using AntdUIDemo.Utils; using System; using System.Windows.Forms; namespace AntdUIDemo { internal static class Program { private static MainWindow mainWindow; /// /// 应用程序的主入口点。 /// [STAThread] static void Main() { Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); AntdUI.Config.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit; AntdUI.Config.SetCorrectionTextRendering("Microsoft YaHei UI"); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); mainWindow = new MainWindow(); Application.Run(mainWindow); } // 捕获UI线程中的未处理异常 static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { LoggerHelper.Logger.Fatal(e.Exception, "未处理的UI线程异常"); AntdUI.Notification.error(mainWindow, "未处理的UI线程异常", e.Exception.Message, autoClose: 3, align: AntdUI.TAlignFrom.TR); } // 捕获非UI线程中的未处理异常 static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) { LoggerHelper.Logger.Fatal(e.ExceptionObject as Exception, "未处理的非UI线程异常"); AntdUI.Notification.error(mainWindow, "未处理的非UI线程异常", e.ToString(), autoClose: 3, align: AntdUI.TAlignFrom.TR); } } }