input示例优化
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parent
4ec61d2d0f
commit
90f6b0821b
53
Views/InputDemo.Designer.cs
generated
53
Views/InputDemo.Designer.cs
generated
@ -31,6 +31,9 @@
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(InputDemo));
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this.header1 = new AntdUI.PageHeader();
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this.stackPanel1 = new AntdUI.StackPanel();
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this.flowPanel11 = new AntdUI.FlowPanel();
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this.panel2 = new AntdUI.Panel();
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this.label1 = new AntdUI.Label();
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this.flowPanel10 = new AntdUI.FlowPanel();
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this.input19 = new AntdUI.Input();
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this.input22 = new AntdUI.Input();
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@ -80,9 +83,8 @@
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this.input1 = new AntdUI.Input();
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this.label3 = new AntdUI.Label();
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this.tooltipComponent1 = new AntdUI.TooltipComponent();
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this.label1 = new AntdUI.Label();
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this.panel2 = new AntdUI.Panel();
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this.stackPanel1.SuspendLayout();
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this.flowPanel11.SuspendLayout();
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this.flowPanel10.SuspendLayout();
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this.flowPanel9.SuspendLayout();
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this.flowPanel8.SuspendLayout();
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@ -114,7 +116,7 @@
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// stackPanel1
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//
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this.stackPanel1.AutoScroll = true;
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this.stackPanel1.Controls.Add(this.panel2);
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this.stackPanel1.Controls.Add(this.flowPanel11);
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this.stackPanel1.Controls.Add(this.label1);
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this.stackPanel1.Controls.Add(this.flowPanel10);
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this.stackPanel1.Controls.Add(this.label12);
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@ -144,6 +146,32 @@
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this.stackPanel1.Text = "stackPanel1";
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this.stackPanel1.Vertical = true;
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//
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// flowPanel11
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//
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this.flowPanel11.Controls.Add(this.panel2);
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this.flowPanel11.Location = new System.Drawing.Point(3, 811);
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this.flowPanel11.Name = "flowPanel11";
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this.flowPanel11.Size = new System.Drawing.Size(744, 48);
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this.flowPanel11.TabIndex = 33;
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this.flowPanel11.Text = "flowPanel11";
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//
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// panel2
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//
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this.panel2.Location = new System.Drawing.Point(3, 3);
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this.panel2.Name = "panel2";
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this.panel2.Size = new System.Drawing.Size(406, 39);
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this.panel2.TabIndex = 33;
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this.panel2.Text = "panel2";
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//
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// label1
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//
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this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label1.Location = new System.Drawing.Point(3, 781);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(744, 24);
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this.label1.TabIndex = 31;
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this.label1.Text = "Input+Popover+Table组合控件";
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//
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// flowPanel10
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//
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this.flowPanel10.Controls.Add(this.input19);
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@ -664,23 +692,6 @@
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this.tooltipComponent1.ArrowAlign = AntdUI.TAlign.TL;
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this.tooltipComponent1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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//
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// label1
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//
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this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label1.Location = new System.Drawing.Point(3, 781);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(744, 24);
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this.label1.TabIndex = 31;
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this.label1.Text = "Input+Popover+Table组合控件";
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//
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// panel2
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//
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this.panel2.Location = new System.Drawing.Point(3, 811);
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this.panel2.Name = "panel2";
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this.panel2.Size = new System.Drawing.Size(744, 82);
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this.panel2.TabIndex = 32;
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this.panel2.Text = "panel2";
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//
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// InputDemo
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//
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this.Controls.Add(this.stackPanel1);
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@ -688,6 +699,7 @@
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this.Name = "InputDemo";
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this.Size = new System.Drawing.Size(750, 1010);
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this.stackPanel1.ResumeLayout(false);
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this.flowPanel11.ResumeLayout(false);
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this.flowPanel10.ResumeLayout(false);
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this.flowPanel9.ResumeLayout(false);
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this.flowPanel8.ResumeLayout(false);
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@ -758,6 +770,7 @@
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private AntdUI.Input input22;
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private AntdUI.Input input23;
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private AntdUI.Label label1;
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private AntdUI.FlowPanel flowPanel11;
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private AntdUI.Panel panel2;
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}
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}
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76
Views/SubView/InputTable.Designer.cs
generated
76
Views/SubView/InputTable.Designer.cs
generated
@ -20,54 +20,58 @@ namespace AntdUIDemo
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/// </summary>
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private void InitializeComponent()
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{
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InputSearch = new AntdUI.Panel();
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txtSearch = new AntdUI.Input();
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btnSearch = new AntdUI.Button();
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InputSearch.SuspendLayout();
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SuspendLayout();
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this.InputSearch = new AntdUI.Panel();
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this.txtSearch = new AntdUI.Input();
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this.btnSearch = new AntdUI.Button();
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this.InputSearch.SuspendLayout();
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this.SuspendLayout();
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//
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// InputSearch
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//
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InputSearch.Controls.Add(txtSearch);
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InputSearch.Controls.Add(btnSearch);
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InputSearch.Dock = DockStyle.Fill;
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InputSearch.Location = new Point(0, 0);
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InputSearch.Name = "InputSearch";
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InputSearch.Size = new Size(297, 52);
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InputSearch.TabIndex = 3;
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InputSearch.Text = "panel1";
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this.InputSearch.Controls.Add(this.txtSearch);
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this.InputSearch.Controls.Add(this.btnSearch);
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this.InputSearch.Dock = System.Windows.Forms.DockStyle.Fill;
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this.InputSearch.Location = new System.Drawing.Point(0, 0);
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this.InputSearch.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
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this.InputSearch.Name = "InputSearch";
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this.InputSearch.Size = new System.Drawing.Size(255, 37);
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this.InputSearch.TabIndex = 3;
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this.InputSearch.Text = "panel1";
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//
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// txtSearch
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//
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txtSearch.Dock = DockStyle.Fill;
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txtSearch.IconRatio = 1F;
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txtSearch.Location = new Point(0, 0);
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txtSearch.Name = "txtSearch";
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txtSearch.PlaceholderText = "输入点什么搜索";
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txtSearch.Size = new Size(251, 52);
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txtSearch.SuffixSvg = "";
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txtSearch.TabIndex = 0;
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this.txtSearch.Dock = System.Windows.Forms.DockStyle.Fill;
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this.txtSearch.IconRatio = 1F;
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this.txtSearch.Location = new System.Drawing.Point(0, 0);
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this.txtSearch.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
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this.txtSearch.Name = "txtSearch";
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this.txtSearch.PlaceholderText = "输入点什么搜索";
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this.txtSearch.Size = new System.Drawing.Size(216, 37);
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this.txtSearch.SuffixSvg = "";
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this.txtSearch.TabIndex = 0;
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//
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// btnSearch
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//
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btnSearch.Dock = DockStyle.Right;
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btnSearch.IconRatio = 1F;
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btnSearch.IconSvg = "SearchOutlined";
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btnSearch.Location = new Point(251, 0);
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btnSearch.Name = "btnSearch";
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btnSearch.Size = new Size(46, 52);
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btnSearch.TabIndex = 1;
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btnSearch.Type = AntdUI.TTypeMini.Info;
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this.btnSearch.Dock = System.Windows.Forms.DockStyle.Right;
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this.btnSearch.IconRatio = 1F;
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this.btnSearch.IconSvg = "SearchOutlined";
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this.btnSearch.Location = new System.Drawing.Point(216, 0);
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this.btnSearch.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
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this.btnSearch.Name = "btnSearch";
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this.btnSearch.Size = new System.Drawing.Size(39, 37);
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this.btnSearch.TabIndex = 1;
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this.btnSearch.Type = AntdUI.TTypeMini.Info;
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//
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// InputTable
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//
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AutoScaleDimensions = new SizeF(7F, 17F);
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AutoScaleMode = AutoScaleMode.Font;
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Controls.Add(InputSearch);
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Name = "InputTable";
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Size = new Size(297, 52);
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InputSearch.ResumeLayout(false);
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ResumeLayout(false);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
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this.Controls.Add(this.InputSearch);
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this.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
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this.Name = "InputTable";
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this.Size = new System.Drawing.Size(255, 37);
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this.InputSearch.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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@ -103,7 +103,7 @@ namespace AntdUIDemo
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{
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Columns = Columns,
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Size = new Size(txtSearch.Width, 300),
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Font = "Microsoft YaHei UI, 9pt",
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Font = new Font("Microsoft YaHei UI", 9f)
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};
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_table.CellDoubleClick += Table_CellDoubleClick;
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@ -205,7 +205,6 @@ namespace AntdUIDemo
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// 动态获取实际宽度
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var controlWidth = txtSearch.Width > 10 ? txtSearch.Width : 200; // 设置默认最小值
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_table.Size = new Size(controlWidth, 300);
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_popover = Popover.open(new Popover.Config(txtSearch, _table)
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{
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OnControlLoad = () => BeginInvoke(new Action(() =>
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120
Views/SubView/InputTable.resx
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120
Views/SubView/InputTable.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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