新增加拖动指令

This commit is contained in:
不做码农 2022-04-20 16:56:31 +08:00
parent 8bde5bac16
commit 49a4f25a15
2 changed files with 123 additions and 0 deletions

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import hasRole from './permission/hasRole' import hasRole from './permission/hasRole'
import hasPermi from './permission/hasPermi' import hasPermi from './permission/hasPermi'
import clipboard from './module/clipboard' import clipboard from './module/clipboard'
import drag from './module/drag'
export default function directive(app){ export default function directive(app){
app.directive('hasRole', hasRole) app.directive('hasRole', hasRole)
app.directive('hasPermi', hasPermi) app.directive('hasPermi', hasPermi)
app.directive('clipboard', clipboard) app.directive('clipboard', clipboard)
app.directive('drag', drag)
} }

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/**
* 自定义拖动指令
* @description 使用方式v-drag="[dragDom,dragHeader]" `<div v-drag="['.el-dialog', '.el-dialog__header']"></div>`
* @description dragDom 要拖动的元素dragHeader 要拖动的 Header 位置
* @link 注意https://github.com/element-plus/element-plus/issues/522
* @lick 参考https://blog.csdn.net/weixin_46391323/article/details/105228020?utm_medium=distribute.pc_relevant.none-task-blog-baidujs_title-10&spm=1001.2101.3001.4242
*/
export default {
mounted(el, binding) {
if (!binding.value) return false;
const dragDom = document.querySelector(binding.value[0]);
const dragHeader = document.querySelector(binding.value[1]);
dragHeader.onmouseover = () => (dragHeader.style.cursor = `move`);
function down(e, type) {
// 鼠标按下,计算当前元素距离可视区的距离
const disX = type === 'pc' ? e.clientX - dragHeader.offsetLeft : e.touches[0].clientX - dragHeader.offsetLeft;
const disY = type === 'pc' ? e.clientY - dragHeader.offsetTop : e.touches[0].clientY - dragHeader.offsetTop;
// body当前宽度
const screenWidth = document.body.clientWidth;
// 可见区域高度(应为body高度可某些环境下无法获取)
const screenHeight = document.documentElement.clientHeight;
// 对话框宽度
const dragDomWidth = dragDom.offsetWidth;
// 对话框高度
const dragDomheight = dragDom.offsetHeight;
const minDragDomLeft = dragDom.offsetLeft;
const maxDragDomLeft = screenWidth - dragDom.offsetLeft - dragDomWidth;
const minDragDomTop = dragDom.offsetTop;
const maxDragDomTop = screenHeight - dragDom.offsetTop - dragDomheight;
// 获取到的值带px 正则匹配替换
let styL = getComputedStyle(dragDom).left;
let styT = getComputedStyle(dragDom).top;
// 注意在ie中 第一次获取到的值为组件自带50% 移动之后赋值为px
if (styL.includes('%')) {
styL = +document.body.clientWidth * (+styL.replace(/\%/g, '') / 100);
styT = +document.body.clientHeight * (+styT.replace(/\%/g, '') / 100);
} else {
styL = +styL.replace(/\px/g, '');
styT = +styT.replace(/\px/g, '');
}
return {
disX,
disY,
minDragDomLeft,
maxDragDomLeft,
minDragDomTop,
maxDragDomTop,
styL,
styT,
};
}
function move(e, type, obj) {
let { disX, disY, minDragDomLeft, maxDragDomLeft, minDragDomTop, maxDragDomTop, styL, styT } = obj;
// 通过事件委托,计算移动的距离
let left = type === 'pc' ? e.clientX - disX : e.touches[0].clientX - disX;
let top = type === 'pc' ? e.clientY - disY : e.touches[0].clientY - disY;
// 边界处理
if (-left > minDragDomLeft) {
left = -minDragDomLeft;
} else if (left > maxDragDomLeft) {
left = maxDragDomLeft;
}
if (-top > minDragDomTop) {
top = -minDragDomTop;
} else if (top > maxDragDomTop) {
top = maxDragDomTop;
}
// 移动当前元素
dragDom.style.cssText += `;left:${left + styL}px;top:${top + styT}px;`;
}
/**
* pc端
* onmousedown 鼠标按下触发事件
* onmousemove 鼠标按下时持续触发事件
* onmouseup 鼠标抬起触发事件
*/
dragHeader.onmousedown = (e) => {
const obj = down(e, 'pc');
document.onmousemove = (e) => {
move(e, 'pc', obj);
};
document.onmouseup = () => {
document.onmousemove = null;
document.onmouseup = null;
};
};
/**
* 移动端
* ontouchstart 当按下手指时触发ontouchstart
* ontouchmove 当移动手指时触发ontouchmove
* ontouchend 当移走手指时触发ontouchend
*/
dragHeader.ontouchstart = (e) => {
const obj = down(e, 'app');
document.ontouchmove = (e) => {
move(e, 'app', obj);
};
document.ontouchend = () => {
document.ontouchmove = null;
document.ontouchend = null;
};
};
}
}