更新DropDown
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+39
-41
@@ -37,52 +37,20 @@ namespace AntdUIDemo.Controls
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}
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private void Input_offset_ValueChanged(object sender, decimal value)
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{
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AppSetting.UpdateAppSetting("ShowOffset", input_offset.Value.ToString());
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AntdUI.Config.NoticeWindowOffsetXY = (int)value;
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}
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private void switch_showinwindow_CheckedChanged(object sender, bool value)
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{
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AppSetting.UpdateAppSetting("ShowInWindow", value ? "True" : "False");
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AntdUI.Config.ShowInWindow = value;
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AntdUI.Message.success(Window,"切换成功!",autoClose: 1);
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AntdUI.Notification.success(Window, "提示","切换成功!", autoClose: 3);
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}
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private void switch_scrollbar_CheckedChanged(object sender, bool value)
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{
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AppSetting.UpdateAppSetting("ScrollBarHide", value ? "True" : "False");
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AntdUI.Config.ScrollBarHide = value;
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}
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private void switch_shadow_CheckedChanged(object sender, bool value)
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{
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AppSetting.UpdateAppSetting("ShadowEnabled", value ? "True" : "False");
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AntdUI.Config.ShadowEnabled = value;
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}
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private void InitData()
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{
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tabs.SelectedIndex = 0;
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//色彩模式
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var colormode = ConfigurationManager.AppSettings["ColorMode"];
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switch (colormode)
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{
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case "Dark":
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select_colormode.SelectedIndex = 2;
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break;
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case "Light":
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select_colormode.SelectedIndex = 1;
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break;
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case "Auto":
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select_colormode.SelectedIndex = 0;
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break;
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default:
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select_colormode.SelectedIndex = 0;
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break;
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}
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var modeIndexMapping = new Dictionary<string, int>
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{
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{ "Dark", 2 },
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{ "Light", 1 },
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{ "Auto", 0 }
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};
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select_colormode.SelectedIndex = modeIndexMapping.ContainsKey(colormode)
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? modeIndexMapping[colormode]
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: 0;
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//开启动画
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var animation = ConfigurationManager.AppSettings["Animation"];
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switch_animation.Checked = animation == "True";
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@@ -100,6 +68,7 @@ namespace AntdUIDemo.Controls
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input_offset.Value = decimal.Parse(offset);
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}
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#region 事件
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private void Select_colormode_SelectedIndexChanged(object sender, int value)
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{
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AppSetting.UpdateAppSetting("ColorMode", select_colormode.SelectedValue.ToString());
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@@ -118,5 +87,34 @@ namespace AntdUIDemo.Controls
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AppSetting.UpdateAppSetting("Animation", switch_animation.Checked.ToString());
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AntdUI.Config.Animation = value;
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}
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private void Input_offset_ValueChanged(object sender, decimal value)
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{
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AppSetting.UpdateAppSetting("ShowOffset", input_offset.Value.ToString());
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AntdUI.Config.NoticeWindowOffsetXY = (int)value;
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}
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private void switch_showinwindow_CheckedChanged(object sender, bool value)
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{
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AppSetting.UpdateAppSetting("ShowInWindow", value ? "True" : "False");
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AntdUI.Config.ShowInWindow = value;
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AntdUI.Message.success(Window, "切换成功!", autoClose: 1);
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AntdUI.Notification.success(Window, "提示", "切换成功!", autoClose: 1);
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}
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private void switch_scrollbar_CheckedChanged(object sender, bool value)
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{
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AppSetting.UpdateAppSetting("ScrollBarHide", value ? "True" : "False");
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AntdUI.Config.ScrollBarHide = value;
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}
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private void switch_shadow_CheckedChanged(object sender, bool value)
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{
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AppSetting.UpdateAppSetting("ShadowEnabled", value ? "True" : "False");
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AntdUI.Config.ShadowEnabled = value;
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}
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#endregion
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}
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}
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