完成除了Virtualpanel所有的demo
This commit is contained in:
parent
57f35e207a
commit
cdb177356e
@ -10,7 +10,7 @@
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<ApplicationIcon>assets\icon.ico</ApplicationIcon>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<LangVersion>latest</LangVersion>
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<LangVersion>12</LangVersion>
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<Copyright>Copyright © 2024 czz_y</Copyright>
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<FileVersion>$(Version)</FileVersion>
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<AssemblyVersion>$(Version)</AssemblyVersion>
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5
MainWindow.Designer.cs
generated
5
MainWindow.Designer.cs
generated
@ -46,6 +46,7 @@
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this.titlebar.Controls.Add(this.buttonSZ);
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this.titlebar.Dock = System.Windows.Forms.DockStyle.Top;
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this.titlebar.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.titlebar.IsMax = false;
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this.titlebar.Location = new System.Drawing.Point(6, 0);
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this.titlebar.MaximizeBox = false;
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this.titlebar.Name = "titlebar";
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@ -60,6 +61,7 @@
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this.button_color.Ghost = true;
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this.button_color.IconRatio = 0.6F;
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this.button_color.IconSvg = resources.GetString("button_color.IconSvg");
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this.button_color.Location = new System.Drawing.Point(796, 0);
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this.button_color.Name = "button_color";
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this.button_color.Radius = 0;
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this.button_color.Size = new System.Drawing.Size(50, 40);
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@ -71,6 +73,7 @@
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this.buttonSZ.Dock = System.Windows.Forms.DockStyle.Right;
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this.buttonSZ.Ghost = true;
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this.buttonSZ.IconSvg = resources.GetString("buttonSZ.IconSvg");
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this.buttonSZ.Location = new System.Drawing.Point(846, 0);
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this.buttonSZ.Name = "buttonSZ";
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this.buttonSZ.Radius = 0;
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this.buttonSZ.Size = new System.Drawing.Size(50, 40);
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@ -130,7 +133,7 @@
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this.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.Name = "MainWindow";
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this.Opacity = 0.96D;
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this.Opacity = 0.99D;
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this.Padding = new System.Windows.Forms.Padding(6, 0, 0, 6);
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this.Resizable = false;
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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@ -303,6 +303,12 @@ namespace AntdUIDemo
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case "ContextMenuStrip":
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control = new ContextMenuStripDemo(this);
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break;
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case "Image3D":
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control = new Image3DDemo();
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break;
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case "WindowBar":
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control = new WindowBarDemo();
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break;
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default:
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break;
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}
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@ -120,15 +120,9 @@
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<data name="button_color.IconSvg" xml:space="preserve">
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<value><svg t="1724123315714" class="icon" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="4689" width="200" height="200"><path d="M512 0C227.84 0 0 227.84 0 512s227.84 512 512 512 512-227.84 512-512S796.16 0 512 0z m0 977.408V46.592c256 0 465.408 209.408 465.408 465.408S768 977.408 512 977.408z" p-id="4690"></path></svg></value>
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</data>
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<data name="button_color.ImageSvg" xml:space="preserve">
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<value><svg t="1724123315714" class="icon" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="4689" width="200" height="200"><path d="M512 0C227.84 0 0 227.84 0 512s227.84 512 512 512 512-227.84 512-512S796.16 0 512 0z m0 977.408V46.592c256 0 465.408 209.408 465.408 465.408S768 977.408 512 977.408z" p-id="4690"></path></svg></value>
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</data>
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<data name="buttonSZ.IconSvg" xml:space="preserve">
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<value><svg t="1724122928419" class="icon" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="2893" width="200" height="200"><path d="M920.5 435.9c-7.6-40.3-36.1-66.8-69.8-66.2h-3.4c-36.6 0-66.3-29.7-66.3-66.3 0-7.8 3.6-19.1 6-24.9 15.4-35.1 3.3-78.1-28.9-100.6l-102-56.9-4.2-2c-31.7-13.7-72.7-5.4-96.4 19.2-15.1 15.6-42.2 33.7-54.6 33.7-12.5 0-39.8-18.5-54.9-34.3-23.6-24.9-62.2-34.4-97.4-19.5l-105.4 57.7-4.2 2.7c-31.7 22-43.8 65.3-28.3 100.1 1.9 4.6 6 16.7 6 24.9 0 36.6-29.7 66.3-66.3 66.3h-2.6c-34.9-0.6-63.1 25.8-70.7 66.2-0.9 4.8-8.9 48.2-8.9 84s8 79.2 8.9 84c7.5 39.6 35.3 66.2 69.2 66.2h4.1c36.6 0 66.3 29.7 66.3 66.3 0 8.2-4 20.3-5.8 24.5-15.6 35.2-3.6 78.4 28.9 101.2l99.8 56 4.1 2c10.5 4.6 21.8 6.9 33.6 6.9 24.5 0 47.8-9.9 63.7-27.3 14.8-16.1 43.5-35.8 55.8-35.8 12.8 0 40.8 19.7 56.1 36.5 15.8 17.4 39.8 27.8 64.2 27.8 11.6 0 22.6-2.2 34.3-7.3l103.2-56.9 4.2-2.7c31.6-22 43.7-65.2 28.1-100.4-1.9-4.6-5.9-16.5-5.9-24.6 0-36.6 29.7-66.3 66.3-66.3h4c34 0 61.7-26.4 69.2-65.9 0.1-0.5 9-46.3 9-84.4-0.1-35.9-8.1-79.1-9-83.9z m-71.3 154.6c-0.6 3.3-1.5 5.6-2.2 7.1-76.4 0.1-138.6 62.4-138.6 138.8 0 23 8.4 45.7 12.1 53.9 1.6 3.5 0.4 8.4-3.3 11.5l-96.4 53.3c-4.7 1.6-11.9-0.9-14.3-3.5-5.6-6.2-56.5-60.3-109.8-60.3-54 0-106.9 56.8-109.1 59.2-2.2 2.4-7.4 5.7-14.6 3.1l-93.1-52.1c-3.1-2.5-4.5-7.7-2.8-11.6 1.2-2.8 12-28.1 12-53.7 0-76.5-62.1-138.7-138.6-138.8-0.7-1.5-1.6-3.8-2.3-7.1-0.3-1.6-7.6-40.9-7.6-70.6 0-29.7 7.3-69 7.6-70.6 0.6-3.3 1.5-5.7 2.3-7.1 76.4-0.1 138.6-62.3 138.6-138.8 0-25-9.9-49.1-12.1-54-1.5-3.5-0.4-8.3 3.2-11.4l98.2-53.9c4.8-1.7 12.5 0.8 15 3.4 5.5 5.8 55.7 56.8 107.4 56.8 51.2 0 101.2-50 106.7-55.8 2.4-2.4 8.3-5.6 15.1-3.1l94.9 52.7c3.2 2.5 4.5 7.7 2.9 11.3l-0.7 1.8c-3.1 7.6-11.3 29.8-11.3 52.2 0 76.5 62.1 138.7 138.6 138.8 0.7 1.5 1.6 3.8 2.3 7.1 0.1 0.4 7.6 40.6 7.6 70.6-0.1 25.6-5.7 60.4-7.7 70.8z" p-id="2894"></path><path d="M498.7 355.9c-90.3 0-163.8 73.5-163.8 163.8 0 90.3 73.5 163.8 163.8 163.8 90.3 0 163.8-73.5 163.8-163.8 0-90.4-73.5-163.8-163.8-163.8z m0 273.1c-60.3 0-109.4-49.1-109.4-109.4 0-60.3 49.1-109.4 109.4-109.4 60.3 0 109.4 49.1 109.4 109.4 0 60.3-49.1 109.4-109.4 109.4z" p-id="2895"></path></svg></value>
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</data>
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<data name="buttonSZ.ImageSvg" xml:space="preserve">
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<value><svg t="1724122928419" class="icon" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="2893" width="200" height="200"><path d="M920.5 435.9c-7.6-40.3-36.1-66.8-69.8-66.2h-3.4c-36.6 0-66.3-29.7-66.3-66.3 0-7.8 3.6-19.1 6-24.9 15.4-35.1 3.3-78.1-28.9-100.6l-102-56.9-4.2-2c-31.7-13.7-72.7-5.4-96.4 19.2-15.1 15.6-42.2 33.7-54.6 33.7-12.5 0-39.8-18.5-54.9-34.3-23.6-24.9-62.2-34.4-97.4-19.5l-105.4 57.7-4.2 2.7c-31.7 22-43.8 65.3-28.3 100.1 1.9 4.6 6 16.7 6 24.9 0 36.6-29.7 66.3-66.3 66.3h-2.6c-34.9-0.6-63.1 25.8-70.7 66.2-0.9 4.8-8.9 48.2-8.9 84s8 79.2 8.9 84c7.5 39.6 35.3 66.2 69.2 66.2h4.1c36.6 0 66.3 29.7 66.3 66.3 0 8.2-4 20.3-5.8 24.5-15.6 35.2-3.6 78.4 28.9 101.2l99.8 56 4.1 2c10.5 4.6 21.8 6.9 33.6 6.9 24.5 0 47.8-9.9 63.7-27.3 14.8-16.1 43.5-35.8 55.8-35.8 12.8 0 40.8 19.7 56.1 36.5 15.8 17.4 39.8 27.8 64.2 27.8 11.6 0 22.6-2.2 34.3-7.3l103.2-56.9 4.2-2.7c31.6-22 43.7-65.2 28.1-100.4-1.9-4.6-5.9-16.5-5.9-24.6 0-36.6 29.7-66.3 66.3-66.3h4c34 0 61.7-26.4 69.2-65.9 0.1-0.5 9-46.3 9-84.4-0.1-35.9-8.1-79.1-9-83.9z m-71.3 154.6c-0.6 3.3-1.5 5.6-2.2 7.1-76.4 0.1-138.6 62.4-138.6 138.8 0 23 8.4 45.7 12.1 53.9 1.6 3.5 0.4 8.4-3.3 11.5l-96.4 53.3c-4.7 1.6-11.9-0.9-14.3-3.5-5.6-6.2-56.5-60.3-109.8-60.3-54 0-106.9 56.8-109.1 59.2-2.2 2.4-7.4 5.7-14.6 3.1l-93.1-52.1c-3.1-2.5-4.5-7.7-2.8-11.6 1.2-2.8 12-28.1 12-53.7 0-76.5-62.1-138.7-138.6-138.8-0.7-1.5-1.6-3.8-2.3-7.1-0.3-1.6-7.6-40.9-7.6-70.6 0-29.7 7.3-69 7.6-70.6 0.6-3.3 1.5-5.7 2.3-7.1 76.4-0.1 138.6-62.3 138.6-138.8 0-25-9.9-49.1-12.1-54-1.5-3.5-0.4-8.3 3.2-11.4l98.2-53.9c4.8-1.7 12.5 0.8 15 3.4 5.5 5.8 55.7 56.8 107.4 56.8 51.2 0 101.2-50 106.7-55.8 2.4-2.4 8.3-5.6 15.1-3.1l94.9 52.7c3.2 2.5 4.5 7.7 2.9 11.3l-0.7 1.8c-3.1 7.6-11.3 29.8-11.3 52.2 0 76.5 62.1 138.7 138.6 138.8 0.7 1.5 1.6 3.8 2.3 7.1 0.1 0.4 7.6 40.6 7.6 70.6-0.1 25.6-5.7 60.4-7.7 70.8z" p-id="2894"></path><path d="M498.7 355.9c-90.3 0-163.8 73.5-163.8 163.8 0 90.3 73.5 163.8 163.8 163.8 90.3 0 163.8-73.5 163.8-163.8 0-90.4-73.5-163.8-163.8-163.8z m0 273.1c-60.3 0-109.4-49.1-109.4-109.4 0-60.3 49.1-109.4 109.4-109.4 60.3 0 109.4 49.1 109.4 109.4 0 60.3-49.1 109.4-109.4 109.4z" p-id="2895"></path></svg></value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>
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10
Properties/Resources.Designer.cs
generated
10
Properties/Resources.Designer.cs
generated
@ -100,6 +100,16 @@ namespace AntdUIDemo.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap logo {
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get {
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object obj = ResourceManager.GetObject("logo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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@ -130,6 +130,9 @@
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<data name="head" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\head.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="logo" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\assets\logo.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="关闭" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\关闭.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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204
Views/Image3DDemo.Designer.cs
generated
Normal file
204
Views/Image3DDemo.Designer.cs
generated
Normal file
@ -0,0 +1,204 @@
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namespace AntdUIDemo.Views
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{
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partial class Image3DDemo
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.stackPanel1 = new AntdUI.StackPanel();
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this.label4 = new AntdUI.Label();
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this.divider1 = new AntdUI.Divider();
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this.label2 = new AntdUI.Label();
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this.label1 = new AntdUI.Label();
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this.flowPanel1 = new AntdUI.FlowPanel();
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this.image3D = new AntdUI.Image3D();
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this.label3 = new AntdUI.Label();
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this.flowPanel2 = new AntdUI.FlowPanel();
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this.image3D_shadow = new AntdUI.Image3D();
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this.image3D_V = new AntdUI.Image3D();
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this.image3D_shadowV = new AntdUI.Image3D();
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this.stackPanel1.SuspendLayout();
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this.flowPanel1.SuspendLayout();
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this.flowPanel2.SuspendLayout();
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this.SuspendLayout();
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//
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// stackPanel1
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//
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this.stackPanel1.Controls.Add(this.flowPanel2);
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this.stackPanel1.Controls.Add(this.label3);
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this.stackPanel1.Controls.Add(this.flowPanel1);
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this.stackPanel1.Controls.Add(this.label4);
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this.stackPanel1.Controls.Add(this.divider1);
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this.stackPanel1.Controls.Add(this.label2);
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this.stackPanel1.Controls.Add(this.label1);
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this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stackPanel1.Location = new System.Drawing.Point(0, 0);
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this.stackPanel1.Name = "stackPanel1";
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this.stackPanel1.Size = new System.Drawing.Size(700, 554);
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this.stackPanel1.TabIndex = 0;
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this.stackPanel1.Text = "stackPanel1";
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this.stackPanel1.Vertical = true;
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//
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// label4
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//
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this.label4.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label4.Location = new System.Drawing.Point(3, 97);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(694, 24);
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this.label4.TabIndex = 61;
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this.label4.Text = "基本用法";
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//
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// divider1
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//
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this.divider1.Location = new System.Drawing.Point(3, 79);
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this.divider1.Name = "divider1";
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this.divider1.Size = new System.Drawing.Size(694, 12);
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this.divider1.TabIndex = 60;
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//
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// label2
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//
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this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label2.Location = new System.Drawing.Point(3, 49);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(694, 24);
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this.label2.TabIndex = 59;
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this.label2.Text = "显示3D图片";
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//
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// label1
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//
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this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 26.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label1.Location = new System.Drawing.Point(3, 3);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(694, 40);
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this.label1.TabIndex = 58;
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this.label1.Text = "Image3D 图片3D";
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//
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// flowPanel1
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//
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this.flowPanel1.Controls.Add(this.image3D_V);
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this.flowPanel1.Controls.Add(this.image3D);
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this.flowPanel1.Location = new System.Drawing.Point(3, 127);
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this.flowPanel1.Name = "flowPanel1";
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this.flowPanel1.Size = new System.Drawing.Size(694, 168);
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this.flowPanel1.TabIndex = 62;
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this.flowPanel1.Text = "flowPanel1";
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//
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// image3D
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//
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this.image3D.Image = global::AntdUIDemo.Properties.Resources.bg1;
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this.image3D.Location = new System.Drawing.Point(3, 3);
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this.image3D.Name = "image3D";
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this.image3D.Radius = 6;
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this.image3D.Size = new System.Drawing.Size(320, 162);
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this.image3D.TabIndex = 0;
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this.image3D.Text = "image3D1";
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//
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// label3
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//
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this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label3.Location = new System.Drawing.Point(3, 301);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(694, 24);
|
||||
this.label3.TabIndex = 64;
|
||||
this.label3.Text = "阴影效果";
|
||||
//
|
||||
// flowPanel2
|
||||
//
|
||||
this.flowPanel2.Controls.Add(this.image3D_shadowV);
|
||||
this.flowPanel2.Controls.Add(this.image3D_shadow);
|
||||
this.flowPanel2.Location = new System.Drawing.Point(3, 331);
|
||||
this.flowPanel2.Name = "flowPanel2";
|
||||
this.flowPanel2.Size = new System.Drawing.Size(694, 168);
|
||||
this.flowPanel2.TabIndex = 65;
|
||||
this.flowPanel2.Text = "flowPanel2";
|
||||
//
|
||||
// image3D_shadow
|
||||
//
|
||||
this.image3D_shadow.Image = global::AntdUIDemo.Properties.Resources.bg1;
|
||||
this.image3D_shadow.Location = new System.Drawing.Point(3, 3);
|
||||
this.image3D_shadow.Name = "image3D_shadow";
|
||||
this.image3D_shadow.Padding = new System.Windows.Forms.Padding(12);
|
||||
this.image3D_shadow.Radius = 6;
|
||||
this.image3D_shadow.Shadow = 12;
|
||||
this.image3D_shadow.Size = new System.Drawing.Size(320, 162);
|
||||
this.image3D_shadow.TabIndex = 2;
|
||||
this.image3D_shadow.Text = "image3D2";
|
||||
//
|
||||
// image3D_V
|
||||
//
|
||||
this.image3D_V.Duration = 200;
|
||||
this.image3D_V.Image = global::AntdUIDemo.Properties.Resources.bg1;
|
||||
this.image3D_V.Location = new System.Drawing.Point(329, 3);
|
||||
this.image3D_V.Name = "image3D_V";
|
||||
this.image3D_V.Radius = 6;
|
||||
this.image3D_V.Size = new System.Drawing.Size(320, 162);
|
||||
this.image3D_V.TabIndex = 1;
|
||||
this.image3D_V.Text = "image3D1";
|
||||
this.image3D_V.Vertical = true;
|
||||
//
|
||||
// image3D_shadowV
|
||||
//
|
||||
this.image3D_shadowV.Duration = 200;
|
||||
this.image3D_shadowV.Image = global::AntdUIDemo.Properties.Resources.bg1;
|
||||
this.image3D_shadowV.Location = new System.Drawing.Point(329, 3);
|
||||
this.image3D_shadowV.Name = "image3D_shadowV";
|
||||
this.image3D_shadowV.Padding = new System.Windows.Forms.Padding(12);
|
||||
this.image3D_shadowV.Radius = 6;
|
||||
this.image3D_shadowV.Shadow = 12;
|
||||
this.image3D_shadowV.Size = new System.Drawing.Size(320, 162);
|
||||
this.image3D_shadowV.TabIndex = 3;
|
||||
this.image3D_shadowV.Text = "image3D2";
|
||||
this.image3D_shadowV.Vertical = true;
|
||||
//
|
||||
// Image3DDemo
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
this.Controls.Add(this.stackPanel1);
|
||||
this.Name = "Image3DDemo";
|
||||
this.Size = new System.Drawing.Size(700, 554);
|
||||
this.stackPanel1.ResumeLayout(false);
|
||||
this.flowPanel1.ResumeLayout(false);
|
||||
this.flowPanel2.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.StackPanel stackPanel1;
|
||||
private AntdUI.Label label4;
|
||||
private AntdUI.Divider divider1;
|
||||
private AntdUI.Label label2;
|
||||
private AntdUI.Label label1;
|
||||
private AntdUI.FlowPanel flowPanel1;
|
||||
private AntdUI.Image3D image3D;
|
||||
private AntdUI.FlowPanel flowPanel2;
|
||||
private AntdUI.Image3D image3D_shadow;
|
||||
private AntdUI.Label label3;
|
||||
private AntdUI.Image3D image3D_shadowV;
|
||||
private AntdUI.Image3D image3D_V;
|
||||
}
|
||||
}
|
||||
50
Views/Image3DDemo.cs
Normal file
50
Views/Image3DDemo.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AntdUIDemo.Views
|
||||
{
|
||||
public partial class Image3DDemo : UserControl
|
||||
{
|
||||
Random random = new Random();
|
||||
public Image3DDemo()
|
||||
{
|
||||
InitializeComponent();
|
||||
BindEventHandler();
|
||||
}
|
||||
|
||||
private void BindEventHandler()
|
||||
{
|
||||
image3D.Click += Image3D_Click;
|
||||
image3D_shadow.Click += Image3D_Click;
|
||||
image3D_V.Click += Image3D_Click;
|
||||
image3D_shadowV.Click += Image3D_Click;
|
||||
}
|
||||
|
||||
private void Image3D_Click(object sender, EventArgs e)
|
||||
{
|
||||
var image = (AntdUI.Image3D)sender;
|
||||
var num = random.Next(1, 4);
|
||||
switch (num)
|
||||
{
|
||||
case 1:
|
||||
image.Image = Properties.Resources.bg1;
|
||||
break;
|
||||
case 2:
|
||||
image.Image = Properties.Resources.bg2;
|
||||
break;
|
||||
case 3:
|
||||
image.Image = Properties.Resources.bg3;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Views/Image3DDemo.resx
Normal file
120
Views/Image3DDemo.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
24
Views/MsgListDemo.Designer.cs
generated
24
Views/MsgListDemo.Designer.cs
generated
@ -30,10 +30,10 @@
|
||||
{
|
||||
this.stackPanel1 = new AntdUI.StackPanel();
|
||||
this.panel1 = new AntdUI.Panel();
|
||||
this.msgList = new AntdUI.Chat.MsgList();
|
||||
this.divider1 = new AntdUI.Divider();
|
||||
this.label2 = new AntdUI.Label();
|
||||
this.label1 = new AntdUI.Label();
|
||||
this.msgList = new AntdUI.Chat.MsgList();
|
||||
this.stackPanel1.SuspendLayout();
|
||||
this.panel1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -62,6 +62,15 @@
|
||||
this.panel1.TabIndex = 32;
|
||||
this.panel1.Text = "panel1";
|
||||
//
|
||||
// msgList
|
||||
//
|
||||
this.msgList.Dock = System.Windows.Forms.DockStyle.Left;
|
||||
this.msgList.Location = new System.Drawing.Point(12, 12);
|
||||
this.msgList.Name = "msgList";
|
||||
this.msgList.Size = new System.Drawing.Size(220, 347);
|
||||
this.msgList.TabIndex = 0;
|
||||
this.msgList.Text = "msgList1";
|
||||
//
|
||||
// divider1
|
||||
//
|
||||
this.divider1.Location = new System.Drawing.Point(3, 79);
|
||||
@ -76,7 +85,7 @@
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(694, 24);
|
||||
this.label2.TabIndex = 30;
|
||||
this.label2.Text = "气泡聊天列表。";
|
||||
this.label2.Text = "好友消息列表。";
|
||||
//
|
||||
// label1
|
||||
//
|
||||
@ -85,16 +94,7 @@
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(694, 40);
|
||||
this.label1.TabIndex = 29;
|
||||
this.label1.Text = "ChatList 气泡聊天列表";
|
||||
//
|
||||
// msgList
|
||||
//
|
||||
this.msgList.Dock = System.Windows.Forms.DockStyle.Left;
|
||||
this.msgList.Location = new System.Drawing.Point(12, 12);
|
||||
this.msgList.Name = "msgList";
|
||||
this.msgList.Size = new System.Drawing.Size(220, 347);
|
||||
this.msgList.TabIndex = 0;
|
||||
this.msgList.Text = "msgList1";
|
||||
this.label1.Text = "MsgList 好友消息列表";
|
||||
//
|
||||
// MsgListDemo
|
||||
//
|
||||
|
||||
@ -89,27 +89,27 @@ namespace AntdUIDemo.Views
|
||||
{
|
||||
case "TL":
|
||||
align = TAlignFrom.TL;
|
||||
AntdUI.Notification.open(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
AntdUI.Notification.info(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
break;
|
||||
case "TR":
|
||||
align = TAlignFrom.TR;
|
||||
AntdUI.Notification.open(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
AntdUI.Notification.info(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
break;
|
||||
case "Top":
|
||||
align = TAlignFrom.Top;
|
||||
AntdUI.Notification.open(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
AntdUI.Notification.info(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
break;
|
||||
case "BR":
|
||||
align = TAlignFrom.BR;
|
||||
AntdUI.Notification.open(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
AntdUI.Notification.info(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
break;
|
||||
case "BL":
|
||||
align = TAlignFrom.BL;
|
||||
AntdUI.Notification.open(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
AntdUI.Notification.info(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
break;
|
||||
case "Bottom":
|
||||
align = TAlignFrom.Bottom;
|
||||
AntdUI.Notification.open(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
AntdUI.Notification.info(window, $"Notification {align}", "Hello AntdUI Demo!", autoClose: 3, align: align);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
205
Views/WindowBarDemo.Designer.cs
generated
Normal file
205
Views/WindowBarDemo.Designer.cs
generated
Normal file
@ -0,0 +1,205 @@
|
||||
namespace AntdUIDemo.Views
|
||||
{
|
||||
partial class WindowBarDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.stackPanel1 = new AntdUI.StackPanel();
|
||||
this.label4 = new AntdUI.Label();
|
||||
this.divider1 = new AntdUI.Divider();
|
||||
this.label2 = new AntdUI.Label();
|
||||
this.label1 = new AntdUI.Label();
|
||||
this.windowBar1 = new AntdUI.WindowBar();
|
||||
this.label3 = new AntdUI.Label();
|
||||
this.windowBar2 = new AntdUI.WindowBar();
|
||||
this.label5 = new AntdUI.Label();
|
||||
this.windowBar3 = new AntdUI.WindowBar();
|
||||
this.label6 = new AntdUI.Label();
|
||||
this.windowBar4 = new AntdUI.WindowBar();
|
||||
this.stackPanel1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// stackPanel1
|
||||
//
|
||||
this.stackPanel1.Controls.Add(this.windowBar4);
|
||||
this.stackPanel1.Controls.Add(this.label6);
|
||||
this.stackPanel1.Controls.Add(this.windowBar3);
|
||||
this.stackPanel1.Controls.Add(this.label5);
|
||||
this.stackPanel1.Controls.Add(this.windowBar2);
|
||||
this.stackPanel1.Controls.Add(this.label3);
|
||||
this.stackPanel1.Controls.Add(this.windowBar1);
|
||||
this.stackPanel1.Controls.Add(this.label4);
|
||||
this.stackPanel1.Controls.Add(this.divider1);
|
||||
this.stackPanel1.Controls.Add(this.label2);
|
||||
this.stackPanel1.Controls.Add(this.label1);
|
||||
this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.stackPanel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.stackPanel1.Name = "stackPanel1";
|
||||
this.stackPanel1.Size = new System.Drawing.Size(700, 527);
|
||||
this.stackPanel1.TabIndex = 0;
|
||||
this.stackPanel1.Text = "stackPanel1";
|
||||
this.stackPanel1.Vertical = true;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label4.Location = new System.Drawing.Point(3, 97);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(694, 24);
|
||||
this.label4.TabIndex = 65;
|
||||
this.label4.Text = "基本用法";
|
||||
//
|
||||
// divider1
|
||||
//
|
||||
this.divider1.Location = new System.Drawing.Point(3, 79);
|
||||
this.divider1.Name = "divider1";
|
||||
this.divider1.Size = new System.Drawing.Size(694, 12);
|
||||
this.divider1.TabIndex = 64;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label2.Location = new System.Drawing.Point(3, 49);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(694, 24);
|
||||
this.label2.TabIndex = 63;
|
||||
this.label2.Text = "可自定义的窗口栏";
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 26.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label1.Location = new System.Drawing.Point(3, 3);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(694, 40);
|
||||
this.label1.TabIndex = 62;
|
||||
this.label1.Text = "WindowBar 窗口栏";
|
||||
//
|
||||
// windowBar1
|
||||
//
|
||||
this.windowBar1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.windowBar1.Icon = global::AntdUIDemo.Properties.Resources.logo;
|
||||
this.windowBar1.IsMax = false;
|
||||
this.windowBar1.Location = new System.Drawing.Point(3, 127);
|
||||
this.windowBar1.Name = "windowBar1";
|
||||
this.windowBar1.Size = new System.Drawing.Size(694, 32);
|
||||
this.windowBar1.SubText = "Demo";
|
||||
this.windowBar1.TabIndex = 66;
|
||||
this.windowBar1.Text = "WindowBar";
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label3.Location = new System.Drawing.Point(3, 165);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(694, 24);
|
||||
this.label3.TabIndex = 68;
|
||||
this.label3.Text = "加载状态";
|
||||
//
|
||||
// windowBar2
|
||||
//
|
||||
this.windowBar2.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.windowBar2.Icon = global::AntdUIDemo.Properties.Resources.logo;
|
||||
this.windowBar2.IsMax = false;
|
||||
this.windowBar2.Loading = true;
|
||||
this.windowBar2.Location = new System.Drawing.Point(3, 195);
|
||||
this.windowBar2.Name = "windowBar2";
|
||||
this.windowBar2.Size = new System.Drawing.Size(694, 32);
|
||||
this.windowBar2.TabIndex = 69;
|
||||
this.windowBar2.Text = "WindowBar";
|
||||
//
|
||||
// label5
|
||||
//
|
||||
this.label5.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label5.Location = new System.Drawing.Point(3, 233);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(694, 24);
|
||||
this.label5.TabIndex = 70;
|
||||
this.label5.Text = "禁用最大/小化";
|
||||
//
|
||||
// windowBar3
|
||||
//
|
||||
this.windowBar3.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.windowBar3.Icon = global::AntdUIDemo.Properties.Resources.logo;
|
||||
this.windowBar3.IsMax = false;
|
||||
this.windowBar3.Location = new System.Drawing.Point(3, 263);
|
||||
this.windowBar3.MaximizeBox = false;
|
||||
this.windowBar3.MinimizeBox = false;
|
||||
this.windowBar3.Name = "windowBar3";
|
||||
this.windowBar3.Size = new System.Drawing.Size(694, 32);
|
||||
this.windowBar3.TabIndex = 71;
|
||||
this.windowBar3.Text = "WindowBar";
|
||||
//
|
||||
// label6
|
||||
//
|
||||
this.label6.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label6.Location = new System.Drawing.Point(3, 301);
|
||||
this.label6.Name = "label6";
|
||||
this.label6.Size = new System.Drawing.Size(694, 24);
|
||||
this.label6.TabIndex = 72;
|
||||
this.label6.Text = "线条样式";
|
||||
//
|
||||
// windowBar4
|
||||
//
|
||||
this.windowBar4.DividerColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(87)))), ((int)(((byte)(34)))));
|
||||
this.windowBar4.DividerMargin = 120;
|
||||
this.windowBar4.DividerShow = true;
|
||||
this.windowBar4.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.windowBar4.Icon = global::AntdUIDemo.Properties.Resources.logo;
|
||||
this.windowBar4.IsMax = false;
|
||||
this.windowBar4.Location = new System.Drawing.Point(3, 331);
|
||||
this.windowBar4.Name = "windowBar4";
|
||||
this.windowBar4.Size = new System.Drawing.Size(694, 32);
|
||||
this.windowBar4.TabIndex = 73;
|
||||
this.windowBar4.Text = "WindowBar";
|
||||
//
|
||||
// WindowBarDemo
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
this.Controls.Add(this.stackPanel1);
|
||||
this.Name = "WindowBarDemo";
|
||||
this.Size = new System.Drawing.Size(700, 527);
|
||||
this.stackPanel1.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.StackPanel stackPanel1;
|
||||
private AntdUI.Label label4;
|
||||
private AntdUI.Divider divider1;
|
||||
private AntdUI.Label label2;
|
||||
private AntdUI.Label label1;
|
||||
private AntdUI.WindowBar windowBar1;
|
||||
private AntdUI.Label label6;
|
||||
private AntdUI.WindowBar windowBar3;
|
||||
private AntdUI.Label label5;
|
||||
private AntdUI.WindowBar windowBar2;
|
||||
private AntdUI.Label label3;
|
||||
private AntdUI.WindowBar windowBar4;
|
||||
}
|
||||
}
|
||||
20
Views/WindowBarDemo.cs
Normal file
20
Views/WindowBarDemo.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AntdUIDemo.Views
|
||||
{
|
||||
public partial class WindowBarDemo : UserControl
|
||||
{
|
||||
public WindowBarDemo()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Views/WindowBarDemo.resx
Normal file
120
Views/WindowBarDemo.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Loading…
x
Reference in New Issue
Block a user