新增Breadcrumb面包屑
This commit is contained in:
parent
575de39050
commit
c888cc778c
@ -170,6 +170,9 @@ namespace AntdUIDemo
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case "StackPanel":
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control = new StackPanelDemo();
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break;
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case "Breadcrumb":
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control = new BreadcrumbDemo();
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break;
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case "Dropdown":
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control = new DropDownDemo();
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break;
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@ -28,6 +28,7 @@ namespace AntdUIDemo.Models
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},
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{ "导航", new List<MenuItems>
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{
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new MenuItems { Text = "Breadcrumb 面包屑", Tag = "Breadcrumb"},
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new MenuItems { Text = "Dropdown 下拉菜单", Tag = "Dropdown"},
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new MenuItems { Text = "Menu 导航菜单", Tag = "Menu"},
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new MenuItems { Text = "Pagination 分页", Tag = "Pagination"},
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@ -55,6 +55,8 @@
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#### VirtualPanel 虚拟布局
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### 导航
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#### Breadcrumb 面包屑
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#### Dropdown 下拉菜单
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#### Menu 导航菜单
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172
Views/BreadcrumbDemo.Designer.cs
generated
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172
Views/BreadcrumbDemo.Designer.cs
generated
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@ -0,0 +1,172 @@
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namespace AntdUIDemo.Views
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{
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partial class BreadcrumbDemo
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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AntdUI.BreadcrumbItem breadcrumbItem8 = new AntdUI.BreadcrumbItem();
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AntdUI.BreadcrumbItem breadcrumbItem9 = new AntdUI.BreadcrumbItem();
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AntdUI.BreadcrumbItem breadcrumbItem10 = new AntdUI.BreadcrumbItem();
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AntdUI.BreadcrumbItem breadcrumbItem11 = new AntdUI.BreadcrumbItem();
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AntdUI.BreadcrumbItem breadcrumbItem12 = new AntdUI.BreadcrumbItem();
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AntdUI.BreadcrumbItem breadcrumbItem13 = new AntdUI.BreadcrumbItem();
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AntdUI.BreadcrumbItem breadcrumbItem14 = new AntdUI.BreadcrumbItem();
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this.stackPanel1 = new AntdUI.StackPanel();
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this.label4 = new AntdUI.Label();
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this.divider1 = new AntdUI.Divider();
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this.label2 = new AntdUI.Label();
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this.label1 = new AntdUI.Label();
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this.breadcrumb1 = new AntdUI.Breadcrumb();
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this.label3 = new AntdUI.Label();
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this.breadcrumb2 = new AntdUI.Breadcrumb();
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this.stackPanel1.SuspendLayout();
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this.SuspendLayout();
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//
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// stackPanel1
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//
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this.stackPanel1.Controls.Add(this.breadcrumb2);
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this.stackPanel1.Controls.Add(this.label3);
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this.stackPanel1.Controls.Add(this.breadcrumb1);
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this.stackPanel1.Controls.Add(this.label4);
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this.stackPanel1.Controls.Add(this.divider1);
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this.stackPanel1.Controls.Add(this.label2);
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this.stackPanel1.Controls.Add(this.label1);
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this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stackPanel1.Location = new System.Drawing.Point(0, 0);
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this.stackPanel1.Name = "stackPanel1";
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this.stackPanel1.Size = new System.Drawing.Size(700, 505);
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this.stackPanel1.TabIndex = 0;
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this.stackPanel1.Text = "stackPanel1";
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this.stackPanel1.Vertical = true;
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//
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// label4
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//
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this.label4.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label4.Location = new System.Drawing.Point(3, 97);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(694, 24);
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this.label4.TabIndex = 46;
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this.label4.Text = "基本用法";
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//
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// divider1
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//
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this.divider1.Location = new System.Drawing.Point(3, 79);
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this.divider1.Name = "divider1";
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this.divider1.Size = new System.Drawing.Size(694, 12);
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this.divider1.TabIndex = 45;
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//
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// label2
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//
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this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label2.Location = new System.Drawing.Point(3, 49);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(694, 24);
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this.label2.TabIndex = 44;
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this.label2.Text = "显示当前页面在系统层级结构中的位置,并能向上返回。";
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//
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// label1
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//
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this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 26.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label1.Location = new System.Drawing.Point(3, 3);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(694, 40);
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this.label1.TabIndex = 43;
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this.label1.Text = "Breadcrumb 面包屑";
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//
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// breadcrumb1
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//
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this.breadcrumb1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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breadcrumbItem8.ID = null;
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breadcrumbItem8.Text = "Home";
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breadcrumbItem9.ID = null;
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breadcrumbItem9.Text = "Application Center";
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breadcrumbItem10.ID = null;
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breadcrumbItem10.Text = "Application List";
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breadcrumbItem11.ID = null;
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breadcrumbItem11.Text = "An Application";
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this.breadcrumb1.Items.Add(breadcrumbItem8);
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this.breadcrumb1.Items.Add(breadcrumbItem9);
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this.breadcrumb1.Items.Add(breadcrumbItem10);
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this.breadcrumb1.Items.Add(breadcrumbItem11);
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this.breadcrumb1.Location = new System.Drawing.Point(3, 127);
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this.breadcrumb1.Name = "breadcrumb1";
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this.breadcrumb1.Size = new System.Drawing.Size(694, 32);
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this.breadcrumb1.TabIndex = 47;
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this.breadcrumb1.Text = "breadcrumb1";
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//
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// label3
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//
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this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label3.Location = new System.Drawing.Point(3, 165);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(694, 24);
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this.label3.TabIndex = 48;
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this.label3.Text = "图标";
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//
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// breadcrumb2
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//
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this.breadcrumb2.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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breadcrumbItem12.IconSvg = "HomeOutlined";
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breadcrumbItem12.ID = null;
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breadcrumbItem12.Text = "";
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breadcrumbItem13.IconSvg = "UserOutlined";
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breadcrumbItem13.ID = null;
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breadcrumbItem13.Text = "Application Center";
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breadcrumbItem14.ID = null;
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breadcrumbItem14.Text = "Application";
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this.breadcrumb2.Items.Add(breadcrumbItem12);
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this.breadcrumb2.Items.Add(breadcrumbItem13);
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this.breadcrumb2.Items.Add(breadcrumbItem14);
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this.breadcrumb2.Location = new System.Drawing.Point(3, 195);
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this.breadcrumb2.Name = "breadcrumb2";
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this.breadcrumb2.Size = new System.Drawing.Size(694, 32);
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this.breadcrumb2.TabIndex = 49;
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this.breadcrumb2.Text = "breadcrumb2";
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//
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// BreadcrumbDemo
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
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this.Controls.Add(this.stackPanel1);
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this.Name = "BreadcrumbDemo";
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this.Size = new System.Drawing.Size(700, 505);
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this.stackPanel1.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private AntdUI.StackPanel stackPanel1;
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private AntdUI.Label label4;
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private AntdUI.Divider divider1;
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private AntdUI.Label label2;
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private AntdUI.Label label1;
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private AntdUI.Breadcrumb breadcrumb1;
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private AntdUI.Breadcrumb breadcrumb2;
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private AntdUI.Label label3;
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}
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}
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20
Views/BreadcrumbDemo.cs
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20
Views/BreadcrumbDemo.cs
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@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace AntdUIDemo.Views
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{
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public partial class BreadcrumbDemo : UserControl
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{
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public BreadcrumbDemo()
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{
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InitializeComponent();
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}
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}
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}
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120
Views/BreadcrumbDemo.resx
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120
Views/BreadcrumbDemo.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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Reference in New Issue
Block a user