namespace AntdUIDemo.Views { partial class CollapseDemo { /// /// 必需的设计器变量。 /// private System.ComponentModel.IContainer components = null; /// /// 清理所有正在使用的资源。 /// /// 如果应释放托管资源,为 true;否则为 false。 protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region 组件设计器生成的代码 /// /// 设计器支持所需的方法 - 不要修改 /// 使用代码编辑器修改此方法的内容。 /// private void InitializeComponent() { this.stackPanel1 = new AntdUI.StackPanel(); this.collapse1 = new AntdUI.Collapse(); this.collapseItem1 = new AntdUI.CollapseItem(); this.label3 = new AntdUI.Label(); this.collapseItem2 = new AntdUI.CollapseItem(); this.collapseItem3 = new AntdUI.CollapseItem(); this.label4 = new AntdUI.Label(); this.divider1 = new AntdUI.Divider(); this.label2 = new AntdUI.Label(); this.label1 = new AntdUI.Label(); this.label8 = new AntdUI.Label(); this.collapse3 = new AntdUI.Collapse(); this.collapseItem6 = new AntdUI.CollapseItem(); this.label9 = new AntdUI.Label(); this.collapseItem7 = new AntdUI.CollapseItem(); this.label10 = new AntdUI.Label(); this.collapseItem8 = new AntdUI.CollapseItem(); this.label11 = new AntdUI.Label(); this.flowPanel1 = new AntdUI.FlowPanel(); this.button11 = new AntdUI.Button(); this.button12 = new AntdUI.Button(); this.button13 = new AntdUI.Button(); this.button14 = new AntdUI.Button(); this.button15 = new AntdUI.Button(); this.button16 = new AntdUI.Button(); this.progress1 = new AntdUI.Progress(); this.stackPanel1.SuspendLayout(); this.collapse1.SuspendLayout(); this.collapseItem1.SuspendLayout(); this.collapseItem2.SuspendLayout(); this.collapseItem3.SuspendLayout(); this.collapse3.SuspendLayout(); this.collapseItem6.SuspendLayout(); this.collapseItem7.SuspendLayout(); this.collapseItem8.SuspendLayout(); this.flowPanel1.SuspendLayout(); this.SuspendLayout(); // // stackPanel1 // this.stackPanel1.Controls.Add(this.collapse3); this.stackPanel1.Controls.Add(this.label8); this.stackPanel1.Controls.Add(this.collapse1); this.stackPanel1.Controls.Add(this.label4); this.stackPanel1.Controls.Add(this.divider1); this.stackPanel1.Controls.Add(this.label2); this.stackPanel1.Controls.Add(this.label1); this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill; this.stackPanel1.Location = new System.Drawing.Point(0, 0); this.stackPanel1.Name = "stackPanel1"; this.stackPanel1.Size = new System.Drawing.Size(700, 682); this.stackPanel1.TabIndex = 0; this.stackPanel1.Text = "stackPanel1"; this.stackPanel1.Vertical = true; // // collapse1 // this.collapse1.Controls.Add(this.collapseItem1); this.collapse1.Controls.Add(this.collapseItem2); this.collapse1.Controls.Add(this.collapseItem3); this.collapse1.Cursor = System.Windows.Forms.Cursors.Hand; this.collapse1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F); this.collapse1.Items.Add(this.collapseItem1); this.collapse1.Items.Add(this.collapseItem2); this.collapse1.Items.Add(this.collapseItem3); this.collapse1.Location = new System.Drawing.Point(3, 127); this.collapse1.Name = "collapse1"; this.collapse1.Size = new System.Drawing.Size(694, 266); this.collapse1.TabIndex = 47; this.collapse1.Text = "collapse1"; this.collapse1.Unique = true; // // collapseItem1 // this.collapseItem1.Controls.Add(this.label3); this.collapseItem1.Expand = true; this.collapseItem1.Location = new System.Drawing.Point(19, 60); this.collapseItem1.Name = "collapseItem1"; this.collapseItem1.Size = new System.Drawing.Size(656, 65); this.collapseItem1.TabIndex = 0; this.collapseItem1.Text = "This is panel header 1"; // // label3 // this.label3.Dock = System.Windows.Forms.DockStyle.Fill; this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F); this.label3.Location = new System.Drawing.Point(0, 0); this.label3.Name = "label3"; this.label3.Size = new System.Drawing.Size(656, 65); this.label3.TabIndex = 0; this.label3.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" + "t can be found as a welcome guest in many households across the world."; // // collapseItem2 // this.collapseItem2.Controls.Add(this.progress1); this.collapseItem2.Location = new System.Drawing.Point(-656, -60); this.collapseItem2.Name = "collapseItem2"; this.collapseItem2.Size = new System.Drawing.Size(656, 60); this.collapseItem2.TabIndex = 1; this.collapseItem2.Text = "This is panel header 2"; // // collapseItem3 // this.collapseItem3.Controls.Add(this.flowPanel1); this.collapseItem3.Location = new System.Drawing.Point(-656, -92); this.collapseItem3.Name = "collapseItem3"; this.collapseItem3.Size = new System.Drawing.Size(656, 92); this.collapseItem3.TabIndex = 2; this.collapseItem3.Text = "This is panel header 3"; // // label4 // this.label4.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.label4.Location = new System.Drawing.Point(3, 97); this.label4.Name = "label4"; this.label4.Size = new System.Drawing.Size(694, 24); this.label4.TabIndex = 46; this.label4.Text = "基本用法"; // // divider1 // this.divider1.Location = new System.Drawing.Point(3, 79); this.divider1.Name = "divider1"; this.divider1.Size = new System.Drawing.Size(694, 12); this.divider1.TabIndex = 45; // // label2 // this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.label2.Location = new System.Drawing.Point(3, 49); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(694, 24); this.label2.TabIndex = 44; this.label2.Text = "可以折叠/展开的内容区域。"; // // label1 // this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 26.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.label1.Location = new System.Drawing.Point(3, 3); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(694, 40); this.label1.TabIndex = 43; this.label1.Text = "Collapse 折叠面板"; // // label8 // this.label8.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.label8.Location = new System.Drawing.Point(3, 399); this.label8.Name = "label8"; this.label8.Size = new System.Drawing.Size(694, 24); this.label8.TabIndex = 48; this.label8.Text = "无边框"; // // collapse3 // this.collapse3.BorderWidth = 0F; this.collapse3.Controls.Add(this.collapseItem6); this.collapse3.Controls.Add(this.collapseItem7); this.collapse3.Controls.Add(this.collapseItem8); this.collapse3.Cursor = System.Windows.Forms.Cursors.Hand; this.collapse3.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F); this.collapse3.Items.Add(this.collapseItem6); this.collapse3.Items.Add(this.collapseItem7); this.collapse3.Items.Add(this.collapseItem8); this.collapse3.Location = new System.Drawing.Point(3, 429); this.collapse3.Name = "collapse3"; this.collapse3.Size = new System.Drawing.Size(694, 247); this.collapse3.TabIndex = 49; this.collapse3.Text = "collapse3"; this.collapse3.Unique = true; // // collapseItem6 // this.collapseItem6.Controls.Add(this.label9); this.collapseItem6.Location = new System.Drawing.Point(-656, -65); this.collapseItem6.Name = "collapseItem6"; this.collapseItem6.Size = new System.Drawing.Size(656, 65); this.collapseItem6.TabIndex = 0; this.collapseItem6.Text = "This is panel header 1"; // // label9 // this.label9.Dock = System.Windows.Forms.DockStyle.Fill; this.label9.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F); this.label9.Location = new System.Drawing.Point(0, 0); this.label9.Name = "label9"; this.label9.Size = new System.Drawing.Size(656, 65); this.label9.TabIndex = 0; this.label9.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" + "t can be found as a welcome guest in many households across the world."; // // collapseItem7 // this.collapseItem7.Controls.Add(this.label10); this.collapseItem7.Location = new System.Drawing.Point(-656, -60); this.collapseItem7.Name = "collapseItem7"; this.collapseItem7.Size = new System.Drawing.Size(656, 60); this.collapseItem7.TabIndex = 1; this.collapseItem7.Text = "This is panel header 2"; // // label10 // this.label10.Dock = System.Windows.Forms.DockStyle.Fill; this.label10.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F); this.label10.Location = new System.Drawing.Point(0, 0); this.label10.Name = "label10"; this.label10.Size = new System.Drawing.Size(656, 60); this.label10.TabIndex = 1; this.label10.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" + "t can be found as a welcome guest in many households across the world."; // // collapseItem8 // this.collapseItem8.Controls.Add(this.label11); this.collapseItem8.Location = new System.Drawing.Point(-656, -77); this.collapseItem8.Name = "collapseItem8"; this.collapseItem8.Size = new System.Drawing.Size(656, 77); this.collapseItem8.TabIndex = 2; this.collapseItem8.Text = "This is panel header 3"; // // label11 // this.label11.Dock = System.Windows.Forms.DockStyle.Fill; this.label11.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F); this.label11.Location = new System.Drawing.Point(0, 0); this.label11.Name = "label11"; this.label11.Size = new System.Drawing.Size(656, 77); this.label11.TabIndex = 2; this.label11.Text = "A dog is a type of domesticated animal. Known for its loyalty and faithfulness, i" + "t can be found as a welcome guest in many households across the world."; // // flowPanel1 // this.flowPanel1.Controls.Add(this.button11); this.flowPanel1.Controls.Add(this.button12); this.flowPanel1.Controls.Add(this.button13); this.flowPanel1.Controls.Add(this.button14); this.flowPanel1.Controls.Add(this.button15); this.flowPanel1.Controls.Add(this.button16); this.flowPanel1.Dock = System.Windows.Forms.DockStyle.Fill; this.flowPanel1.Location = new System.Drawing.Point(0, 0); this.flowPanel1.Name = "flowPanel1"; this.flowPanel1.Size = new System.Drawing.Size(656, 92); this.flowPanel1.TabIndex = 7; this.flowPanel1.Text = "flowPanel1"; // // button11 // this.button11.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.button11.Location = new System.Drawing.Point(433, 3); this.button11.Name = "button11"; this.button11.Size = new System.Drawing.Size(80, 32); this.button11.TabIndex = 5; this.button11.Text = "Info"; this.button11.Type = AntdUI.TTypeMini.Info; this.button11.WaveSize = 0; // // button12 // this.button12.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.button12.Location = new System.Drawing.Point(347, 3); this.button12.Name = "button12"; this.button12.Size = new System.Drawing.Size(80, 32); this.button12.TabIndex = 4; this.button12.Text = "Error"; this.button12.Type = AntdUI.TTypeMini.Error; this.button12.WaveSize = 0; // // button13 // this.button13.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.button13.Location = new System.Drawing.Point(261, 3); this.button13.Name = "button13"; this.button13.Size = new System.Drawing.Size(80, 32); this.button13.TabIndex = 3; this.button13.Text = "Warn"; this.button13.Type = AntdUI.TTypeMini.Warn; this.button13.WaveSize = 0; // // button14 // this.button14.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.button14.Location = new System.Drawing.Point(175, 3); this.button14.Name = "button14"; this.button14.Size = new System.Drawing.Size(80, 32); this.button14.TabIndex = 2; this.button14.Text = "Success"; this.button14.Type = AntdUI.TTypeMini.Success; this.button14.WaveSize = 0; // // button15 // this.button15.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.button15.Location = new System.Drawing.Point(89, 3); this.button15.Name = "button15"; this.button15.Size = new System.Drawing.Size(80, 32); this.button15.TabIndex = 1; this.button15.Text = "Primary"; this.button15.Type = AntdUI.TTypeMini.Primary; this.button15.WaveSize = 0; // // button16 // this.button16.Cursor = System.Windows.Forms.Cursors.Default; this.button16.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.button16.Location = new System.Drawing.Point(3, 3); this.button16.Name = "button16"; this.button16.Size = new System.Drawing.Size(80, 32); this.button16.TabIndex = 0; this.button16.Text = "Default"; this.button16.WaveSize = 0; // // progress1 // this.progress1.Dock = System.Windows.Forms.DockStyle.Fill; this.progress1.Loading = true; this.progress1.Location = new System.Drawing.Point(0, 0); this.progress1.Name = "progress1"; this.progress1.Size = new System.Drawing.Size(656, 60); this.progress1.TabIndex = 0; this.progress1.Text = "%"; this.progress1.Value = 0.5F; // // CollapseDemo // this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit; this.Controls.Add(this.stackPanel1); this.Name = "CollapseDemo"; this.Size = new System.Drawing.Size(700, 682); this.stackPanel1.ResumeLayout(false); this.collapse1.ResumeLayout(false); this.collapseItem1.ResumeLayout(false); this.collapseItem2.ResumeLayout(false); this.collapseItem3.ResumeLayout(false); this.collapse3.ResumeLayout(false); this.collapseItem6.ResumeLayout(false); this.collapseItem7.ResumeLayout(false); this.collapseItem8.ResumeLayout(false); this.flowPanel1.ResumeLayout(false); this.ResumeLayout(false); } #endregion private AntdUI.StackPanel stackPanel1; private AntdUI.Label label4; private AntdUI.Divider divider1; private AntdUI.Label label2; private AntdUI.Label label1; private AntdUI.Collapse collapse1; private AntdUI.CollapseItem collapseItem1; private AntdUI.CollapseItem collapseItem2; private AntdUI.CollapseItem collapseItem3; private AntdUI.Label label3; private AntdUI.Label label8; private AntdUI.Collapse collapse3; private AntdUI.CollapseItem collapseItem6; private AntdUI.Label label9; private AntdUI.CollapseItem collapseItem7; private AntdUI.Label label10; private AntdUI.CollapseItem collapseItem8; private AntdUI.Label label11; private AntdUI.Progress progress1; private AntdUI.FlowPanel flowPanel1; private AntdUI.Button button11; private AntdUI.Button button12; private AntdUI.Button button13; private AntdUI.Button button14; private AntdUI.Button button15; private AntdUI.Button button16; } }