优化项目结构,修复部分问题
This commit is contained in:
Generated
+89
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namespace AntdUIDemo.Views
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{
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partial class Demo
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.panel1 = new AntdUI.Panel();
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this.windowBar = new AntdUI.WindowBar();
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this.button_close = new AntdUI.Button();
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this.panel1.SuspendLayout();
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this.SuspendLayout();
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//
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// panel1
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//
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this.panel1.Controls.Add(this.button_close);
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this.panel1.Controls.Add(this.windowBar);
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this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.panel1.Location = new System.Drawing.Point(0, 0);
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this.panel1.Name = "panel1";
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this.panel1.Shadow = 6;
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this.panel1.Size = new System.Drawing.Size(500, 420);
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this.panel1.TabIndex = 0;
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this.panel1.Text = "panel1";
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//
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// windowBar
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//
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this.windowBar.Dock = System.Windows.Forms.DockStyle.Top;
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this.windowBar.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.windowBar.Location = new System.Drawing.Point(6, 6);
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this.windowBar.MaximizeBox = false;
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this.windowBar.MinimizeBox = false;
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this.windowBar.Name = "windowBar";
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this.windowBar.ShowIcon = false;
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this.windowBar.Size = new System.Drawing.Size(488, 32);
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this.windowBar.TabIndex = 1;
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this.windowBar.Text = "DrawerDemo";
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//
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// button_close
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//
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this.button_close.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
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this.button_close.Location = new System.Drawing.Point(9, 44);
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this.button_close.Name = "button_close";
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this.button_close.Size = new System.Drawing.Size(75, 40);
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this.button_close.TabIndex = 2;
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this.button_close.Text = "关闭";
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this.button_close.Type = AntdUI.TTypeMini.Error;
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//
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// Demo
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
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this.Controls.Add(this.panel1);
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this.Name = "Demo";
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this.Size = new System.Drawing.Size(500, 420);
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this.panel1.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private AntdUI.Panel panel1;
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private AntdUI.WindowBar windowBar;
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private AntdUI.Button button_close;
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}
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}
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@@ -0,0 +1,24 @@
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using System;
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using System.Windows.Forms;
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namespace AntdUIDemo.Views
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{
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public partial class Demo : UserControl
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{
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public Demo()
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{
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InitializeComponent();
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BindEventHandler();
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}
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private void BindEventHandler()
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{
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button_close.Click += button_close_Click;
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}
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private void button_close_Click(object sender, EventArgs e)
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{
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this.Dispose();
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}
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}
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}
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@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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Generated
+376
@@ -0,0 +1,376 @@
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namespace AntdUIDemo.Controls
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{
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partial class SystemSet
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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AntdUI.Tabs.StyleLine styleLine1 = new AntdUI.Tabs.StyleLine();
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this.tabs = new AntdUI.Tabs();
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this.tabPage1 = new AntdUI.TabPage();
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this.stackPanel1 = new AntdUI.StackPanel();
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this.stackPanel5 = new AntdUI.StackPanel();
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this.switch_scrollbar = new AntdUI.Switch();
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this.label4 = new AntdUI.Label();
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this.stackPanel4 = new AntdUI.StackPanel();
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this.switch_shadow = new AntdUI.Switch();
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this.label3 = new AntdUI.Label();
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this.stackPanel3 = new AntdUI.StackPanel();
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this.switch_animation = new AntdUI.Switch();
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this.label2 = new AntdUI.Label();
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this.stackPanel2 = new AntdUI.StackPanel();
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this.select_colormode = new AntdUI.Select();
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this.label1 = new AntdUI.Label();
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this.tabPage2 = new AntdUI.TabPage();
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this.stackPanel6 = new AntdUI.StackPanel();
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this.stackPanel8 = new AntdUI.StackPanel();
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this.input_offset = new AntdUI.InputNumber();
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this.label6 = new AntdUI.Label();
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this.stackPanel7 = new AntdUI.StackPanel();
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this.switch_showinwindow = new AntdUI.Switch();
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this.label5 = new AntdUI.Label();
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this.tabs.SuspendLayout();
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this.tabPage1.SuspendLayout();
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this.stackPanel1.SuspendLayout();
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this.stackPanel5.SuspendLayout();
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this.stackPanel4.SuspendLayout();
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this.stackPanel3.SuspendLayout();
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this.stackPanel2.SuspendLayout();
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this.tabPage2.SuspendLayout();
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this.stackPanel6.SuspendLayout();
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this.stackPanel8.SuspendLayout();
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this.stackPanel7.SuspendLayout();
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this.SuspendLayout();
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//
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// tabs
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//
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this.tabs.Alignment = System.Windows.Forms.TabAlignment.Left;
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this.tabs.Cursor = System.Windows.Forms.Cursors.Default;
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this.tabs.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tabs.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F);
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this.tabs.Gap = 12;
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this.tabs.Location = new System.Drawing.Point(0, 0);
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this.tabs.Margin = new System.Windows.Forms.Padding(6);
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this.tabs.Name = "tabs";
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this.tabs.Pages.Add(this.tabPage1);
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this.tabs.Pages.Add(this.tabPage2);
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this.tabs.Size = new System.Drawing.Size(598, 396);
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this.tabs.Style = styleLine1;
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this.tabs.TabIndex = 0;
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this.tabs.Text = "tabs1";
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//
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// tabPage1
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//
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this.tabPage1.Controls.Add(this.stackPanel1);
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this.tabPage1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tabPage1.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F);
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this.tabPage1.Location = new System.Drawing.Point(90, 6);
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this.tabPage1.Name = "tabPage1";
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this.tabPage1.Size = new System.Drawing.Size(502, 384);
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this.tabPage1.TabIndex = 0;
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this.tabPage1.Text = "基本设置";
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//
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// stackPanel1
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//
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this.stackPanel1.Controls.Add(this.stackPanel5);
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this.stackPanel1.Controls.Add(this.stackPanel4);
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this.stackPanel1.Controls.Add(this.stackPanel3);
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this.stackPanel1.Controls.Add(this.stackPanel2);
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this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stackPanel1.Location = new System.Drawing.Point(0, 0);
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this.stackPanel1.Name = "stackPanel1";
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this.stackPanel1.Size = new System.Drawing.Size(502, 384);
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this.stackPanel1.TabIndex = 1;
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this.stackPanel1.Text = "stackPanel1";
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this.stackPanel1.Vertical = true;
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//
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// stackPanel5
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//
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this.stackPanel5.Controls.Add(this.switch_scrollbar);
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this.stackPanel5.Controls.Add(this.label4);
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this.stackPanel5.Location = new System.Drawing.Point(3, 117);
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this.stackPanel5.Name = "stackPanel5";
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this.stackPanel5.Size = new System.Drawing.Size(496, 32);
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this.stackPanel5.TabIndex = 3;
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this.stackPanel5.Text = "stackPanel5";
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//
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// switch_scrollbar
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//
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this.switch_scrollbar.AutoCheck = true;
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this.switch_scrollbar.CheckedText = "";
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this.switch_scrollbar.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.switch_scrollbar.Location = new System.Drawing.Point(129, 3);
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||||
this.switch_scrollbar.Name = "switch_scrollbar";
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this.switch_scrollbar.Size = new System.Drawing.Size(60, 26);
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||||
this.switch_scrollbar.TabIndex = 1;
|
||||
this.switch_scrollbar.Text = "switch4";
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||||
this.switch_scrollbar.UnCheckedText = "";
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||||
this.switch_scrollbar.WaveSize = 0;
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//
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// label4
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||||
//
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this.label4.Location = new System.Drawing.Point(3, 3);
|
||||
this.label4.Name = "label4";
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||||
this.label4.Size = new System.Drawing.Size(120, 26);
|
||||
this.label4.TabIndex = 0;
|
||||
this.label4.Text = "隐藏滚动条";
|
||||
this.label4.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// stackPanel4
|
||||
//
|
||||
this.stackPanel4.Controls.Add(this.switch_shadow);
|
||||
this.stackPanel4.Controls.Add(this.label3);
|
||||
this.stackPanel4.Location = new System.Drawing.Point(3, 79);
|
||||
this.stackPanel4.Name = "stackPanel4";
|
||||
this.stackPanel4.Size = new System.Drawing.Size(496, 32);
|
||||
this.stackPanel4.TabIndex = 2;
|
||||
this.stackPanel4.Text = "stackPanel4";
|
||||
//
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||||
// switch_shadow
|
||||
//
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||||
this.switch_shadow.AutoCheck = true;
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||||
this.switch_shadow.Checked = true;
|
||||
this.switch_shadow.CheckedText = "";
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||||
this.switch_shadow.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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||||
this.switch_shadow.Location = new System.Drawing.Point(129, 3);
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||||
this.switch_shadow.Name = "switch_shadow";
|
||||
this.switch_shadow.Size = new System.Drawing.Size(60, 26);
|
||||
this.switch_shadow.TabIndex = 1;
|
||||
this.switch_shadow.Text = "switch3";
|
||||
this.switch_shadow.UnCheckedText = "";
|
||||
this.switch_shadow.WaveSize = 0;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.Location = new System.Drawing.Point(3, 3);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(120, 26);
|
||||
this.label3.TabIndex = 0;
|
||||
this.label3.Text = "启用阴影";
|
||||
this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// stackPanel3
|
||||
//
|
||||
this.stackPanel3.Controls.Add(this.switch_animation);
|
||||
this.stackPanel3.Controls.Add(this.label2);
|
||||
this.stackPanel3.Location = new System.Drawing.Point(3, 41);
|
||||
this.stackPanel3.Name = "stackPanel3";
|
||||
this.stackPanel3.Size = new System.Drawing.Size(496, 32);
|
||||
this.stackPanel3.TabIndex = 1;
|
||||
this.stackPanel3.Text = "stackPanel3";
|
||||
//
|
||||
// switch_animation
|
||||
//
|
||||
this.switch_animation.AutoCheck = true;
|
||||
this.switch_animation.Checked = true;
|
||||
this.switch_animation.CheckedText = "";
|
||||
this.switch_animation.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.switch_animation.Location = new System.Drawing.Point(129, 3);
|
||||
this.switch_animation.Name = "switch_animation";
|
||||
this.switch_animation.Size = new System.Drawing.Size(60, 26);
|
||||
this.switch_animation.TabIndex = 1;
|
||||
this.switch_animation.Text = "switch2";
|
||||
this.switch_animation.UnCheckedText = "";
|
||||
this.switch_animation.WaveSize = 0;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.Location = new System.Drawing.Point(3, 3);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(120, 26);
|
||||
this.label2.TabIndex = 0;
|
||||
this.label2.Text = "开启动画";
|
||||
this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// stackPanel2
|
||||
//
|
||||
this.stackPanel2.Controls.Add(this.select_colormode);
|
||||
this.stackPanel2.Controls.Add(this.label1);
|
||||
this.stackPanel2.Location = new System.Drawing.Point(3, 3);
|
||||
this.stackPanel2.Name = "stackPanel2";
|
||||
this.stackPanel2.Size = new System.Drawing.Size(496, 32);
|
||||
this.stackPanel2.TabIndex = 0;
|
||||
this.stackPanel2.Text = "stackPanel2";
|
||||
//
|
||||
// select_colormode
|
||||
//
|
||||
this.select_colormode.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
this.select_colormode.Items.AddRange(new object[] {
|
||||
"Auto",
|
||||
"Light",
|
||||
"Dark"});
|
||||
this.select_colormode.List = true;
|
||||
this.select_colormode.Location = new System.Drawing.Point(129, 3);
|
||||
this.select_colormode.Name = "select_colormode";
|
||||
this.select_colormode.SelectedIndex = 0;
|
||||
this.select_colormode.SelectedValue = "Auto";
|
||||
this.select_colormode.Size = new System.Drawing.Size(65, 26);
|
||||
this.select_colormode.TabIndex = 2;
|
||||
this.select_colormode.Text = "Auto";
|
||||
this.select_colormode.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
|
||||
this.select_colormode.WaveSize = 0;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Location = new System.Drawing.Point(3, 3);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(120, 26);
|
||||
this.label1.TabIndex = 0;
|
||||
this.label1.Text = "色彩模式";
|
||||
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// tabPage2
|
||||
//
|
||||
this.tabPage2.Controls.Add(this.stackPanel6);
|
||||
this.tabPage2.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tabPage2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.tabPage2.Location = new System.Drawing.Point(90, 6);
|
||||
this.tabPage2.Name = "tabPage2";
|
||||
this.tabPage2.Size = new System.Drawing.Size(502, 384);
|
||||
this.tabPage2.TabIndex = 0;
|
||||
this.tabPage2.Text = "消息配置";
|
||||
//
|
||||
// stackPanel6
|
||||
//
|
||||
this.stackPanel6.Controls.Add(this.stackPanel8);
|
||||
this.stackPanel6.Controls.Add(this.stackPanel7);
|
||||
this.stackPanel6.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.stackPanel6.Location = new System.Drawing.Point(0, 0);
|
||||
this.stackPanel6.Name = "stackPanel6";
|
||||
this.stackPanel6.Size = new System.Drawing.Size(502, 384);
|
||||
this.stackPanel6.TabIndex = 0;
|
||||
this.stackPanel6.Text = "stackPanel6";
|
||||
this.stackPanel6.Vertical = true;
|
||||
//
|
||||
// stackPanel8
|
||||
//
|
||||
this.stackPanel8.Controls.Add(this.input_offset);
|
||||
this.stackPanel8.Controls.Add(this.label6);
|
||||
this.stackPanel8.Location = new System.Drawing.Point(3, 41);
|
||||
this.stackPanel8.Name = "stackPanel8";
|
||||
this.stackPanel8.Size = new System.Drawing.Size(496, 32);
|
||||
this.stackPanel8.TabIndex = 5;
|
||||
this.stackPanel8.Text = "stackPanel8";
|
||||
//
|
||||
// input_offset
|
||||
//
|
||||
this.input_offset.Location = new System.Drawing.Point(129, 3);
|
||||
this.input_offset.Name = "input_offset";
|
||||
this.input_offset.Size = new System.Drawing.Size(60, 26);
|
||||
this.input_offset.TabIndex = 1;
|
||||
this.input_offset.Text = "0";
|
||||
this.input_offset.WaveSize = 0;
|
||||
//
|
||||
// label6
|
||||
//
|
||||
this.label6.Location = new System.Drawing.Point(3, 3);
|
||||
this.label6.Name = "label6";
|
||||
this.label6.Size = new System.Drawing.Size(120, 26);
|
||||
this.label6.TabIndex = 0;
|
||||
this.label6.Text = "边界偏移量";
|
||||
this.label6.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// stackPanel7
|
||||
//
|
||||
this.stackPanel7.Controls.Add(this.switch_showinwindow);
|
||||
this.stackPanel7.Controls.Add(this.label5);
|
||||
this.stackPanel7.Location = new System.Drawing.Point(3, 3);
|
||||
this.stackPanel7.Name = "stackPanel7";
|
||||
this.stackPanel7.Size = new System.Drawing.Size(496, 32);
|
||||
this.stackPanel7.TabIndex = 4;
|
||||
this.stackPanel7.Text = "stackPanel7";
|
||||
//
|
||||
// switch_showinwindow
|
||||
//
|
||||
this.switch_showinwindow.AutoCheck = true;
|
||||
this.switch_showinwindow.CheckedText = "";
|
||||
this.switch_showinwindow.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.switch_showinwindow.Location = new System.Drawing.Point(129, 3);
|
||||
this.switch_showinwindow.Name = "switch_showinwindow";
|
||||
this.switch_showinwindow.Size = new System.Drawing.Size(60, 26);
|
||||
this.switch_showinwindow.TabIndex = 1;
|
||||
this.switch_showinwindow.Text = "switch5";
|
||||
this.switch_showinwindow.UnCheckedText = "";
|
||||
this.switch_showinwindow.WaveSize = 0;
|
||||
//
|
||||
// label5
|
||||
//
|
||||
this.label5.Location = new System.Drawing.Point(3, 3);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(120, 26);
|
||||
this.label5.TabIndex = 0;
|
||||
this.label5.Text = "窗口内弹出";
|
||||
this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// SystemSet
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
this.Controls.Add(this.tabs);
|
||||
this.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.Name = "SystemSet";
|
||||
this.Size = new System.Drawing.Size(598, 396);
|
||||
this.tabs.ResumeLayout(false);
|
||||
this.tabPage1.ResumeLayout(false);
|
||||
this.stackPanel1.ResumeLayout(false);
|
||||
this.stackPanel5.ResumeLayout(false);
|
||||
this.stackPanel4.ResumeLayout(false);
|
||||
this.stackPanel3.ResumeLayout(false);
|
||||
this.stackPanel2.ResumeLayout(false);
|
||||
this.tabPage2.ResumeLayout(false);
|
||||
this.stackPanel6.ResumeLayout(false);
|
||||
this.stackPanel8.ResumeLayout(false);
|
||||
this.stackPanel7.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.Tabs tabs;
|
||||
private AntdUI.TabPage tabPage1;
|
||||
private AntdUI.TabPage tabPage2;
|
||||
private AntdUI.StackPanel stackPanel1;
|
||||
private AntdUI.StackPanel stackPanel5;
|
||||
private AntdUI.Switch switch_scrollbar;
|
||||
private AntdUI.Label label4;
|
||||
private AntdUI.StackPanel stackPanel4;
|
||||
private AntdUI.Switch switch_shadow;
|
||||
private AntdUI.Label label3;
|
||||
private AntdUI.StackPanel stackPanel3;
|
||||
private AntdUI.Switch switch_animation;
|
||||
private AntdUI.Label label2;
|
||||
private AntdUI.StackPanel stackPanel2;
|
||||
private AntdUI.Label label1;
|
||||
private AntdUI.StackPanel stackPanel6;
|
||||
private AntdUI.StackPanel stackPanel7;
|
||||
private AntdUI.Switch switch_showinwindow;
|
||||
private AntdUI.Label label5;
|
||||
private AntdUI.StackPanel stackPanel8;
|
||||
private AntdUI.Label label6;
|
||||
private AntdUI.InputNumber input_offset;
|
||||
private AntdUI.Select select_colormode;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
using AntdUI;
|
||||
using AntdUIDemo.Utils;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AntdUIDemo.Controls
|
||||
{
|
||||
public partial class SystemSet : UserControl
|
||||
{
|
||||
private Window Window;
|
||||
public SystemSet(Window _window)
|
||||
{
|
||||
Window = _window;
|
||||
InitializeComponent();
|
||||
//设置默认值
|
||||
InitData();
|
||||
//绑定事件
|
||||
BindingEventHandler();
|
||||
}
|
||||
|
||||
private void BindingEventHandler()
|
||||
{
|
||||
select_colormode.SelectedIndexChanged += Select_colormode_SelectedIndexChanged;
|
||||
switch_animation.CheckedChanged += switch_animation_CheckedChanged;
|
||||
switch_shadow.CheckedChanged += switch_shadow_CheckedChanged;
|
||||
switch_scrollbar.CheckedChanged += switch_scrollbar_CheckedChanged;
|
||||
switch_showinwindow.CheckedChanged += switch_showinwindow_CheckedChanged;
|
||||
input_offset.ValueChanged += Input_offset_ValueChanged;
|
||||
|
||||
}
|
||||
|
||||
private void InitData()
|
||||
{
|
||||
tabs.SelectedIndex = 0;
|
||||
|
||||
// 读取 appsettings.json 文件
|
||||
var configFilePath = "appsettings.json";
|
||||
var json = File.ReadAllText(configFilePath);
|
||||
var jsonObj = JObject.Parse(json);
|
||||
var appSettings = jsonObj["AppSettings"];
|
||||
|
||||
// 色彩模式
|
||||
var colormode = appSettings["ColorMode"]?.ToString();
|
||||
var modeIndexMapping = new Dictionary<string, int>
|
||||
{
|
||||
{ "Dark", 2 },
|
||||
{ "Light", 1 },
|
||||
{ "Auto", 0 }
|
||||
};
|
||||
select_colormode.SelectedIndex = modeIndexMapping.ContainsKey(colormode)
|
||||
? modeIndexMapping[colormode]
|
||||
: 0;
|
||||
|
||||
// 开启动画
|
||||
var animation = appSettings["Animation"]?.ToString();
|
||||
switch_animation.Checked = animation == "True";
|
||||
|
||||
// 启用阴影
|
||||
var shadow = appSettings["ShadowEnabled"]?.ToString();
|
||||
switch_shadow.Checked = shadow == "True";
|
||||
|
||||
// 隐藏滚动条
|
||||
var scrollbar = appSettings["ScrollBarHide"]?.ToString();
|
||||
switch_scrollbar.Checked = scrollbar == "True";
|
||||
|
||||
// 消息窗口弹出
|
||||
var showinwindow = appSettings["ShowInWindow"]?.ToString();
|
||||
switch_showinwindow.Checked = showinwindow == "True";
|
||||
|
||||
// 消息偏移
|
||||
var offset = appSettings["ShowOffset"]?.ToString();
|
||||
input_offset.Value = decimal.Parse(offset ?? "0");
|
||||
}
|
||||
|
||||
#region 事件
|
||||
private void Select_colormode_SelectedIndexChanged(object sender, IntEventArgs e)
|
||||
{
|
||||
AppSetting.UpdateAppSetting("ColorMode", select_colormode.SelectedValue.ToString());
|
||||
if (e.Value == 0)
|
||||
{
|
||||
ThemeHelper.SetColorMode(Window, ThemeHelper.IsLightMode());
|
||||
}
|
||||
else
|
||||
{
|
||||
ThemeHelper.SetColorMode(Window, e.Value == 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void switch_animation_CheckedChanged(object sender, BoolEventArgs e)
|
||||
{
|
||||
AppSetting.UpdateAppSetting("Animation", switch_animation.Checked.ToString());
|
||||
AntdUI.Config.Animation = e.Value;
|
||||
}
|
||||
|
||||
private void Input_offset_ValueChanged(object sender, DecimalEventArgs e)
|
||||
{
|
||||
AppSetting.UpdateAppSetting("ShowOffset", input_offset.Value.ToString());
|
||||
AntdUI.Config.NoticeWindowOffsetXY = (int)e.Value;
|
||||
}
|
||||
|
||||
private void switch_showinwindow_CheckedChanged(object sender, BoolEventArgs e)
|
||||
{
|
||||
AppSetting.UpdateAppSetting("ShowInWindow", e.Value ? "True" : "False");
|
||||
AntdUI.Config.ShowInWindow = e.Value;
|
||||
AntdUI.Message.success(Window, "切换成功!", autoClose: 1);
|
||||
AntdUI.Notification.success(Window, "提示", "切换成功!", autoClose: 1);
|
||||
}
|
||||
|
||||
private void switch_scrollbar_CheckedChanged(object sender, BoolEventArgs e)
|
||||
{
|
||||
AppSetting.UpdateAppSetting("ScrollBarHide", e.Value ? "True" : "False");
|
||||
AntdUI.Config.ScrollBarHide = e.Value;
|
||||
}
|
||||
|
||||
private void switch_shadow_CheckedChanged(object sender, BoolEventArgs e)
|
||||
{
|
||||
AppSetting.UpdateAppSetting("ShadowEnabled", e.Value ? "True" : "False");
|
||||
AntdUI.Config.ShadowEnabled = e.Value;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Generated
+203
@@ -0,0 +1,203 @@
|
||||
namespace AntdUIDemo.Views.Table
|
||||
{
|
||||
partial class UserEdit
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.panel1 = new AntdUI.Panel();
|
||||
this.stackPanel1 = new AntdUI.StackPanel();
|
||||
this.button_ok = new AntdUI.Button();
|
||||
this.button_cancel = new AntdUI.Button();
|
||||
this.divider1 = new AntdUI.Divider();
|
||||
this.input_addr = new AntdUI.Input();
|
||||
this.label2 = new AntdUI.Label();
|
||||
this.input_age = new AntdUI.InputNumber();
|
||||
this.label1 = new AntdUI.Label();
|
||||
this.input_name = new AntdUI.Input();
|
||||
this.label3 = new AntdUI.Label();
|
||||
this.panel1.SuspendLayout();
|
||||
this.stackPanel1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.Controls.Add(this.input_addr);
|
||||
this.panel1.Controls.Add(this.label2);
|
||||
this.panel1.Controls.Add(this.input_age);
|
||||
this.panel1.Controls.Add(this.label1);
|
||||
this.panel1.Controls.Add(this.input_name);
|
||||
this.panel1.Controls.Add(this.label3);
|
||||
this.panel1.Controls.Add(this.divider1);
|
||||
this.panel1.Controls.Add(this.stackPanel1);
|
||||
this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.panel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Padding = new System.Windows.Forms.Padding(12);
|
||||
this.panel1.Shadow = 6;
|
||||
this.panel1.Size = new System.Drawing.Size(500, 386);
|
||||
this.panel1.TabIndex = 0;
|
||||
this.panel1.Text = "panel1";
|
||||
//
|
||||
// stackPanel1
|
||||
//
|
||||
this.stackPanel1.Controls.Add(this.button_cancel);
|
||||
this.stackPanel1.Controls.Add(this.button_ok);
|
||||
this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.stackPanel1.Location = new System.Drawing.Point(18, 18);
|
||||
this.stackPanel1.Name = "stackPanel1";
|
||||
this.stackPanel1.RightToLeft = System.Windows.Forms.RightToLeft.No;
|
||||
this.stackPanel1.Size = new System.Drawing.Size(464, 44);
|
||||
this.stackPanel1.TabIndex = 3;
|
||||
this.stackPanel1.Text = "stackPanel1";
|
||||
//
|
||||
// button_ok
|
||||
//
|
||||
this.button_ok.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.button_ok.Location = new System.Drawing.Point(3, 3);
|
||||
this.button_ok.Name = "button_ok";
|
||||
this.button_ok.Size = new System.Drawing.Size(75, 38);
|
||||
this.button_ok.TabIndex = 0;
|
||||
this.button_ok.Text = "Submit";
|
||||
this.button_ok.Type = AntdUI.TTypeMini.Primary;
|
||||
//
|
||||
// button_cancel
|
||||
//
|
||||
this.button_cancel.BorderWidth = 1F;
|
||||
this.button_cancel.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
this.button_cancel.Ghost = true;
|
||||
this.button_cancel.Location = new System.Drawing.Point(84, 3);
|
||||
this.button_cancel.Name = "button_cancel";
|
||||
this.button_cancel.Size = new System.Drawing.Size(75, 38);
|
||||
this.button_cancel.TabIndex = 1;
|
||||
this.button_cancel.Text = "Cancel";
|
||||
//
|
||||
// divider1
|
||||
//
|
||||
this.divider1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.divider1.Location = new System.Drawing.Point(18, 62);
|
||||
this.divider1.Name = "divider1";
|
||||
this.divider1.Size = new System.Drawing.Size(464, 12);
|
||||
this.divider1.TabIndex = 14;
|
||||
//
|
||||
// input_addr
|
||||
//
|
||||
this.input_addr.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.input_addr.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.input_addr.Location = new System.Drawing.Point(18, 222);
|
||||
this.input_addr.Name = "input_addr";
|
||||
this.input_addr.Radius = 3;
|
||||
this.input_addr.Size = new System.Drawing.Size(464, 38);
|
||||
this.input_addr.TabIndex = 20;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.label2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label2.Location = new System.Drawing.Point(18, 198);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(464, 24);
|
||||
this.label2.TabIndex = 19;
|
||||
this.label2.Text = "地址";
|
||||
//
|
||||
// input_age
|
||||
//
|
||||
this.input_age.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.input_age.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
this.input_age.Location = new System.Drawing.Point(18, 160);
|
||||
this.input_age.Maximum = new decimal(new int[] {
|
||||
200,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.input_age.Minimum = new decimal(new int[] {
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.input_age.Name = "input_age";
|
||||
this.input_age.Radius = 3;
|
||||
this.input_age.Size = new System.Drawing.Size(464, 38);
|
||||
this.input_age.TabIndex = 18;
|
||||
this.input_age.Text = "0";
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label1.Location = new System.Drawing.Point(18, 136);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(464, 24);
|
||||
this.label1.TabIndex = 17;
|
||||
this.label1.Text = "年龄";
|
||||
//
|
||||
// input_name
|
||||
//
|
||||
this.input_name.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.input_name.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.input_name.Location = new System.Drawing.Point(18, 98);
|
||||
this.input_name.Name = "input_name";
|
||||
this.input_name.Radius = 3;
|
||||
this.input_name.Size = new System.Drawing.Size(464, 38);
|
||||
this.input_name.TabIndex = 16;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.label3.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.label3.Location = new System.Drawing.Point(18, 74);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(464, 24);
|
||||
this.label3.TabIndex = 15;
|
||||
this.label3.Text = "姓名";
|
||||
//
|
||||
// UserEdit
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
this.Controls.Add(this.panel1);
|
||||
this.Name = "UserEdit";
|
||||
this.Size = new System.Drawing.Size(500, 386);
|
||||
this.panel1.ResumeLayout(false);
|
||||
this.stackPanel1.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.Panel panel1;
|
||||
private AntdUI.StackPanel stackPanel1;
|
||||
private AntdUI.Button button_cancel;
|
||||
private AntdUI.Button button_ok;
|
||||
private AntdUI.Divider divider1;
|
||||
private AntdUI.Input input_addr;
|
||||
private AntdUI.Label label2;
|
||||
private AntdUI.InputNumber input_age;
|
||||
private AntdUI.Label label1;
|
||||
private AntdUI.Input input_name;
|
||||
private AntdUI.Label label3;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using AntdUIDemo.Models;
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AntdUIDemo.Views.Table
|
||||
{
|
||||
public partial class UserEdit : UserControl
|
||||
{
|
||||
private AntdUI.Window window;
|
||||
private User user;
|
||||
public bool submit;
|
||||
public UserEdit(AntdUI.Window _window, User _user)
|
||||
{
|
||||
this.window = _window;
|
||||
user = _user;
|
||||
InitializeComponent();
|
||||
//设置默认值
|
||||
InitData();
|
||||
// 绑定事件
|
||||
BindEventHandler();
|
||||
}
|
||||
|
||||
private void BindEventHandler()
|
||||
{
|
||||
button_ok.Click += Button_ok_Click;
|
||||
button_cancel.Click += Button_cancel_Click;
|
||||
}
|
||||
|
||||
private void Button_cancel_Click(object sender, EventArgs e)
|
||||
{
|
||||
submit = false;
|
||||
this.Dispose();
|
||||
}
|
||||
|
||||
private void Button_ok_Click(object sender, EventArgs e)
|
||||
{
|
||||
input_name.Status = AntdUI.TType.None;
|
||||
//检查输入内容
|
||||
if (String.IsNullOrEmpty(input_name.Text))
|
||||
{
|
||||
input_name.Status = AntdUI.TType.Error;
|
||||
AntdUI.Message.warn(window, "姓名不能为空!", autoClose: 3);
|
||||
return;
|
||||
}
|
||||
user.Name = input_name.Text;
|
||||
user.Address = input_addr.Text;
|
||||
user.Age = (int)input_age.Value;
|
||||
submit = true;
|
||||
this.Dispose();
|
||||
}
|
||||
|
||||
private void InitData()
|
||||
{
|
||||
input_name.Text = user.Name;
|
||||
input_addr.Text = user.Address;
|
||||
input_age.Value = user.Age;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Generated
+61
@@ -0,0 +1,61 @@
|
||||
namespace AntdUIDemo.Views.SubView
|
||||
{
|
||||
partial class Wellcome
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.label1 = new AntdUI.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.label1.Font = new System.Drawing.Font("Microsoft YaHei UI", 20F);
|
||||
this.label1.Location = new System.Drawing.Point(0, 0);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(750, 150);
|
||||
this.label1.TabIndex = 0;
|
||||
this.label1.Text = "欢迎使用 AntdUI Demo";
|
||||
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
this.label1.TooltipConfig = null;
|
||||
//
|
||||
// Wellcome
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.label1);
|
||||
this.Name = "Wellcome";
|
||||
this.Size = new System.Drawing.Size(750, 150);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.Label label1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AntdUIDemo.Views.SubView
|
||||
{
|
||||
public partial class Wellcome : UserControl
|
||||
{
|
||||
public Wellcome()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Reference in New Issue
Block a user