添加系统设置窗口
This commit is contained in:
Generated
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namespace AntdUIDemo.Controls
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{
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partial class SystemSet
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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AntdUI.Tabs.StyleLine styleLine1 = new AntdUI.Tabs.StyleLine();
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this.tabs = new AntdUI.Tabs();
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this.tabPage1 = new AntdUI.TabPage();
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this.stackPanel1 = new AntdUI.StackPanel();
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this.stackPanel5 = new AntdUI.StackPanel();
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this.switch4 = new AntdUI.Switch();
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this.label4 = new AntdUI.Label();
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this.stackPanel4 = new AntdUI.StackPanel();
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this.switch3 = new AntdUI.Switch();
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this.label3 = new AntdUI.Label();
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this.stackPanel3 = new AntdUI.StackPanel();
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this.switch2 = new AntdUI.Switch();
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this.label2 = new AntdUI.Label();
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this.stackPanel2 = new AntdUI.StackPanel();
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this.switch1 = new AntdUI.Switch();
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this.label1 = new AntdUI.Label();
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this.tabPage2 = new AntdUI.TabPage();
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this.stackPanel6 = new AntdUI.StackPanel();
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this.stackPanel8 = new AntdUI.StackPanel();
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this.inputNumber1 = new AntdUI.InputNumber();
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this.label6 = new AntdUI.Label();
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this.stackPanel7 = new AntdUI.StackPanel();
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this.switch5 = new AntdUI.Switch();
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this.label5 = new AntdUI.Label();
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this.tabPage3 = new AntdUI.TabPage();
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this.stackPanel11 = new AntdUI.StackPanel();
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this.stackPanel13 = new AntdUI.StackPanel();
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this.inputNumber3 = new AntdUI.InputNumber();
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this.label10 = new AntdUI.Label();
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this.stackPanel12 = new AntdUI.StackPanel();
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this.inputNumber2 = new AntdUI.InputNumber();
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this.label9 = new AntdUI.Label();
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this.stackPanel10 = new AntdUI.StackPanel();
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this.select2 = new AntdUI.Select();
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this.label8 = new AntdUI.Label();
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this.stackPanel9 = new AntdUI.StackPanel();
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this.select1 = new AntdUI.Select();
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this.label7 = new AntdUI.Label();
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this.tabs.SuspendLayout();
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this.tabPage1.SuspendLayout();
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this.stackPanel1.SuspendLayout();
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this.stackPanel5.SuspendLayout();
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this.stackPanel4.SuspendLayout();
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this.stackPanel3.SuspendLayout();
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this.stackPanel2.SuspendLayout();
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this.tabPage2.SuspendLayout();
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this.stackPanel6.SuspendLayout();
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this.stackPanel8.SuspendLayout();
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this.stackPanel7.SuspendLayout();
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this.tabPage3.SuspendLayout();
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this.stackPanel11.SuspendLayout();
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this.stackPanel13.SuspendLayout();
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this.stackPanel12.SuspendLayout();
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this.stackPanel10.SuspendLayout();
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this.stackPanel9.SuspendLayout();
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this.SuspendLayout();
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//
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// tabs
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//
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this.tabs.Alignment = System.Windows.Forms.TabAlignment.Left;
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this.tabs.Cursor = System.Windows.Forms.Cursors.Default;
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this.tabs.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tabs.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F);
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this.tabs.Gap = 12;
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this.tabs.Location = new System.Drawing.Point(0, 0);
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this.tabs.Name = "tabs";
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this.tabs.Pages.Add(this.tabPage1);
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this.tabs.Pages.Add(this.tabPage2);
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this.tabs.Pages.Add(this.tabPage3);
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this.tabs.Size = new System.Drawing.Size(620, 420);
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this.tabs.Style = styleLine1;
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this.tabs.TabIndex = 0;
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this.tabs.Text = "tabs1";
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//
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// tabPage1
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//
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this.tabPage1.Controls.Add(this.stackPanel1);
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this.tabPage1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tabPage1.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F);
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this.tabPage1.Location = new System.Drawing.Point(87, 3);
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this.tabPage1.Name = "tabPage1";
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this.tabPage1.Size = new System.Drawing.Size(530, 414);
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this.tabPage1.TabIndex = 0;
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this.tabPage1.Text = "基本设置";
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//
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// stackPanel1
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//
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this.stackPanel1.Controls.Add(this.stackPanel5);
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this.stackPanel1.Controls.Add(this.stackPanel4);
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this.stackPanel1.Controls.Add(this.stackPanel3);
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this.stackPanel1.Controls.Add(this.stackPanel2);
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this.stackPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stackPanel1.Location = new System.Drawing.Point(0, 0);
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this.stackPanel1.Name = "stackPanel1";
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this.stackPanel1.Size = new System.Drawing.Size(530, 414);
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this.stackPanel1.TabIndex = 1;
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this.stackPanel1.Text = "stackPanel1";
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this.stackPanel1.Vertical = true;
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//
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// stackPanel5
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//
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this.stackPanel5.Controls.Add(this.switch4);
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this.stackPanel5.Controls.Add(this.label4);
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this.stackPanel5.Location = new System.Drawing.Point(3, 117);
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this.stackPanel5.Name = "stackPanel5";
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this.stackPanel5.Size = new System.Drawing.Size(524, 32);
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this.stackPanel5.TabIndex = 3;
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this.stackPanel5.Text = "stackPanel5";
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//
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// switch4
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//
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this.switch4.AutoCheck = true;
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this.switch4.CheckedText = "是";
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this.switch4.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.switch4.Location = new System.Drawing.Point(129, 3);
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this.switch4.Name = "switch4";
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this.switch4.Size = new System.Drawing.Size(75, 26);
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this.switch4.TabIndex = 1;
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this.switch4.Text = "switch4";
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this.switch4.UnCheckedText = "否";
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this.switch4.WaveSize = 0;
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//
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// label4
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//
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this.label4.Location = new System.Drawing.Point(3, 3);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(120, 26);
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this.label4.TabIndex = 0;
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this.label4.Text = "隐藏滚动条";
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this.label4.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// stackPanel4
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//
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this.stackPanel4.Controls.Add(this.switch3);
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this.stackPanel4.Controls.Add(this.label3);
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this.stackPanel4.Location = new System.Drawing.Point(3, 79);
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this.stackPanel4.Name = "stackPanel4";
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this.stackPanel4.Size = new System.Drawing.Size(524, 32);
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this.stackPanel4.TabIndex = 2;
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this.stackPanel4.Text = "stackPanel4";
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//
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// switch3
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//
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this.switch3.AutoCheck = true;
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this.switch3.Checked = true;
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this.switch3.CheckedText = "是";
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this.switch3.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.switch3.Location = new System.Drawing.Point(129, 3);
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this.switch3.Name = "switch3";
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this.switch3.Size = new System.Drawing.Size(75, 26);
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this.switch3.TabIndex = 1;
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this.switch3.Text = "switch3";
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this.switch3.UnCheckedText = "否";
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this.switch3.WaveSize = 0;
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//
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// label3
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//
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this.label3.Location = new System.Drawing.Point(3, 3);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(120, 26);
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this.label3.TabIndex = 0;
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this.label3.Text = "启用阴影";
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this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// stackPanel3
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//
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this.stackPanel3.Controls.Add(this.switch2);
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this.stackPanel3.Controls.Add(this.label2);
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this.stackPanel3.Location = new System.Drawing.Point(3, 41);
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this.stackPanel3.Name = "stackPanel3";
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this.stackPanel3.Size = new System.Drawing.Size(524, 32);
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this.stackPanel3.TabIndex = 1;
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this.stackPanel3.Text = "stackPanel3";
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//
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// switch2
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//
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this.switch2.AutoCheck = true;
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this.switch2.Checked = true;
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this.switch2.CheckedText = "是";
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this.switch2.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.switch2.Location = new System.Drawing.Point(129, 3);
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this.switch2.Name = "switch2";
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this.switch2.Size = new System.Drawing.Size(75, 26);
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this.switch2.TabIndex = 1;
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this.switch2.Text = "switch2";
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this.switch2.UnCheckedText = "否";
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this.switch2.WaveSize = 0;
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//
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// label2
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//
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this.label2.Location = new System.Drawing.Point(3, 3);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(120, 26);
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this.label2.TabIndex = 0;
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this.label2.Text = "开启动画";
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this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// stackPanel2
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//
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this.stackPanel2.Controls.Add(this.switch1);
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this.stackPanel2.Controls.Add(this.label1);
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this.stackPanel2.Location = new System.Drawing.Point(3, 3);
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this.stackPanel2.Name = "stackPanel2";
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this.stackPanel2.Size = new System.Drawing.Size(524, 32);
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this.stackPanel2.TabIndex = 0;
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this.stackPanel2.Text = "stackPanel2";
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//
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// switch1
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//
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this.switch1.AutoCheck = true;
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this.switch1.Checked = true;
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this.switch1.CheckedText = "浅色";
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this.switch1.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.switch1.Location = new System.Drawing.Point(129, 3);
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this.switch1.Name = "switch1";
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this.switch1.Size = new System.Drawing.Size(75, 26);
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this.switch1.TabIndex = 1;
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this.switch1.Text = "switch1";
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this.switch1.UnCheckedText = "深色";
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this.switch1.WaveSize = 0;
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//
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// label1
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//
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this.label1.Location = new System.Drawing.Point(3, 3);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(120, 26);
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this.label1.TabIndex = 0;
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this.label1.Text = "色彩模式";
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this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// tabPage2
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//
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this.tabPage2.Controls.Add(this.stackPanel6);
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this.tabPage2.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tabPage2.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.tabPage2.Location = new System.Drawing.Point(87, 3);
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this.tabPage2.Name = "tabPage2";
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this.tabPage2.Size = new System.Drawing.Size(482, 387);
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this.tabPage2.TabIndex = 0;
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this.tabPage2.Text = "消息配置";
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//
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// stackPanel6
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//
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this.stackPanel6.Controls.Add(this.stackPanel8);
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this.stackPanel6.Controls.Add(this.stackPanel7);
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this.stackPanel6.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stackPanel6.Location = new System.Drawing.Point(0, 0);
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this.stackPanel6.Name = "stackPanel6";
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this.stackPanel6.Size = new System.Drawing.Size(482, 387);
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this.stackPanel6.TabIndex = 0;
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this.stackPanel6.Text = "stackPanel6";
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this.stackPanel6.Vertical = true;
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//
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// stackPanel8
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//
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this.stackPanel8.Controls.Add(this.inputNumber1);
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this.stackPanel8.Controls.Add(this.label6);
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this.stackPanel8.Location = new System.Drawing.Point(3, 41);
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this.stackPanel8.Name = "stackPanel8";
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this.stackPanel8.Size = new System.Drawing.Size(476, 32);
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this.stackPanel8.TabIndex = 5;
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this.stackPanel8.Text = "stackPanel8";
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//
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// inputNumber1
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//
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this.inputNumber1.Location = new System.Drawing.Point(129, 3);
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this.inputNumber1.Name = "inputNumber1";
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this.inputNumber1.Size = new System.Drawing.Size(75, 26);
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this.inputNumber1.TabIndex = 1;
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this.inputNumber1.Text = "0";
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this.inputNumber1.WaveSize = 0;
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//
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// label6
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//
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this.label6.Location = new System.Drawing.Point(3, 3);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(120, 26);
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this.label6.TabIndex = 0;
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this.label6.Text = "边界偏移量";
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this.label6.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// stackPanel7
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//
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this.stackPanel7.Controls.Add(this.switch5);
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this.stackPanel7.Controls.Add(this.label5);
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this.stackPanel7.Location = new System.Drawing.Point(3, 3);
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this.stackPanel7.Name = "stackPanel7";
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this.stackPanel7.Size = new System.Drawing.Size(476, 32);
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this.stackPanel7.TabIndex = 4;
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this.stackPanel7.Text = "stackPanel7";
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//
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// switch5
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//
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this.switch5.AutoCheck = true;
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this.switch5.CheckedText = "是";
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this.switch5.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.switch5.Location = new System.Drawing.Point(129, 3);
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this.switch5.Name = "switch5";
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this.switch5.Size = new System.Drawing.Size(75, 26);
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this.switch5.TabIndex = 1;
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this.switch5.Text = "switch5";
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this.switch5.UnCheckedText = "否";
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this.switch5.WaveSize = 0;
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//
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// label5
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//
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this.label5.Location = new System.Drawing.Point(3, 3);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(120, 26);
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this.label5.TabIndex = 0;
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this.label5.Text = "窗口内弹出";
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this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// tabPage3
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//
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this.tabPage3.Controls.Add(this.stackPanel11);
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this.tabPage3.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tabPage3.Font = new System.Drawing.Font("Microsoft YaHei UI", 12F);
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this.tabPage3.Location = new System.Drawing.Point(87, 3);
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this.tabPage3.Name = "tabPage3";
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this.tabPage3.Size = new System.Drawing.Size(530, 414);
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this.tabPage3.TabIndex = 0;
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this.tabPage3.Text = "文本设置";
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//
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// stackPanel11
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//
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this.stackPanel11.Controls.Add(this.stackPanel13);
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this.stackPanel11.Controls.Add(this.stackPanel12);
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this.stackPanel11.Controls.Add(this.stackPanel10);
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this.stackPanel11.Controls.Add(this.stackPanel9);
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this.stackPanel11.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stackPanel11.Location = new System.Drawing.Point(0, 0);
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this.stackPanel11.Name = "stackPanel11";
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this.stackPanel11.Size = new System.Drawing.Size(530, 414);
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this.stackPanel11.TabIndex = 0;
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this.stackPanel11.Text = "stackPanel11";
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this.stackPanel11.Vertical = true;
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//
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// stackPanel13
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//
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this.stackPanel13.Controls.Add(this.inputNumber3);
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this.stackPanel13.Controls.Add(this.label10);
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this.stackPanel13.Location = new System.Drawing.Point(3, 117);
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this.stackPanel13.Name = "stackPanel13";
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this.stackPanel13.Size = new System.Drawing.Size(524, 32);
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this.stackPanel13.TabIndex = 9;
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this.stackPanel13.Text = "stackPanel13";
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||||
//
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// inputNumber3
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//
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this.inputNumber3.DecimalPlaces = 2;
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this.inputNumber3.Location = new System.Drawing.Point(129, 3);
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||||
this.inputNumber3.Name = "inputNumber3";
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||||
this.inputNumber3.Size = new System.Drawing.Size(100, 26);
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||||
this.inputNumber3.TabIndex = 1;
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this.inputNumber3.Text = "1.00";
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this.inputNumber3.Value = new decimal(new int[] {
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1,
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0,
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||||
0,
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0});
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||||
this.inputNumber3.WaveSize = 0;
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||||
//
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||||
// label10
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||||
//
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||||
this.label10.Location = new System.Drawing.Point(3, 3);
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||||
this.label10.Name = "label10";
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||||
this.label10.Size = new System.Drawing.Size(120, 26);
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||||
this.label10.TabIndex = 0;
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||||
this.label10.Text = "DPI";
|
||||
this.label10.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// stackPanel12
|
||||
//
|
||||
this.stackPanel12.Controls.Add(this.inputNumber2);
|
||||
this.stackPanel12.Controls.Add(this.label9);
|
||||
this.stackPanel12.Location = new System.Drawing.Point(3, 79);
|
||||
this.stackPanel12.Name = "stackPanel12";
|
||||
this.stackPanel12.Size = new System.Drawing.Size(524, 32);
|
||||
this.stackPanel12.TabIndex = 8;
|
||||
this.stackPanel12.Text = "stackPanel12";
|
||||
//
|
||||
// inputNumber2
|
||||
//
|
||||
this.inputNumber2.Location = new System.Drawing.Point(129, 3);
|
||||
this.inputNumber2.Name = "inputNumber2";
|
||||
this.inputNumber2.Size = new System.Drawing.Size(100, 26);
|
||||
this.inputNumber2.TabIndex = 1;
|
||||
this.inputNumber2.Text = "9";
|
||||
this.inputNumber2.Value = new decimal(new int[] {
|
||||
9,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.inputNumber2.WaveSize = 0;
|
||||
//
|
||||
// label9
|
||||
//
|
||||
this.label9.Location = new System.Drawing.Point(3, 3);
|
||||
this.label9.Name = "label9";
|
||||
this.label9.Size = new System.Drawing.Size(120, 26);
|
||||
this.label9.TabIndex = 0;
|
||||
this.label9.Text = "字体大小";
|
||||
this.label9.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// stackPanel10
|
||||
//
|
||||
this.stackPanel10.Controls.Add(this.select2);
|
||||
this.stackPanel10.Controls.Add(this.label8);
|
||||
this.stackPanel10.Location = new System.Drawing.Point(3, 41);
|
||||
this.stackPanel10.Name = "stackPanel10";
|
||||
this.stackPanel10.Size = new System.Drawing.Size(524, 32);
|
||||
this.stackPanel10.TabIndex = 7;
|
||||
this.stackPanel10.Text = "stackPanel10";
|
||||
//
|
||||
// select2
|
||||
//
|
||||
this.select2.List = true;
|
||||
this.select2.Location = new System.Drawing.Point(129, 3);
|
||||
this.select2.Name = "select2";
|
||||
this.select2.Size = new System.Drawing.Size(100, 26);
|
||||
this.select2.TabIndex = 1;
|
||||
this.select2.WaveSize = 0;
|
||||
//
|
||||
// label8
|
||||
//
|
||||
this.label8.Location = new System.Drawing.Point(3, 3);
|
||||
this.label8.Name = "label8";
|
||||
this.label8.Size = new System.Drawing.Size(120, 26);
|
||||
this.label8.TabIndex = 0;
|
||||
this.label8.Text = "默认字体";
|
||||
this.label8.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// stackPanel9
|
||||
//
|
||||
this.stackPanel9.Controls.Add(this.select1);
|
||||
this.stackPanel9.Controls.Add(this.label7);
|
||||
this.stackPanel9.Location = new System.Drawing.Point(3, 3);
|
||||
this.stackPanel9.Name = "stackPanel9";
|
||||
this.stackPanel9.Size = new System.Drawing.Size(524, 32);
|
||||
this.stackPanel9.TabIndex = 6;
|
||||
this.stackPanel9.Text = "stackPanel9";
|
||||
//
|
||||
// select1
|
||||
//
|
||||
this.select1.List = true;
|
||||
this.select1.Location = new System.Drawing.Point(129, 3);
|
||||
this.select1.Name = "select1";
|
||||
this.select1.Size = new System.Drawing.Size(100, 26);
|
||||
this.select1.TabIndex = 1;
|
||||
this.select1.WaveSize = 0;
|
||||
//
|
||||
// label7
|
||||
//
|
||||
this.label7.Location = new System.Drawing.Point(3, 3);
|
||||
this.label7.Name = "label7";
|
||||
this.label7.Size = new System.Drawing.Size(120, 26);
|
||||
this.label7.TabIndex = 0;
|
||||
this.label7.Text = "文本质量";
|
||||
this.label7.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// SystemSet
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.tabs);
|
||||
this.Margin = new System.Windows.Forms.Padding(2);
|
||||
this.Name = "SystemSet";
|
||||
this.Size = new System.Drawing.Size(620, 420);
|
||||
this.tabs.ResumeLayout(false);
|
||||
this.tabPage1.ResumeLayout(false);
|
||||
this.stackPanel1.ResumeLayout(false);
|
||||
this.stackPanel5.ResumeLayout(false);
|
||||
this.stackPanel4.ResumeLayout(false);
|
||||
this.stackPanel3.ResumeLayout(false);
|
||||
this.stackPanel2.ResumeLayout(false);
|
||||
this.tabPage2.ResumeLayout(false);
|
||||
this.stackPanel6.ResumeLayout(false);
|
||||
this.stackPanel8.ResumeLayout(false);
|
||||
this.stackPanel7.ResumeLayout(false);
|
||||
this.tabPage3.ResumeLayout(false);
|
||||
this.stackPanel11.ResumeLayout(false);
|
||||
this.stackPanel13.ResumeLayout(false);
|
||||
this.stackPanel12.ResumeLayout(false);
|
||||
this.stackPanel10.ResumeLayout(false);
|
||||
this.stackPanel9.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.Tabs tabs;
|
||||
private AntdUI.TabPage tabPage1;
|
||||
private AntdUI.TabPage tabPage2;
|
||||
private AntdUI.StackPanel stackPanel1;
|
||||
private AntdUI.StackPanel stackPanel5;
|
||||
private AntdUI.Switch switch4;
|
||||
private AntdUI.Label label4;
|
||||
private AntdUI.StackPanel stackPanel4;
|
||||
private AntdUI.Switch switch3;
|
||||
private AntdUI.Label label3;
|
||||
private AntdUI.StackPanel stackPanel3;
|
||||
private AntdUI.Switch switch2;
|
||||
private AntdUI.Label label2;
|
||||
private AntdUI.StackPanel stackPanel2;
|
||||
private AntdUI.Switch switch1;
|
||||
private AntdUI.Label label1;
|
||||
private AntdUI.StackPanel stackPanel6;
|
||||
private AntdUI.StackPanel stackPanel7;
|
||||
private AntdUI.Switch switch5;
|
||||
private AntdUI.Label label5;
|
||||
private AntdUI.StackPanel stackPanel8;
|
||||
private AntdUI.Label label6;
|
||||
private AntdUI.InputNumber inputNumber1;
|
||||
private AntdUI.TabPage tabPage3;
|
||||
private AntdUI.StackPanel stackPanel11;
|
||||
private AntdUI.StackPanel stackPanel10;
|
||||
private AntdUI.Select select2;
|
||||
private AntdUI.Label label8;
|
||||
private AntdUI.StackPanel stackPanel9;
|
||||
private AntdUI.Select select1;
|
||||
private AntdUI.Label label7;
|
||||
private AntdUI.StackPanel stackPanel12;
|
||||
private AntdUI.InputNumber inputNumber2;
|
||||
private AntdUI.Label label9;
|
||||
private AntdUI.StackPanel stackPanel13;
|
||||
private AntdUI.Label label10;
|
||||
private AntdUI.InputNumber inputNumber3;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AntdUIDemo.Controls
|
||||
{
|
||||
public partial class SystemSet : UserControl
|
||||
{
|
||||
public SystemSet()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Reference in New Issue
Block a user