antdui-demo/Program.cs
2024-09-01 21:27:54 +08:00

44 lines
1.7 KiB
C#

using AntdUIDemo.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AntdUIDemo
{
internal static class Program
{
private static MainWindow mainWindow;
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException);
AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
mainWindow = new MainWindow();
Application.Run(mainWindow);
}
// 捕获UI线程中的未处理异常
static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e)
{
LoggerHelper.Logger.Fatal(e.Exception, "未处理的UI线程异常");
AntdUI.Notification.error(mainWindow, "未处理的UI线程异常", e.Exception.Message, autoClose: 3, align: AntdUI.TAlignFrom.TR);
}
// 捕获非UI线程中的未处理异常
static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
LoggerHelper.Logger.Fatal(e.ExceptionObject as Exception, "未处理的非UI线程异常");
AntdUI.Notification.error(mainWindow, "未处理的非UI线程异常", e.ToString(), autoClose: 3, align: AntdUI.TAlignFrom.TR);
}
}
}