添加Nlog,添加CheckBox demo
This commit is contained in:
+1
-2
@@ -19,9 +19,8 @@ namespace AntdUIDemo.Views
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{
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foreach (Control control in parent.Controls)
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{
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if (control is AntdUI.Button antduibutton)
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if (control is AntdUI.Button button)
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{
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var button = (AntdUI.Button)control;
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var type = button.Type;
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float borderwidth = button.BorderWidth;
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int radius = button.Radius;
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Generated
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@@ -0,0 +1,250 @@
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namespace AntdUIDemo.Views
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{
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partial class CheckBoxDemo
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.stackPanel1 = new AntdUI.StackPanel();
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this.divider1 = new AntdUI.Divider();
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this.label2 = new AntdUI.Label();
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this.label1 = new AntdUI.Label();
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this.label3 = new AntdUI.Label();
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this.flowPanel1 = new AntdUI.FlowPanel();
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this.checkbox1 = new AntdUI.Checkbox();
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this.label5 = new AntdUI.Label();
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this.flowPanel3 = new AntdUI.FlowPanel();
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this.checkbox3 = new AntdUI.Checkbox();
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this.checkbox4 = new AntdUI.Checkbox();
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this.checkbox5 = new AntdUI.Checkbox();
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this.label6 = new AntdUI.Label();
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this.flowPanel4 = new AntdUI.FlowPanel();
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this.checkbox_autocheckF = new AntdUI.Checkbox();
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this.checkbox_autocheckT = new AntdUI.Checkbox();
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this.stackPanel1.SuspendLayout();
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this.flowPanel1.SuspendLayout();
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this.flowPanel3.SuspendLayout();
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this.flowPanel4.SuspendLayout();
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this.SuspendLayout();
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//
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// stackPanel1
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//
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this.stackPanel1.Controls.Add(this.flowPanel4);
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this.stackPanel1.Controls.Add(this.label6);
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this.stackPanel1.Controls.Add(this.flowPanel3);
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this.stackPanel1.Controls.Add(this.label5);
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this.stackPanel1.Controls.Add(this.flowPanel1);
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this.stackPanel1.Controls.Add(this.label3);
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this.stackPanel1.Controls.Add(this.divider1);
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this.stackPanel1.Controls.Add(this.label2);
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this.stackPanel1.Controls.Add(this.label1);
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this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stackPanel1.Location = new System.Drawing.Point(0, 0);
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this.stackPanel1.Name = "stackPanel1";
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this.stackPanel1.Size = new System.Drawing.Size(700, 451);
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this.stackPanel1.TabIndex = 0;
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this.stackPanel1.Text = "stackPanel1";
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this.stackPanel1.Vertical = true;
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//
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// divider1
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//
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this.divider1.Location = new System.Drawing.Point(3, 79);
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this.divider1.Name = "divider1";
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this.divider1.Size = new System.Drawing.Size(694, 12);
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this.divider1.TabIndex = 7;
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//
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// label2
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//
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this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label2.Location = new System.Drawing.Point(3, 49);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(694, 24);
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this.label2.TabIndex = 6;
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this.label2.Text = "收集用户的多项选择。";
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//
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// label1
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//
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this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 26.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label1.Location = new System.Drawing.Point(3, 3);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(694, 40);
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this.label1.TabIndex = 5;
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this.label1.Text = "Checkbox 多选框";
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//
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// label3
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//
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this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label3.Location = new System.Drawing.Point(3, 97);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(694, 24);
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this.label3.TabIndex = 8;
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this.label3.Text = "基本用法";
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//
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// flowPanel1
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//
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this.flowPanel1.Controls.Add(this.checkbox1);
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this.flowPanel1.Location = new System.Drawing.Point(3, 127);
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this.flowPanel1.Name = "flowPanel1";
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this.flowPanel1.Size = new System.Drawing.Size(694, 38);
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this.flowPanel1.TabIndex = 9;
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this.flowPanel1.Text = "flowPanel1";
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//
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// checkbox1
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//
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this.checkbox1.AutoCheck = true;
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this.checkbox1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.checkbox1.Location = new System.Drawing.Point(3, 3);
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this.checkbox1.Name = "checkbox1";
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this.checkbox1.Size = new System.Drawing.Size(90, 32);
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this.checkbox1.TabIndex = 0;
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this.checkbox1.Text = "Checkbox";
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//
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// label5
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//
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this.label5.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label5.Location = new System.Drawing.Point(3, 171);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(694, 24);
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this.label5.TabIndex = 12;
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this.label5.Text = "自动大小";
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//
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// flowPanel3
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//
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this.flowPanel3.Controls.Add(this.checkbox5);
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this.flowPanel3.Controls.Add(this.checkbox4);
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this.flowPanel3.Controls.Add(this.checkbox3);
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this.flowPanel3.Location = new System.Drawing.Point(3, 201);
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this.flowPanel3.Name = "flowPanel3";
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this.flowPanel3.Size = new System.Drawing.Size(694, 38);
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this.flowPanel3.TabIndex = 13;
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this.flowPanel3.Text = "flowPanel3";
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//
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// checkbox3
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//
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this.checkbox3.AutoCheck = true;
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this.checkbox3.AutoSizeMode = AntdUI.TAutoSize.Auto;
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this.checkbox3.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.checkbox3.Location = new System.Drawing.Point(3, 3);
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this.checkbox3.Name = "checkbox3";
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this.checkbox3.Size = new System.Drawing.Size(99, 37);
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this.checkbox3.TabIndex = 0;
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this.checkbox3.Text = "Checkbox";
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//
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// checkbox4
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//
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this.checkbox4.AutoCheck = true;
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this.checkbox4.AutoSizeMode = AntdUI.TAutoSize.Width;
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this.checkbox4.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.checkbox4.Location = new System.Drawing.Point(108, 3);
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this.checkbox4.Name = "checkbox4";
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this.checkbox4.Size = new System.Drawing.Size(99, 32);
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this.checkbox4.TabIndex = 1;
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this.checkbox4.Text = "Checkbox";
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//
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// checkbox5
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//
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this.checkbox5.AutoCheck = true;
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this.checkbox5.AutoSizeMode = AntdUI.TAutoSize.Height;
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this.checkbox5.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.checkbox5.Location = new System.Drawing.Point(213, 3);
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this.checkbox5.Name = "checkbox5";
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this.checkbox5.Size = new System.Drawing.Size(120, 37);
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this.checkbox5.TabIndex = 2;
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this.checkbox5.Text = "Checkbox";
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//
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// label6
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//
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this.label6.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label6.Location = new System.Drawing.Point(3, 245);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(694, 24);
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this.label6.TabIndex = 14;
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this.label6.Text = "自动选择状态";
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//
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// flowPanel4
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//
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this.flowPanel4.Controls.Add(this.checkbox_autocheckT);
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this.flowPanel4.Controls.Add(this.checkbox_autocheckF);
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this.flowPanel4.Location = new System.Drawing.Point(3, 275);
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this.flowPanel4.Name = "flowPanel4";
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this.flowPanel4.Size = new System.Drawing.Size(694, 38);
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this.flowPanel4.TabIndex = 15;
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this.flowPanel4.Text = "flowPanel4";
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//
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// checkbox_autocheckF
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//
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this.checkbox_autocheckF.AutoCheck = true;
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this.checkbox_autocheckF.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.checkbox_autocheckF.Location = new System.Drawing.Point(3, 3);
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this.checkbox_autocheckF.Name = "checkbox_autocheckF";
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this.checkbox_autocheckF.Size = new System.Drawing.Size(90, 32);
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this.checkbox_autocheckF.TabIndex = 0;
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this.checkbox_autocheckF.Text = "Checkbox";
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//
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// checkbox_autocheckT
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//
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this.checkbox_autocheckT.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.checkbox_autocheckT.Location = new System.Drawing.Point(99, 3);
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this.checkbox_autocheckT.Name = "checkbox_autocheckT";
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this.checkbox_autocheckT.Size = new System.Drawing.Size(90, 32);
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this.checkbox_autocheckT.TabIndex = 1;
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this.checkbox_autocheckT.Text = "Checkbox";
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//
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// CheckBoxDemo
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
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this.Controls.Add(this.stackPanel1);
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this.Name = "CheckBoxDemo";
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this.Size = new System.Drawing.Size(700, 451);
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this.stackPanel1.ResumeLayout(false);
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this.flowPanel1.ResumeLayout(false);
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this.flowPanel3.ResumeLayout(false);
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this.flowPanel3.PerformLayout();
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this.flowPanel4.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private AntdUI.StackPanel stackPanel1;
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private AntdUI.Divider divider1;
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private AntdUI.Label label2;
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private AntdUI.Label label1;
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private AntdUI.Label label3;
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private AntdUI.FlowPanel flowPanel1;
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private AntdUI.Checkbox checkbox1;
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private AntdUI.Label label5;
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private AntdUI.FlowPanel flowPanel3;
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private AntdUI.Checkbox checkbox3;
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private AntdUI.Checkbox checkbox5;
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private AntdUI.Checkbox checkbox4;
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private AntdUI.FlowPanel flowPanel4;
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private AntdUI.Checkbox checkbox_autocheckT;
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private AntdUI.Checkbox checkbox_autocheckF;
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private AntdUI.Label label6;
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}
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}
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@@ -0,0 +1,67 @@
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using AntdUI;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace AntdUIDemo.Views
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{
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public partial class CheckBoxDemo : UserControl
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{
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private Window window;
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private AntdUI.TooltipComponent tooltipComponent = new AntdUI.TooltipComponent();
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public CheckBoxDemo(Window _window)
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{
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window = _window;
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InitializeComponent();
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// 遍历窗体中的所有控件并绑定 tooltip
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BindButtonWithToolTip(this);
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// 绑定事件
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BindEventHandler();
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}
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private void BindEventHandler()
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{
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checkbox_autocheckF.Click += Checkbox_autocheck_Click;
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checkbox_autocheckT.Click += Checkbox_autocheck_Click;
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}
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private void Checkbox_autocheck_Click(object sender, EventArgs e)
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{
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var checkbox = sender as AntdUI.Checkbox;
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AntdUI.Message.info(window, $"Checked: {checkbox.Checked}", autoClose: 1);
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}
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private void BindButtonWithToolTip(Control parent)
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{
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foreach (Control control in parent.Controls)
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{
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if (control is AntdUI.Checkbox checkbox)
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{
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var autosize = checkbox.AutoSize;
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var autosizemode = checkbox.AutoSizeMode;
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var autocheck = checkbox.AutoCheck;
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// 构建SetTip文本
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var tooltipText = new StringBuilder();
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tooltipComponent.Font = new Font("Microsoft YaHei UI", 9F, FontStyle.Regular, GraphicsUnit.Point);
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tooltipText.AppendLine($"AutoSize: {autosize}");
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tooltipText.AppendLine($"AutoSizeMode: {autosizemode}");
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tooltipText.AppendLine($"AutoCheck: {autocheck}");
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// 绑定tooltip
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tooltipComponent.SetTip(control, tooltipText.ToString());
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}
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// 递归遍历子控件
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if (control.HasChildren)
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{
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BindButtonWithToolTip(control);
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}
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}
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}
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}
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}
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@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<root>
|
||||
<!--
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||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -7,11 +7,11 @@ namespace AntdUIDemo.Views
|
||||
{
|
||||
public partial class FloatButtonDemo : UserControl
|
||||
{
|
||||
private Form form;
|
||||
private Window window;
|
||||
private Form floatButtonForm = null;
|
||||
public FloatButtonDemo(Form _form)
|
||||
public FloatButtonDemo(Window _window)
|
||||
{
|
||||
form = _form;
|
||||
window = _window;
|
||||
InitializeComponent();
|
||||
//初始化下拉框
|
||||
InitSelectItems();
|
||||
@@ -89,7 +89,7 @@ namespace AntdUIDemo.Views
|
||||
{
|
||||
if (floatButtonForm == null || floatButtonForm.IsDisposed)
|
||||
{
|
||||
floatButtonForm = FloatButton.open(new FloatButton.Config(form, new FloatButton.ConfigBtn[]
|
||||
floatButtonForm = FloatButton.open(new FloatButton.Config(window, new FloatButton.ConfigBtn[]
|
||||
{
|
||||
// 使用 svg 图片
|
||||
new FloatButton.ConfigBtn("按钮1","",true)
|
||||
@@ -129,7 +129,7 @@ namespace AntdUIDemo.Views
|
||||
}, btn =>
|
||||
{
|
||||
//回调事件
|
||||
AntdUI.Message.info(form, btn.Tooltip, autoClose: 1);
|
||||
AntdUI.Message.info(window, btn.Tooltip, autoClose: 1);
|
||||
})
|
||||
// 浮动全局配置
|
||||
{
|
||||
|
||||
@@ -7,10 +7,10 @@ namespace AntdUIDemo.Views
|
||||
{
|
||||
public partial class FlowPanelDemo : UserControl
|
||||
{
|
||||
private Window form;
|
||||
public FlowPanelDemo(Window _form)
|
||||
private Window window;
|
||||
public FlowPanelDemo(Window _window)
|
||||
{
|
||||
form = _form;
|
||||
window = _window;
|
||||
InitializeComponent();
|
||||
//初始化下拉框
|
||||
InitSelectItems();
|
||||
@@ -46,7 +46,7 @@ namespace AntdUIDemo.Views
|
||||
|
||||
};
|
||||
// 通过主窗口设置DPI控制添加控件保持缩放比例
|
||||
form.AutoDpi(control);
|
||||
window.AutoDpi(control);
|
||||
flowPanel.Controls.Add(control);
|
||||
}
|
||||
}
|
||||
@@ -105,7 +105,7 @@ namespace AntdUIDemo.Views
|
||||
Size = new Size(90, 42),
|
||||
|
||||
};
|
||||
form.AutoDpi(control);
|
||||
window.AutoDpi(control);
|
||||
flowPanel.Controls.Add(control);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user