||||
private AntdUI.Divider divider1;
|
||||
private AntdUI.Input input_addr;
|
||||
private AntdUI.Label label2;
|
||||
private AntdUI.InputNumber input_age;
|
||||
private AntdUI.Label label1;
|
||||
private AntdUI.Input input_name;
|
||||
private AntdUI.Label label3;
|
||||
}
|
||||
}
|
||||
59
Views/Table/UserEdit.cs
Normal file
59
Views/Table/UserEdit.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using AntdUIDemo.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AntdUIDemo.Views.Table
|
||||
{
|
||||
public partial class UserEdit : UserControl
|
||||
{
|
||||
private User user;
|
||||
public UserEdit(User _user)
|
||||
{
|
||||
user = _user;
|
||||
InitializeComponent();
|
||||
//设置默认值
|
||||
InitData();
|
||||
// 绑定事件
|
||||
BindEventHandler();
|
||||
}
|
||||
|
||||
private void BindEventHandler()
|
||||
{
|
||||
button_ok.Click += Button_ok_Click;
|
||||
button_cancel.Click += Button_cancel_Click;
|
||||
}
|
||||
|
||||
private void Button_cancel_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.Dispose();
|
||||
}
|
||||
|
||||
private void Button_ok_Click(object sender, EventArgs e)
|
||||
{
|
||||
input_name.Status = AntdUI.TType.None;
|
||||
//检查输入内容
|
||||
if (String.IsNullOrEmpty(input_name.Text))
|
||||
{
|
||||
input_name.Status = AntdUI.TType.Error;
|
||||
}
|
||||
user.Name = input_name.Text;
|
||||
user.Address = input_addr.Text;
|
||||
user.Age = (int)input_age.Value;
|
||||
this.Dispose();
|
||||
}
|
||||
|
||||
private void InitData()
|
||||
{
|
||||
input_name.Text = user.Name;
|
||||
input_addr.Text = user.Address;
|
||||
input_age.Value = user.Age;
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Views/Table/UserEdit.resx
Normal file
120
Views/Table/UserEdit.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
46
Views/TableDemo.Designer.cs
generated
46
Views/TableDemo.Designer.cs
generated
@ -29,6 +29,7 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.stackPanel1 = new AntdUI.StackPanel();
|
||||
this.label4 = new AntdUI.Label();
|
||||
this.table_base = new AntdUI.Table();
|
||||
this.flowPanel1 = new AntdUI.FlowPanel();
|
||||
this.checkbox5 = new AntdUI.Checkbox();
|
||||
@ -38,14 +39,13 @@
|
||||
this.checkbox6 = new AntdUI.Checkbox();
|
||||
this.checkbox1 = new AntdUI.Checkbox();
|
||||
this.flowPanel3 = new AntdUI.FlowPanel();
|
||||
this.buttonCZ = new AntdUI.Button();
|
||||
this.buttonDEL = new AntdUI.Button();
|
||||
this.buttonADD = new AntdUI.Button();
|
||||
this.label3 = new AntdUI.Label();
|
||||
this.divider1 = new AntdUI.Divider();
|
||||
this.label2 = new AntdUI.Label();
|
||||
this.label1 = new AntdUI.Label();
|
||||
this.label4 = new AntdUI.Label();
|
||||
this.buttonCZ = new AntdUI.Button();
|
||||
this.stackPanel1.SuspendLayout();
|
||||
this.flowPanel1.SuspendLayout();
|
||||
this.flowPanel3.SuspendLayout();
|
||||
@ -69,11 +69,22 @@
|
||||
this.stackPanel1.Text = "stackPanel1";
|
||||
this.stackPanel1.Vertical = true;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label4.Location = new System.Drawing.Point(3, 509);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(694, 24);
|
||||
this.label4.TabIndex = 31;
|
||||
this.label4.Text = "分页";
|
||||
//
|
||||
// table_base
|
||||
//
|
||||
this.table_base.EmptyHeader = true;
|
||||
this.table_base.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.table_base.Location = new System.Drawing.Point(3, 199);
|
||||
this.table_base.Name = "table_base";
|
||||
this.table_base.ShowTip = false;
|
||||
this.table_base.Size = new System.Drawing.Size(694, 304);
|
||||
this.table_base.TabIndex = 30;
|
||||
this.table_base.Text = "table1";
|
||||
@ -171,6 +182,17 @@
|
||||
this.flowPanel3.TabIndex = 27;
|
||||
this.flowPanel3.Text = "flowPanel3";
|
||||
//
|
||||
// buttonCZ
|
||||
//
|
||||
this.buttonCZ.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.buttonCZ.Location = new System.Drawing.Point(175, 3);
|
||||
this.buttonCZ.Name = "buttonCZ";
|
||||
this.buttonCZ.Size = new System.Drawing.Size(80, 32);
|
||||
this.buttonCZ.TabIndex = 6;
|
||||
this.buttonCZ.Text = "重置";
|
||||
this.buttonCZ.Type = AntdUI.TTypeMini.Warn;
|
||||
this.buttonCZ.WaveSize = 0;
|
||||
//
|
||||
// buttonDEL
|
||||
//
|
||||
this.buttonDEL.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
@ -227,26 +249,6 @@
|
||||
this.label1.TabIndex = 21;
|
||||
this.label1.Text = "Table 表格";
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label4.Location = new System.Drawing.Point(3, 509);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(694, 24);
|
||||
this.label4.TabIndex = 31;
|
||||
this.label4.Text = "分页";
|
||||
//
|
||||
// buttonCZ
|
||||
//
|
||||
this.buttonCZ.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.buttonCZ.Location = new System.Drawing.Point(175, 3);
|
||||
this.buttonCZ.Name = "buttonCZ";
|
||||
this.buttonCZ.Size = new System.Drawing.Size(80, 32);
|
||||
this.buttonCZ.TabIndex = 6;
|
||||
this.buttonCZ.Text = "重置";
|
||||
this.buttonCZ.Type = AntdUI.TTypeMini.Warn;
|
||||
this.buttonCZ.WaveSize = 0;
|
||||
//
|
||||
// TableDemo
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
using AntdUI;
|
||||
using AntdUIDemo.Models;
|
||||
using AntdUIDemo.Views.Table;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@ -57,6 +58,105 @@ namespace AntdUIDemo.Views
|
||||
}
|
||||
|
||||
private void BindEventHandler()
|
||||
{
|
||||
buttonDEL.Click += ButtonDEL_Click;
|
||||
|
||||
table_base.CellClick += Table_base_CellClick;
|
||||
table_base.CellButtonClick += Table_base_CellButtonClick;
|
||||
}
|
||||
|
||||
private void Table_base_CellClick(object sender, TableClickEventArgs e)
|
||||
{
|
||||
var record = e.Record;
|
||||
if (record is User user)
|
||||
{
|
||||
//判断是否右键
|
||||
if (e.Button == MouseButtons.Right)
|
||||
{
|
||||
AntdUI.ContextMenuStrip.open(new AntdUI.ContextMenuStrip.Config(table_base,
|
||||
(item) =>
|
||||
{
|
||||
if (item.Text == "编辑")
|
||||
{
|
||||
var form = new UserEdit(user) { Size = new Size(500, 300) };
|
||||
AntdUI.Drawer.open(new AntdUI.Drawer.Config(window, form)
|
||||
{
|
||||
MaskClosable = true,
|
||||
OnLoad = () =>
|
||||
{
|
||||
AntdUI.Message.info(window, "进入编辑", autoClose: 1);
|
||||
},
|
||||
OnClose = () =>
|
||||
{
|
||||
AntdUI.Message.info(window, "结束编辑", autoClose: 1);
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (item.Text == "删除")
|
||||
{
|
||||
var result = Modal.open(window, "删除警告!", "确认要删除选择的数据吗?", TType.Warn);
|
||||
if (result == DialogResult.OK)
|
||||
antList.Remove(user);
|
||||
}
|
||||
else
|
||||
AntdUI.Message.info(window, item.Text, autoClose: 1);
|
||||
},
|
||||
[
|
||||
new AntdUI.ContextMenuStripItem("编辑"){
|
||||
IconSvg = "<svg t=\"1725101535645\" class=\"icon\" viewBox=\"0 0 1024 1024\" version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\" p-id=\"1082\" width=\"200\" height=\"200\"><path d=\"M867.22 413.07c-9.68 0-19.36-3.63-26.82-10.92-15.19-14.82-15.49-39.14-0.68-54.32 46.84-48.02 45.89-125.18-2.12-172.02-23.27-22.7-54.13-34.93-86.46-34.56-32.49 0.4-62.87 13.43-85.56 36.69-14.83 15.19-39.15 15.47-54.32 0.68-15.19-14.81-15.49-39.13-0.68-54.32C687 45.94 812.9 44.4 891.24 120.82c78.33 76.42 79.89 202.32 3.47 280.66-7.52 7.71-17.51 11.59-27.49 11.59z\" p-id=\"1083\"></path><path d=\"M819.09 462.01c-9.68 0-19.36-3.63-26.82-10.92L563.13 227.55c-15.19-14.82-15.49-39.14-0.68-54.32 14.82-15.2 39.15-15.47 54.32-0.68L845.92 396.1c15.19 14.82 15.49 39.14 0.68 54.32-7.54 7.72-17.52 11.59-27.51 11.59z\" p-id=\"1084\"></path><path d=\"M164.51 674.68c-9.68 0-19.36-3.63-26.82-10.92-15.19-14.82-15.49-39.14-0.68-54.32l473.74-485.6c14.82-15.2 39.15-15.47 54.33-0.67 15.18 14.82 15.48 39.14 0.67 54.33L192.01 663.09c-7.53 7.72-17.52 11.59-27.5 11.59z\" p-id=\"1085\"></path><path d=\"M111.34 958.62c-2.31 0-4.65-0.21-7.01-0.64-20.86-3.85-34.66-23.88-30.81-44.74l51.7-280.46c3.85-20.86 23.86-34.7 44.74-30.81 20.86 3.85 34.66 23.88 30.81 44.74l-51.7 280.46c-3.41 18.5-19.56 31.45-37.73 31.45z\" p-id=\"1086\"></path><path d=\"M393.86 898.44c-9.68 0-19.36-3.63-26.82-10.92-15.19-14.82-15.49-39.14-0.68-54.32L840.1 347.6c14.82-15.19 39.14-15.49 54.32-0.68 15.19 14.82 15.49 39.13 0.68 54.32l-473.74 485.6c-7.53 7.72-17.51 11.6-27.5 11.6z\" p-id=\"1087\"></path><path d=\"M111.3 958.66c-17.79 0-33.76-12.42-37.56-30.52-4.36-20.76 8.93-41.13 29.7-45.49l279.1-58.62c20.8-4.35 41.13 8.93 45.49 29.7 4.36 20.76-8.93 41.13-29.7 45.49l-279.1 58.62c-2.66 0.55-5.31 0.82-7.93 0.82z\" p-id=\"1088\"></path><path d=\"M912.71 959.5H592.59c-21.21 0-38.41-17.2-38.41-38.41 0-21.21 17.2-38.41 38.41-38.41h320.12c21.21 0 38.41 17.2 38.41 38.41 0 21.21-17.2 38.41-38.41 38.41z\" p-id=\"1089\"></path></svg>",
|
||||
},
|
||||
new AntdUI.ContextMenuStripItem("删除"){
|
||||
IconSvg = "<svg t=\"1725101558417\" class=\"icon\" viewBox=\"0 0 1024 1024\" version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\" p-id=\"1250\" width=\"200\" height=\"200\"><path d=\"M783.72 958.39h-539c-41.75 0-75.72-33.46-75.72-74.6V242.5c0-21.18 17.17-38.36 38.36-38.36s38.36 17.17 38.36 38.36v639.17h537V242.5c0-21.18 17.17-38.36 38.36-38.36s38.36 17.17 38.36 38.36v641.29c0 41.14-33.97 74.6-75.72 74.6z\" p-id=\"1251\"></path><path d=\"M706.01 244.51c-21.19 0-38.36-17.17-38.36-38.36v-63.82H360.79v63.82c0 21.18-17.17 38.36-38.36 38.36-21.19 0-38.36-17.17-38.36-38.36v-65.93c0-41.83 27.11-74.6 61.71-74.6h336.87c34.6 0 61.71 32.77 61.71 74.6v65.93c0.01 21.18-17.16 38.36-38.35 38.36z\" p-id=\"1252\"></path><path d=\"M921.14 256.01H102.86c-21.18 0-38.36-17.17-38.36-38.36s17.17-38.36 38.36-38.36h818.29c21.19 0 38.36 17.17 38.36 38.36s-17.18 38.36-38.37 38.36zM514.22 763.27c-21.19 0-38.36-17.17-38.36-38.36V405.27c0-21.18 17.17-38.36 38.36-38.36 21.19 0 38.36 17.17 38.36 38.36v319.64c0 21.18-17.17 38.36-38.36 38.36zM360.79 699.34c-21.19 0-38.36-17.17-38.36-38.36V469.2c0-21.18 17.17-38.36 38.36-38.36s38.36 17.17 38.36 38.36v191.79c0 21.18-17.17 38.35-38.36 38.35zM667.65 699.34c-21.19 0-38.36-17.17-38.36-38.36V469.2c0-21.18 17.17-38.36 38.36-38.36 21.19 0 38.36 17.17 38.36 38.36v191.79c0 21.18-17.17 38.35-38.36 38.35z\" p-id=\"1253\"></path></svg>"
|
||||
},
|
||||
new ContextMenuStripItemDivider(),
|
||||
new AntdUI.ContextMenuStripItem("详情"){
|
||||
Sub = [ new AntdUI.ContextMenuStripItem("打印", "Ctrl + P") { },
|
||||
new AntdUI.ContextMenuStripItem("另存为", "Ctrl + S") { } ],
|
||||
IconSvg = "<svg t=\"1725101601993\" class=\"icon\" viewBox=\"0 0 1024 1024\" version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\" p-id=\"1414\" width=\"200\" height=\"200\"><path d=\"M450.23 831.7c-164.87 0-316.85-108.51-366.94-269.68-30.4-97.82-20.9-201.62 26.76-292.29s127.79-157.35 225.6-187.75c97.83-30.42 201.61-20.9 292.29 26.76 90.67 47.67 157.35 127.79 187.75 225.61 35.78 115.12 16.24 237.58-53.6 335.99a383.494 383.494 0 0 1-43 50.66c-15.04 14.89-39.34 14.78-54.23-0.29-14.9-15.05-14.77-39.34 0.29-54.23a307.844 307.844 0 0 0 34.39-40.52c55.9-78.76 71.54-176.75 42.92-268.84-50.21-161.54-222.49-252.1-384.03-201.9-78.26 24.32-142.35 77.67-180.48 150.2-38.14 72.53-45.74 155.57-21.42 233.83 44.58 143.44 190.03 234.7 338.26 212.42 20.98-3.14 40.48 11.26 43.64 32.2 3.16 20.95-11.26 40.48-32.2 43.64a377.753 377.753 0 0 1-56 4.19z\" p-id=\"1415\"></path><path d=\"M919.84 959.5c-9.81 0-19.63-3.74-27.11-11.24L666.75 722.29c-14.98-14.97-14.98-39.25 0-54.23 14.97-14.98 39.26-14.98 54.23 0l225.97 225.97c14.98 14.97 14.98 39.25 0 54.23-7.48 7.5-17.3 11.24-27.11 11.24z\" p-id=\"1416\"></path></svg>",
|
||||
}
|
||||
]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//表格内部按钮事件
|
||||
private void Table_base_CellButtonClick(object sender, TableButtonEventArgs e)
|
||||
{
|
||||
var buttontext = e.Btn.Text;
|
||||
|
||||
if (e.Record is User user)
|
||||
{
|
||||
switch (buttontext)
|
||||
{
|
||||
//暂不支持进入整行编辑,只支持指定单元格编辑,推荐使用弹窗或抽屉编辑整行数据
|
||||
case "编辑":
|
||||
var form = new UserEdit(user) { Size = new Size(500, 300) };
|
||||
AntdUI.Drawer.open(new AntdUI.Drawer.Config(window, form)
|
||||
{
|
||||
MaskClosable = true,
|
||||
OnLoad = () =>
|
||||
{
|
||||
AntdUI.Message.info(window, "进入编辑", autoClose: 1);
|
||||
},
|
||||
OnClose = () =>
|
||||
{
|
||||
AntdUI.Message.info(window, "结束编辑", autoClose: 1);
|
||||
}
|
||||
});
|
||||
break;
|
||||
case "删除":
|
||||
var result = Modal.open(window, "删除警告!", "确认要删除选择的数据吗?", TType.Warn);
|
||||
if (result == DialogResult.OK)
|
||||
antList.Remove(user);
|
||||
break;
|
||||
case "AntdUI":
|
||||
AntdUI.Message.info(window, user.CellLinks.FirstOrDefault().Id, autoClose: 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonDEL_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
@ -73,7 +173,7 @@ namespace AntdUIDemo.Views
|
||||
Selected = false,
|
||||
Name = "张三",
|
||||
Age = 30,
|
||||
Address = "浙江省杭州市西湖区湖底公园1号",
|
||||
Address = $"浙江省杭州市西湖区湖底公园{i + 1}号",
|
||||
Enabled = i % 2 == 0,
|
||||
//CellImages = [new CellImage(Properties.Resources.bg1)],
|
||||
CellTags = [new CellTag("测试", TTypeMini.Primary), new CellTag("测试", TTypeMini.Success), new CellTag("测试", TTypeMini.Warn)],
|
||||
@ -84,7 +184,7 @@ namespace AntdUIDemo.Views
|
||||
PrefixSvg = "<svg viewBox=\"64 64 896 896\" focusable=\"false\" data-icon=\"search\" width=\"1em\" height=\"1em\" fill=\"currentColor\" aria-hidden=\"true\"><path d=\"M909.6 854.5L649.9 594.8C690.2 542.7 712 479 712 412c0-80.2-31.3-155.4-87.9-212.1-56.6-56.7-132-87.9-212.1-87.9s-155.5 31.3-212.1 87.9C143.2 256.5 112 331.8 112 412c0 80.1 31.3 155.5 87.9 212.1C256.5 680.8 331.8 712 412 712c67 0 130.6-21.8 182.7-62l259.7 259.6a8.2 8.2 0 0011.6 0l43.6-43.5a8.2 8.2 0 000-11.6zM570.4 570.4C528 612.7 471.8 636 412 636s-116-23.3-158.4-65.6C211.3 528 188 471.8 188 412s23.3-116.1 65.6-158.4C296 211.3 352.2 188 412 188s116.1 23.2 158.4 65.6S636 352.2 636 412s-23.3 116.1-65.6 158.4z\"></path></svg>"
|
||||
},
|
||||
CellLinks = [new CellLink("https://gitee.com/antdui/AntdUI", "AntdUI"),
|
||||
new CellButton(i.ToString(),"修改",TTypeMini.Primary),
|
||||
new CellButton(i.ToString(),"编辑",TTypeMini.Primary),
|
||||
new CellButton(i.ToString(),"删除",TTypeMini.Error)],
|
||||
//value:0-1
|
||||
CellProgress = new CellProgress(0.5f),
|
||||
|
||||
189
Views/Test/TestDemo.Designer.cs
generated
Normal file
189
Views/Test/TestDemo.Designer.cs
generated
Normal file
@ -0,0 +1,189 @@
|
||||
namespace AntdUIDemo.Views.Test
|
||||
{
|
||||
partial class TestDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.flowPanel1 = new AntdUI.FlowPanel();
|
||||
this.button1 = new AntdUI.Button();
|
||||
this.button2 = new AntdUI.Button();
|
||||
this.button3 = new AntdUI.Button();
|
||||
this.button4 = new AntdUI.Button();
|
||||
this.button5 = new AntdUI.Button();
|
||||
this.button6 = new AntdUI.Button();
|
||||
this.button7 = new AntdUI.Button();
|
||||
this.button8 = new AntdUI.Button();
|
||||
this.button9 = new AntdUI.Button();
|
||||
this.button10 = new AntdUI.Button();
|
||||
this.flowPanel1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// flowPanel1
|
||||
//
|
||||
this.flowPanel1.Controls.Add(this.button10);
|
||||
this.flowPanel1.Controls.Add(this.button9);
|
||||
this.flowPanel1.Controls.Add(this.button8);
|
||||
this.flowPanel1.Controls.Add(this.button7);
|
||||
this.flowPanel1.Controls.Add(this.button6);
|
||||
this.flowPanel1.Controls.Add(this.button5);
|
||||
this.flowPanel1.Controls.Add(this.button4);
|
||||
this.flowPanel1.Controls.Add(this.button3);
|
||||
this.flowPanel1.Controls.Add(this.button2);
|
||||
this.flowPanel1.Controls.Add(this.button1);
|
||||
this.flowPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.flowPanel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.flowPanel1.Name = "flowPanel1";
|
||||
this.flowPanel1.Size = new System.Drawing.Size(500, 257);
|
||||
this.flowPanel1.TabIndex = 0;
|
||||
this.flowPanel1.Text = "flowPanel1";
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button1.Location = new System.Drawing.Point(13, 3);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(114, 40);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.Text = "Button";
|
||||
this.button1.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button2.Location = new System.Drawing.Point(133, 3);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(114, 40);
|
||||
this.button2.TabIndex = 1;
|
||||
this.button2.Text = "Button";
|
||||
this.button2.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button3
|
||||
//
|
||||
this.button3.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button3.Location = new System.Drawing.Point(253, 3);
|
||||
this.button3.Name = "button3";
|
||||
this.button3.Size = new System.Drawing.Size(114, 40);
|
||||
this.button3.TabIndex = 2;
|
||||
this.button3.Text = "Button";
|
||||
this.button3.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button4
|
||||
//
|
||||
this.button4.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button4.Location = new System.Drawing.Point(373, 3);
|
||||
this.button4.Name = "button4";
|
||||
this.button4.Size = new System.Drawing.Size(114, 40);
|
||||
this.button4.TabIndex = 3;
|
||||
this.button4.Text = "Button";
|
||||
this.button4.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button5
|
||||
//
|
||||
this.button5.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button5.Location = new System.Drawing.Point(13, 49);
|
||||
this.button5.Name = "button5";
|
||||
this.button5.Size = new System.Drawing.Size(114, 40);
|
||||
this.button5.TabIndex = 4;
|
||||
this.button5.Text = "Button";
|
||||
this.button5.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button6
|
||||
//
|
||||
this.button6.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button6.Location = new System.Drawing.Point(133, 49);
|
||||
this.button6.Name = "button6";
|
||||
this.button6.Size = new System.Drawing.Size(114, 40);
|
||||
this.button6.TabIndex = 5;
|
||||
this.button6.Text = "Button";
|
||||
this.button6.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button7
|
||||
//
|
||||
this.button7.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button7.Location = new System.Drawing.Point(253, 49);
|
||||
this.button7.Name = "button7";
|
||||
this.button7.Size = new System.Drawing.Size(114, 40);
|
||||
this.button7.TabIndex = 6;
|
||||
this.button7.Text = "Button";
|
||||
this.button7.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button8
|
||||
//
|
||||
this.button8.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button8.Location = new System.Drawing.Point(373, 49);
|
||||
this.button8.Name = "button8";
|
||||
this.button8.Size = new System.Drawing.Size(114, 40);
|
||||
this.button8.TabIndex = 7;
|
||||
this.button8.Text = "Button";
|
||||
this.button8.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button9
|
||||
//
|
||||
this.button9.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button9.Location = new System.Drawing.Point(13, 95);
|
||||
this.button9.Name = "button9";
|
||||
this.button9.Size = new System.Drawing.Size(114, 40);
|
||||
this.button9.TabIndex = 8;
|
||||
this.button9.Text = "Button";
|
||||
this.button9.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button10
|
||||
//
|
||||
this.button10.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button10.Location = new System.Drawing.Point(133, 95);
|
||||
this.button10.Name = "button10";
|
||||
this.button10.Size = new System.Drawing.Size(114, 40);
|
||||
this.button10.TabIndex = 9;
|
||||
this.button10.Text = "Button";
|
||||
this.button10.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// TestDemo
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
this.Controls.Add(this.flowPanel1);
|
||||
this.Name = "TestDemo";
|
||||
this.Size = new System.Drawing.Size(500, 257);
|
||||
this.flowPanel1.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.FlowPanel flowPanel1;
|
||||
private AntdUI.Button button4;
|
||||
private AntdUI.Button button3;
|
||||
private AntdUI.Button button2;
|
||||
private AntdUI.Button button1;
|
||||
private AntdUI.Button button10;
|
||||
private AntdUI.Button button9;
|
||||
private AntdUI.Button button8;
|
||||
private AntdUI.Button button7;
|
||||
private AntdUI.Button button6;
|
||||
private AntdUI.Button button5;
|
||||
}
|
||||
}
|
||||
20
Views/Test/TestDemo.cs
Normal file
20
Views/Test/TestDemo.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AntdUIDemo.Views.Test
|
||||
{
|
||||
public partial class TestDemo : UserControl
|
||||
{
|
||||
public TestDemo()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Views/Test/TestDemo.resx
Normal file
120
Views/Test/TestDemo.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Loading…
x
Reference in New Issue
Block a user