123 lines
4.4 KiB
C#
123 lines
4.4 KiB
C#
using AntdUI;
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using AntdUIDemo.Utils;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Configuration;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace AntdUIDemo.Controls
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{
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public partial class SystemSet : UserControl
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{
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private Window Window;
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public SystemSet(Window _window)
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{
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Window = _window;
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InitializeComponent();
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//设置默认值
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InitData();
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//绑定事件
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BindingEventHandler();
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}
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private void BindingEventHandler()
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{
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select_colormode.SelectedIndexChanged += Select_colormode_SelectedIndexChanged;
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switch_animation.CheckedChanged += switch_animation_CheckedChanged;
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switch_shadow.CheckedChanged += switch_shadow_CheckedChanged;
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switch_scrollbar.CheckedChanged += switch_scrollbar_CheckedChanged;
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switch_showinwindow.CheckedChanged += switch_showinwindow_CheckedChanged;
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input_offset.ValueChanged += Input_offset_ValueChanged;
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}
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private void Input_offset_ValueChanged(object sender, decimal value)
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{
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AppSetting.UpdateAppSetting("ShowOffset", input_offset.Value.ToString());
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AntdUI.Config.NoticeWindowOffsetXY = (int)value;
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}
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private void switch_showinwindow_CheckedChanged(object sender, bool value)
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{
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AppSetting.UpdateAppSetting("ShowInWindow", value ? "True" : "False");
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AntdUI.Config.ShowInWindow = value;
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AntdUI.Message.success(Window,"切换成功!",autoClose: 1);
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AntdUI.Notification.success(Window, "提示","切换成功!", autoClose: 3);
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}
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private void switch_scrollbar_CheckedChanged(object sender, bool value)
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{
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AppSetting.UpdateAppSetting("ScrollBarHide", value ? "True" : "False");
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AntdUI.Config.ScrollBarHide = value;
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}
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private void switch_shadow_CheckedChanged(object sender, bool value)
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{
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AppSetting.UpdateAppSetting("ShadowEnabled", value ? "True" : "False");
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AntdUI.Config.ShadowEnabled = value;
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}
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private void InitData()
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{
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tabs.SelectedIndex = 0;
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//色彩模式
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var colormode = ConfigurationManager.AppSettings["ColorMode"];
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switch (colormode)
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{
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case "Dark":
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select_colormode.SelectedIndex = 2;
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break;
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case "Light":
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select_colormode.SelectedIndex = 1;
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break;
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case "Auto":
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select_colormode.SelectedIndex = 0;
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break;
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default:
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select_colormode.SelectedIndex = 0;
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break;
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}
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//开启动画
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var animation = ConfigurationManager.AppSettings["Animation"];
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switch_animation.Checked = animation == "True";
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//启用阴影
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var shadow = ConfigurationManager.AppSettings["ShadowEnabled"];
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switch_shadow.Checked = shadow == "True";
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//隐藏滚动条
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var scrollbar = ConfigurationManager.AppSettings["ScrollBarHide"];
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switch_scrollbar.Checked = scrollbar == "True";
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//消息窗口弹出
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var showinwindow = ConfigurationManager.AppSettings["ShowInWindow"];
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switch_showinwindow.Checked = showinwindow == "True";
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//消息偏移
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var offset = ConfigurationManager.AppSettings["ShowOffset"];
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input_offset.Value = decimal.Parse(offset);
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}
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private void Select_colormode_SelectedIndexChanged(object sender, int value)
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{
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AppSetting.UpdateAppSetting("ColorMode", select_colormode.SelectedValue.ToString());
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if (value == 0)
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{
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ThemeHelper.SetColorMode(Window, ThemeHelper.IsLightMode());
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}
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else
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{
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ThemeHelper.SetColorMode(Window, value == 1);
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}
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}
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private void switch_animation_CheckedChanged(object sender, bool value)
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{
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AppSetting.UpdateAppSetting("Animation", switch_animation.Checked.ToString());
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AntdUI.Config.Animation = value;
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}
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}
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}
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