添加Tooltip, Tree
This commit is contained in:
parent
4384389ad9
commit
6aa75ffede
@ -244,6 +244,12 @@ namespace AntdUIDemo
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case "Timeline":
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control = new TimelineDemo();
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break;
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case "Tooltip":
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control = new TooltipDemo();
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break;
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case "Tree":
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control = new TreeDemo();
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break;
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case "Drawer":
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control = new DrawerDemo(this);
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break;
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363
Views/TooltipDemo.Designer.cs
generated
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363
Views/TooltipDemo.Designer.cs
generated
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@ -0,0 +1,363 @@
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namespace AntdUIDemo.Views
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{
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partial class TooltipDemo
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.stackPanel1 = new AntdUI.StackPanel();
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this.flowPanel3 = new AntdUI.FlowPanel();
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this.buttonRB = new AntdUI.Button();
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this.buttonRight = new AntdUI.Button();
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this.buttonRT = new AntdUI.Button();
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this.buttonTL = new AntdUI.Button();
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this.buttonTop = new AntdUI.Button();
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this.buttonTR = new AntdUI.Button();
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this.flowPanel2 = new AntdUI.FlowPanel();
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this.buttonLB = new AntdUI.Button();
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this.buttonLeft = new AntdUI.Button();
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this.buttonLT = new AntdUI.Button();
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this.buttonBL = new AntdUI.Button();
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this.buttonBottom = new AntdUI.Button();
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this.buttonBR = new AntdUI.Button();
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this.label4 = new AntdUI.Label();
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this.flowPanel1 = new AntdUI.FlowPanel();
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this.label_show = new AntdUI.Label();
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this.label3 = new AntdUI.Label();
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this.divider1 = new AntdUI.Divider();
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this.label2 = new AntdUI.Label();
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this.label1 = new AntdUI.Label();
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this.label_showclick = new AntdUI.Label();
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this.tooltip1 = new AntdUI.Tooltip();
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this.stackPanel1.SuspendLayout();
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this.flowPanel3.SuspendLayout();
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this.flowPanel2.SuspendLayout();
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this.flowPanel1.SuspendLayout();
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this.SuspendLayout();
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//
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// stackPanel1
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//
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this.stackPanel1.Controls.Add(this.flowPanel3);
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this.stackPanel1.Controls.Add(this.flowPanel2);
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this.stackPanel1.Controls.Add(this.label4);
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this.stackPanel1.Controls.Add(this.flowPanel1);
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this.stackPanel1.Controls.Add(this.label3);
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this.stackPanel1.Controls.Add(this.divider1);
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this.stackPanel1.Controls.Add(this.label2);
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this.stackPanel1.Controls.Add(this.label1);
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this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stackPanel1.Location = new System.Drawing.Point(0, 0);
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this.stackPanel1.Name = "stackPanel1";
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this.stackPanel1.Size = new System.Drawing.Size(700, 506);
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this.stackPanel1.TabIndex = 0;
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this.stackPanel1.Text = "stackPanel1";
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this.stackPanel1.Vertical = true;
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//
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// flowPanel3
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//
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this.flowPanel3.Controls.Add(this.buttonRB);
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this.flowPanel3.Controls.Add(this.buttonRight);
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this.flowPanel3.Controls.Add(this.buttonRT);
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this.flowPanel3.Controls.Add(this.buttonTL);
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this.flowPanel3.Controls.Add(this.buttonTop);
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this.flowPanel3.Controls.Add(this.buttonTR);
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this.flowPanel3.Location = new System.Drawing.Point(3, 257);
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this.flowPanel3.Name = "flowPanel3";
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this.flowPanel3.Size = new System.Drawing.Size(694, 38);
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this.flowPanel3.TabIndex = 39;
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this.flowPanel3.Text = "flowPanel3";
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//
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// buttonRB
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//
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this.buttonRB.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonRB.Location = new System.Drawing.Point(483, 3);
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this.buttonRB.Name = "buttonRB";
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this.buttonRB.Size = new System.Drawing.Size(90, 32);
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this.buttonRB.TabIndex = 5;
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this.buttonRB.Text = "RB";
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this.buttonRB.Type = AntdUI.TTypeMini.Primary;
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this.buttonRB.WaveSize = 0;
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//
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// buttonRight
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//
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this.buttonRight.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonRight.Location = new System.Drawing.Point(387, 3);
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this.buttonRight.Name = "buttonRight";
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this.buttonRight.Size = new System.Drawing.Size(90, 32);
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this.buttonRight.TabIndex = 4;
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this.buttonRight.Text = "Right";
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this.buttonRight.Type = AntdUI.TTypeMini.Primary;
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this.buttonRight.WaveSize = 0;
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//
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// buttonRT
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//
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this.buttonRT.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonRT.Location = new System.Drawing.Point(291, 3);
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this.buttonRT.Name = "buttonRT";
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this.buttonRT.Size = new System.Drawing.Size(90, 32);
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this.buttonRT.TabIndex = 3;
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this.buttonRT.Text = "RT";
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this.buttonRT.Type = AntdUI.TTypeMini.Primary;
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this.buttonRT.WaveSize = 0;
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//
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// buttonTL
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//
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this.buttonTL.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonTL.Location = new System.Drawing.Point(195, 3);
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this.buttonTL.Name = "buttonTL";
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this.buttonTL.Size = new System.Drawing.Size(90, 32);
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this.buttonTL.TabIndex = 2;
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this.buttonTL.Text = "TL";
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this.buttonTL.Type = AntdUI.TTypeMini.Primary;
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this.buttonTL.WaveSize = 0;
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//
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// buttonTop
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//
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this.buttonTop.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonTop.Location = new System.Drawing.Point(99, 3);
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this.buttonTop.Name = "buttonTop";
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this.buttonTop.Size = new System.Drawing.Size(90, 32);
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this.buttonTop.TabIndex = 1;
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this.buttonTop.Text = "Top";
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this.buttonTop.Type = AntdUI.TTypeMini.Primary;
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this.buttonTop.WaveSize = 0;
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//
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// buttonTR
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//
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this.buttonTR.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonTR.Location = new System.Drawing.Point(3, 3);
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this.buttonTR.Name = "buttonTR";
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this.buttonTR.Size = new System.Drawing.Size(90, 32);
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this.buttonTR.TabIndex = 0;
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this.buttonTR.Text = "TR";
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this.buttonTR.Type = AntdUI.TTypeMini.Primary;
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this.buttonTR.WaveSize = 0;
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//
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// flowPanel2
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//
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this.flowPanel2.Controls.Add(this.buttonLB);
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this.flowPanel2.Controls.Add(this.buttonLeft);
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this.flowPanel2.Controls.Add(this.buttonLT);
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this.flowPanel2.Controls.Add(this.buttonBL);
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this.flowPanel2.Controls.Add(this.buttonBottom);
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this.flowPanel2.Controls.Add(this.buttonBR);
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this.flowPanel2.Location = new System.Drawing.Point(3, 213);
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this.flowPanel2.Name = "flowPanel2";
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this.flowPanel2.Size = new System.Drawing.Size(694, 38);
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this.flowPanel2.TabIndex = 38;
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this.flowPanel2.Text = "flowPanel2";
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//
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// buttonLB
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//
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this.buttonLB.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonLB.Location = new System.Drawing.Point(483, 3);
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this.buttonLB.Name = "buttonLB";
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this.buttonLB.Size = new System.Drawing.Size(90, 32);
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this.buttonLB.TabIndex = 5;
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this.buttonLB.Text = "LB";
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this.buttonLB.Type = AntdUI.TTypeMini.Primary;
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this.buttonLB.WaveSize = 0;
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//
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// buttonLeft
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//
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this.buttonLeft.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonLeft.Location = new System.Drawing.Point(387, 3);
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this.buttonLeft.Name = "buttonLeft";
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this.buttonLeft.Size = new System.Drawing.Size(90, 32);
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this.buttonLeft.TabIndex = 4;
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this.buttonLeft.Text = "Left";
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this.buttonLeft.Type = AntdUI.TTypeMini.Primary;
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this.buttonLeft.WaveSize = 0;
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//
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// buttonLT
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//
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this.buttonLT.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonLT.Location = new System.Drawing.Point(291, 3);
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this.buttonLT.Name = "buttonLT";
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this.buttonLT.Size = new System.Drawing.Size(90, 32);
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this.buttonLT.TabIndex = 3;
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this.buttonLT.Text = "LT";
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this.buttonLT.Type = AntdUI.TTypeMini.Primary;
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this.buttonLT.WaveSize = 0;
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//
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// buttonBL
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//
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this.buttonBL.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonBL.Location = new System.Drawing.Point(195, 3);
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this.buttonBL.Name = "buttonBL";
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this.buttonBL.Size = new System.Drawing.Size(90, 32);
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this.buttonBL.TabIndex = 2;
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this.buttonBL.Text = "BL";
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this.buttonBL.Type = AntdUI.TTypeMini.Primary;
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this.buttonBL.WaveSize = 0;
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//
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// buttonBottom
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//
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this.buttonBottom.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonBottom.Location = new System.Drawing.Point(99, 3);
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this.buttonBottom.Name = "buttonBottom";
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this.buttonBottom.Size = new System.Drawing.Size(90, 32);
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this.buttonBottom.TabIndex = 1;
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this.buttonBottom.Text = "Bottom";
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this.buttonBottom.Type = AntdUI.TTypeMini.Primary;
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this.buttonBottom.WaveSize = 0;
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//
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// buttonBR
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//
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this.buttonBR.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.buttonBR.Location = new System.Drawing.Point(3, 3);
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this.buttonBR.Name = "buttonBR";
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this.buttonBR.Size = new System.Drawing.Size(90, 32);
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this.buttonBR.TabIndex = 0;
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this.buttonBR.Text = "BR";
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this.buttonBR.Type = AntdUI.TTypeMini.Primary;
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this.buttonBR.WaveSize = 0;
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//
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// label4
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//
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this.label4.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label4.Location = new System.Drawing.Point(3, 183);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(694, 24);
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this.label4.TabIndex = 14;
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this.label4.Text = "弹出位置";
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//
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// flowPanel1
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//
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this.flowPanel1.Controls.Add(this.tooltip1);
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this.flowPanel1.Controls.Add(this.label_showclick);
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this.flowPanel1.Controls.Add(this.label_show);
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this.flowPanel1.Location = new System.Drawing.Point(3, 127);
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this.flowPanel1.Name = "flowPanel1";
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this.flowPanel1.Size = new System.Drawing.Size(694, 50);
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this.flowPanel1.TabIndex = 13;
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this.flowPanel1.Text = "flowPanel1";
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//
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// label_show
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//
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this.label_show.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label_show.Location = new System.Drawing.Point(3, 3);
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this.label_show.Name = "label_show";
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this.label_show.Size = new System.Drawing.Size(220, 32);
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this.label_show.TabIndex = 0;
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this.label_show.Text = "Tooltip will show on mouse enter.";
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//
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// label3
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//
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this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label3.Location = new System.Drawing.Point(3, 97);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(694, 24);
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this.label3.TabIndex = 12;
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this.label3.Text = "基本用法";
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//
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// divider1
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//
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this.divider1.Location = new System.Drawing.Point(3, 79);
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this.divider1.Name = "divider1";
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this.divider1.Size = new System.Drawing.Size(694, 12);
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this.divider1.TabIndex = 11;
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//
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// label2
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//
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this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label2.Location = new System.Drawing.Point(3, 49);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(694, 24);
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this.label2.TabIndex = 10;
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this.label2.Text = "简单的文字提示气泡框。";
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//
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// label1
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//
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this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 26.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label1.Location = new System.Drawing.Point(3, 3);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(694, 40);
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this.label1.TabIndex = 9;
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this.label1.Text = "Tooltip 文字提示";
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//
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// label_showclick
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//
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this.label_showclick.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.label_showclick.Location = new System.Drawing.Point(229, 3);
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this.label_showclick.Name = "label_showclick";
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this.label_showclick.Size = new System.Drawing.Size(220, 32);
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this.label_showclick.TabIndex = 1;
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this.label_showclick.Text = "Tooltip will show on mouse click.";
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//
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// tooltip1
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//
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this.tooltip1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.tooltip1.Location = new System.Drawing.Point(455, 3);
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this.tooltip1.MaximumSize = new System.Drawing.Size(106, 45);
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this.tooltip1.MinimumSize = new System.Drawing.Size(106, 45);
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this.tooltip1.Name = "tooltip1";
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this.tooltip1.Size = new System.Drawing.Size(106, 45);
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this.tooltip1.TabIndex = 2;
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this.tooltip1.Text = "Single Tooltip";
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//
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// TooltipDemo
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
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this.Controls.Add(this.stackPanel1);
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this.Name = "TooltipDemo";
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this.Size = new System.Drawing.Size(700, 506);
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this.stackPanel1.ResumeLayout(false);
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this.flowPanel3.ResumeLayout(false);
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this.flowPanel2.ResumeLayout(false);
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this.flowPanel1.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private AntdUI.StackPanel stackPanel1;
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private AntdUI.Label label3;
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private AntdUI.Divider divider1;
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private AntdUI.Label label2;
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private AntdUI.Label label1;
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private AntdUI.FlowPanel flowPanel1;
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private AntdUI.Label label_show;
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private AntdUI.Label label4;
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private AntdUI.FlowPanel flowPanel3;
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private AntdUI.Button buttonRB;
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private AntdUI.Button buttonRight;
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private AntdUI.Button buttonRT;
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private AntdUI.Button buttonTL;
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private AntdUI.Button buttonTop;
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private AntdUI.Button buttonTR;
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private AntdUI.FlowPanel flowPanel2;
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private AntdUI.Button buttonLB;
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private AntdUI.Button buttonLeft;
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private AntdUI.Button buttonLT;
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private AntdUI.Button buttonBL;
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private AntdUI.Button buttonBottom;
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private AntdUI.Button buttonBR;
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private AntdUI.Label label_showclick;
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private AntdUI.Tooltip tooltip1;
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}
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}
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112
Views/TooltipDemo.cs
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112
Views/TooltipDemo.cs
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@ -0,0 +1,112 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace AntdUIDemo.Views
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{
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public partial class TooltipDemo : UserControl
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{
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public TooltipDemo()
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{
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InitializeComponent();
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BindingEventHandler();
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}
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private void BindingEventHandler()
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{
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AntdUI.TooltipComponent tooltip = new AntdUI.TooltipComponent()
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{
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Font = new Font("Microsoft YaHei UI", 9F, FontStyle.Regular, GraphicsUnit.Point, ((byte)(134))),
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};
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tooltip.SetTip(label_show, "prompt text");
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label_showclick.Click += (sender, e) =>
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{
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AntdUI.Tooltip.open(new AntdUI.Tooltip.Config(label_showclick, "prompt text")
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{
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||||
Font = new Font("Microsoft YaHei UI", 9F, FontStyle.Regular, GraphicsUnit.Point, ((byte)(134))),
|
||||
});
|
||||
};
|
||||
BindButtonWithToolTip(this);
|
||||
}
|
||||
|
||||
private void BindButtonWithToolTip(Control parent)
|
||||
{
|
||||
foreach (Control control in parent.Controls)
|
||||
{
|
||||
if (control is AntdUI.Button button)
|
||||
{
|
||||
AntdUI.TooltipComponent tooltip = new AntdUI.TooltipComponent()
|
||||
{
|
||||
Font = new Font("Microsoft YaHei UI", 9F, FontStyle.Regular, GraphicsUnit.Point, ((byte)(134))),
|
||||
};
|
||||
var text = button.Text;
|
||||
switch (text)
|
||||
{
|
||||
case "BR":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.BR;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "BL":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.BL;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "Bottom":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.Bottom;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "TR":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.TR;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "TL":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.TL;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "Top":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.Top;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "LT":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.LT;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "LB":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.LB;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "RT":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.RT;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "RB":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.RB;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "Left":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.Left;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
case "Right":
|
||||
tooltip.ArrowAlign = AntdUI.TAlign.Right;
|
||||
tooltip.SetTip(control, "prompt text");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
// 递归遍历子控件
|
||||
if (control.HasChildren)
|
||||
{
|
||||
BindButtonWithToolTip(control);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Views/TooltipDemo.resx
Normal file
120
Views/TooltipDemo.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
204
Views/TreeDemo.Designer.cs
generated
Normal file
204
Views/TreeDemo.Designer.cs
generated
Normal file
@ -0,0 +1,204 @@
|
||||
namespace AntdUIDemo.Views
|
||||
{
|
||||
partial class TreeDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
AntdUI.TreeItem treeItem7 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem8 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem9 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem10 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem11 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem12 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem1 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem2 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem3 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem4 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem5 = new AntdUI.TreeItem();
|
||||
AntdUI.TreeItem treeItem6 = new AntdUI.TreeItem();
|
||||
this.stackPanel1 = new AntdUI.StackPanel();
|
||||
this.divider1 = new AntdUI.Divider();
|
||||
this.label2 = new AntdUI.Label();
|
||||
this.label1 = new AntdUI.Label();
|
||||
this.stackPanel2 = new AntdUI.StackPanel();
|
||||
this.tree1 = new AntdUI.Tree();
|
||||
this.tree2 = new AntdUI.Tree();
|
||||
this.stackPanel1.SuspendLayout();
|
||||
this.stackPanel2.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// stackPanel1
|
||||
//
|
||||
this.stackPanel1.Controls.Add(this.stackPanel2);
|
||||
this.stackPanel1.Controls.Add(this.divider1);
|
||||
this.stackPanel1.Controls.Add(this.label2);
|
||||
this.stackPanel1.Controls.Add(this.label1);
|
||||
this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.stackPanel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.stackPanel1.Name = "stackPanel1";
|
||||
this.stackPanel1.Size = new System.Drawing.Size(700, 477);
|
||||
this.stackPanel1.TabIndex = 0;
|
||||
this.stackPanel1.Text = "stackPanel1";
|
||||
this.stackPanel1.Vertical = true;
|
||||
//
|
||||
// divider1
|
||||
//
|
||||
this.divider1.Location = new System.Drawing.Point(3, 79);
|
||||
this.divider1.Name = "divider1";
|
||||
this.divider1.Size = new System.Drawing.Size(694, 12);
|
||||
this.divider1.TabIndex = 14;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label2.Location = new System.Drawing.Point(3, 49);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(694, 24);
|
||||
this.label2.TabIndex = 13;
|
||||
this.label2.Text = "多层次的结构列表。";
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 26.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label1.Location = new System.Drawing.Point(3, 3);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(694, 40);
|
||||
this.label1.TabIndex = 12;
|
||||
this.label1.Text = "Tree 树形控件";
|
||||
//
|
||||
// stackPanel2
|
||||
//
|
||||
this.stackPanel2.Controls.Add(this.tree2);
|
||||
this.stackPanel2.Controls.Add(this.tree1);
|
||||
this.stackPanel2.Location = new System.Drawing.Point(3, 97);
|
||||
this.stackPanel2.Name = "stackPanel2";
|
||||
this.stackPanel2.Size = new System.Drawing.Size(694, 377);
|
||||
this.stackPanel2.TabIndex = 15;
|
||||
this.stackPanel2.Text = "stackPanel2";
|
||||
//
|
||||
// tree1
|
||||
//
|
||||
this.tree1.Checkable = true;
|
||||
this.tree1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
treeItem7.Expand = true;
|
||||
treeItem7.PARENTITEM = null;
|
||||
treeItem8.Checked = true;
|
||||
treeItem8.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
treeItem8.Enabled = false;
|
||||
treeItem8.Expand = true;
|
||||
treeItem8.PARENTITEM = treeItem7;
|
||||
treeItem9.Expand = true;
|
||||
treeItem9.PARENTITEM = treeItem8;
|
||||
treeItem9.Text = "leaf";
|
||||
treeItem10.PARENTITEM = treeItem8;
|
||||
treeItem10.Text = "leaf";
|
||||
treeItem8.Sub.Add(treeItem9);
|
||||
treeItem8.Sub.Add(treeItem10);
|
||||
treeItem8.Text = "parent1-0";
|
||||
treeItem11.Checked = true;
|
||||
treeItem11.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
treeItem11.Expand = true;
|
||||
treeItem11.PARENTITEM = treeItem7;
|
||||
treeItem12.Checked = true;
|
||||
treeItem12.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
treeItem12.Expand = true;
|
||||
treeItem12.PARENTITEM = treeItem11;
|
||||
treeItem12.Text = "sss";
|
||||
treeItem11.Sub.Add(treeItem12);
|
||||
treeItem11.Text = "parent1-1";
|
||||
treeItem7.Sub.Add(treeItem8);
|
||||
treeItem7.Sub.Add(treeItem11);
|
||||
treeItem7.Text = "parent1";
|
||||
this.tree1.Items.Add(treeItem7);
|
||||
this.tree1.Location = new System.Drawing.Point(3, 3);
|
||||
this.tree1.Name = "tree1";
|
||||
this.tree1.Size = new System.Drawing.Size(247, 371);
|
||||
this.tree1.TabIndex = 0;
|
||||
this.tree1.Text = "tree1";
|
||||
//
|
||||
// tree2
|
||||
//
|
||||
this.tree2.BlockNode = true;
|
||||
this.tree2.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
treeItem1.CheckState = System.Windows.Forms.CheckState.Indeterminate;
|
||||
treeItem1.Expand = true;
|
||||
treeItem1.PARENTITEM = null;
|
||||
treeItem2.Enabled = false;
|
||||
treeItem2.Expand = true;
|
||||
treeItem2.PARENTITEM = treeItem1;
|
||||
treeItem3.Expand = true;
|
||||
treeItem3.PARENTITEM = treeItem2;
|
||||
treeItem3.Text = "leaf";
|
||||
treeItem4.PARENTITEM = treeItem2;
|
||||
treeItem4.Text = "leaf";
|
||||
treeItem2.Sub.Add(treeItem3);
|
||||
treeItem2.Sub.Add(treeItem4);
|
||||
treeItem2.Text = "parent1-0";
|
||||
treeItem5.Checked = true;
|
||||
treeItem5.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
treeItem5.Expand = true;
|
||||
treeItem5.PARENTITEM = treeItem1;
|
||||
treeItem6.Checked = true;
|
||||
treeItem6.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
treeItem6.Expand = true;
|
||||
treeItem6.PARENTITEM = treeItem5;
|
||||
treeItem6.Text = "sss";
|
||||
treeItem5.Sub.Add(treeItem6);
|
||||
treeItem5.Text = "parent1-1";
|
||||
treeItem1.Sub.Add(treeItem2);
|
||||
treeItem1.Sub.Add(treeItem5);
|
||||
treeItem1.Text = "parent1";
|
||||
this.tree2.Items.Add(treeItem1);
|
||||
this.tree2.Location = new System.Drawing.Point(256, 3);
|
||||
this.tree2.Name = "tree2";
|
||||
this.tree2.Size = new System.Drawing.Size(247, 371);
|
||||
this.tree2.TabIndex = 1;
|
||||
this.tree2.Text = "tree2";
|
||||
//
|
||||
// TreeDemo
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
this.Controls.Add(this.stackPanel1);
|
||||
this.Name = "TreeDemo";
|
||||
this.Size = new System.Drawing.Size(700, 477);
|
||||
this.stackPanel1.ResumeLayout(false);
|
||||
this.stackPanel2.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.StackPanel stackPanel1;
|
||||
private AntdUI.Divider divider1;
|
||||
private AntdUI.Label label2;
|
||||
private AntdUI.Label label1;
|
||||
private AntdUI.StackPanel stackPanel2;
|
||||
private AntdUI.Tree tree1;
|
||||
private AntdUI.Tree tree2;
|
||||
}
|
||||
}
|
||||
20
Views/TreeDemo.cs
Normal file
20
Views/TreeDemo.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AntdUIDemo.Views
|
||||
{
|
||||
public partial class TreeDemo : UserControl
|
||||
{
|
||||
public TreeDemo()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Views/TreeDemo.resx
Normal file
120
Views/TreeDemo.resx
Normal file
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Loading…
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Reference in New Issue
Block a user